
Dive into the world of Sixty Four, where you transform simple machines into a thriving factory.
Modeled estimate, not a reported figure. How we estimate →
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About
Created by a solo developer, Sixty Four is a clicker game that gradually becomes more idle with every machine you unlock, up to the the ultimate goal of full automation. Upgrade a factory in an extraordinary world. Progress to unlock new resources and machines, leading to new ways to expand and grow.
❒ From Foundation to Complexity
Begin your journey with a simple machine generating distinct cubes. Use combinations of cubes to unlock advanced machinery and new gameplay elements.
❒ An Evolving Factory Adventure
Your factory is not just a collection of simple machines; it's a dynamic environment of challenges and strategy. Face new situations and discover opportunities with every innovative and abstract machine you encounter.
❒ A Fresh Mix of Gaming Mechanics
Sixty Four combines simple yet engaging elements from idle, incremental, and strategy games. Pursue constant improvement and unravel the secrets behind messages from an unknown entity.
Music by Jake Chudnow
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fun game, but it's pretty rough around the edges. I really love the aesthetic of the game, and the gameplay loop is pretty fun. I would recommend it if you can get it on sale, but It really needs some quality of life updates. What it's missing, in my opinion: - Ability to change keybinds from WASD to something else - Ability to turn machines off without having to wait for them to run out of materials - The "currencies" need to be labeled by color in the text so it's easier to know which one the game is talking about - The descriptions for the machines are awful, I couldn't tell what most of them did without reading the wiki - Scrolling up and down the big list of machines is tiresome--they need to be grouped better and able to be collapsed/expanded somehow - There needs to be some kind of mini-map to know where you are in the world when scrolling around. The gameplay told me there was a tower to the north but I couldn't find it, then it took me forever to find my base again - The oscillator machine that lets you hold the mouse button down to auto-click needs to be provided way, way sooner. I had to setup an auto-clicker outside of the game with AutoHotkey because it was way too much clicking early game
Мне понравилось *64
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese* +6 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom, bem demorado pra zerar.
Игра на любителя, но хочу сказать: если у вас много времени и вам интересно строить и при этом проектировать дальнейшую связь построек, то точно это ваше!!!
this is an example of high potential that is never being used. game is an eye candy, the idea is great but the gameplay has some very flawed design choice, the automation came so late in the game that you no longer feel the importance of it, imagine cookie clicker but instead of early/mid/late game time being fairly engaging you are stuck with 4 to 5 hours of early game, 70 hours of midgame and only 10 hours of late game. the most exciting stuff are at the very very end of the game which is really shame. overall 6/10, it could've been great but is pushed by some bad choices in loop design and balance which makes it still a decent entry in the genre but massively downgraded from what it coul've been
quadrado verde mudou de cor.....
The simplistic incremental style is... fun, I guess. I wish I could say that I loved this game - it had an okay ending for the effort put into it. Lots of build optimization, not as much replay value (who woulda thunk?). This game doesn't ask a lot for performance, or just in general. There are better idle games.
Cute concept, but the progression is too slow for a game without full automation, and the lack of guidance left me at many times clicking idly while wondering what arbitrary trigger I would have to hit for the story and mechanics to advance.
I enjoy the gameplay.
it's takes too long
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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