
Dive into the world of Sixty Four, where you transform simple machines into a thriving factory.
Modeled estimate, not a reported figure. How we estimate →
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About
Created by a solo developer, Sixty Four is a clicker game that gradually becomes more idle with every machine you unlock, up to the the ultimate goal of full automation. Upgrade a factory in an extraordinary world. Progress to unlock new resources and machines, leading to new ways to expand and grow.
❒ From Foundation to Complexity
Begin your journey with a simple machine generating distinct cubes. Use combinations of cubes to unlock advanced machinery and new gameplay elements.
❒ An Evolving Factory Adventure
Your factory is not just a collection of simple machines; it's a dynamic environment of challenges and strategy. Face new situations and discover opportunities with every innovative and abstract machine you encounter.
❒ A Fresh Mix of Gaming Mechanics
Sixty Four combines simple yet engaging elements from idle, incremental, and strategy games. Pursue constant improvement and unravel the secrets behind messages from an unknown entity.
Music by Jake Chudnow
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
64 motivos para você jogar esse jogo
Note: this is not an automation game! The game has nice visuals and many interesting game design ideas which I do appreciate. It also managed to hook me into its gameplay loop. This is unfortunately not a good thing in this case, as I find the core loop very tedious and unpleasant. I've wanted to stop playing for quite a while but the game is an itch that I'm drawn to scratching. The central issue is that actual automation is nowhere in sight after 10 hours of gameplay. That whole time you need to maintain any fabrication by constantly clicking its various components. There are some systems that reduce the required clicking but they aren't enough IMO. I see now that the ultimate goal is full automation. Manual clicking would be fine if the pace was a bit faster. Too often did I feel like I just had to manually maintain my machine while it accumulated enough resources to progress. This issue could be alleviated by rewarding efficient designs and making them fast enough so the wait for progression was short. This is possible to a degree but I am pretty good at these types of games (4k hours in Factorio) and still often found myself in a situation where I saw no significant improvements in efficiency possible, leaving me with the option to tediously wait and click, or just quit the game. I was also not a fan of the dialog/story, although I expect some people might enjoy it. It was much too meta and fourth wall break-y for me to be able to suspend my disbelief and take it seriously.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese* +6 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone who does not normally enjoy factory games Sixty Four is possibly the only game in recent memory that has really captured my attention fully. Maybe its the simplicity compared to most other factory games. maybe its the satisfying sounds. or possibly just the flashing lights and colours but either way I love this game with all my heart. Thank you for an amazing experience. - A loving fan
I'm confused enough by the negative reviews that I wonder if I even played the same game. Especially the reviews that say you have to click all the time, because you can absolutely automate things while you explore this minimalist world. I feel as though people didn't "get" the game. Did they read the chat? Did they realize that [spoiler] you can store hell gems? [/spoiler] [spoiler] The aspect of one material decaying into another means you have to be clever and can't just blindly produce materials to infinity, which is sort of the point. At first, sure, you click a little. But then you don't need to, and then you can make things more and more efficient until you're just sort of satisfied and it's time to live your life. [/spoiler] I thought the progression was genius, the aesthetic was gorgeous, the discovery of how to play the game was fun, and the sound design was fantastic.
Somewhat interesting at first, though I hit an annoying roadblock. There comes a point in the game that says to 'look north' for an object to continue progression. well, after 5 minutes of scrolling "north" (AKA 'up') there's nothing. there doesn't appear to be any guidance or indicator of how far 'north' to go, but since it just seems to scroll indefinitely... not a fan.
Great game with a Diffrent take on the Incremental Genre. But I liked it a lot.
没有自动填充筒仓是史,但是可修改原代码弥补了这一点
it's just good
cube
Eu joguei muito pouco, mas acho que foi suficiente. Eu tava botando bastante hype por conta dos gráficos, mas senti uma lentidão muito desnecessária. É um idle que você precisa considerar a posição das estruturas que você constrói mas acontece que a demolição das mesmas apenas retornar metade do seu custo, quebrando a sensação de automação e eficiência.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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