
Dive into the world of Sixty Four, where you transform simple machines into a thriving factory.
Modeled estimate, not a reported figure. How we estimate →
About
Created by a solo developer, Sixty Four is a clicker game that gradually becomes more idle with every machine you unlock, up to the the ultimate goal of full automation. Upgrade a factory in an extraordinary world. Progress to unlock new resources and machines, leading to new ways to expand and grow.
❒ From Foundation to Complexity
Begin your journey with a simple machine generating distinct cubes. Use combinations of cubes to unlock advanced machinery and new gameplay elements.
❒ An Evolving Factory Adventure
Your factory is not just a collection of simple machines; it's a dynamic environment of challenges and strategy. Face new situations and discover opportunities with every innovative and abstract machine you encounter.
❒ A Fresh Mix of Gaming Mechanics
Sixty Four combines simple yet engaging elements from idle, incremental, and strategy games. Pursue constant improvement and unravel the secrets behind messages from an unknown entity.
Music by Jake Chudnow
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A brilliant game, but you probably need to be in a very specific, slightly broken mental state to appreciate it. Luckily, I was exactly there. It’s not an idle game or a clicker - it’s more like a puzzle game that occasionally forces you to sit with your thoughts and wait. Think Shapez meets Cookie Clicker, but with an existential crisis. The perfect 10/10 game for a rainy evening spent completely alone.
Honestly... I have no idea how I didn't find out about this until now. Pretty chill game. I like it :D
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese* +6 more
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fabrika kurulan IDLE oyunlarına benzer bir tarzı fakat onlara göre biraz daha farklı aktif kalma sürenizin daha fazla olması gerekiyor. Oynanış süresi çok uzun 3-5 saatte bitenlerden değil oyun mantık ve gelişim açısından güzel fakat gelişim süresi çok uzun ve cihazları yeniden başlatma frekansı çok düşük bu yüzden belli bir süre sonra gelişim optimizasyondan çok kaynağı biten cihazları yenilemeye çalışıyorsunuz buna kolaylaştıran geliştirmeler sunsada oyun yeterli değil bence. Sanat tasarımı olarak çok beğendim. fiyat/süre olarak gayet iyi.
64 motivos para você jogar esse jogo
artstyle and aesthetics seemed really promising but gameplay design and pacing is CBT
Somewhat interesting at first, though I hit an annoying roadblock. There comes a point in the game that says to 'look north' for an object to continue progression. well, after 5 minutes of scrolling "north" (AKA 'up') there's nothing. there doesn't appear to be any guidance or indicator of how far 'north' to go, but since it just seems to scroll indefinitely... not a fan.
It was fun. A bit iterative, but that's kinda the point "now do it again with cooler stuff". I enjoyed it enough to play for 30+ hours. Not bad for the price!
As someone who does not normally enjoy factory games Sixty Four is possibly the only game in recent memory that has really captured my attention fully. Maybe its the simplicity compared to most other factory games. maybe its the satisfying sounds. or possibly just the flashing lights and colours but either way I love this game with all my heart. Thank you for an amazing experience. - A loving fan
Note: this is not an automation game! The game has nice visuals and many interesting game design ideas which I do appreciate. It also managed to hook me into its gameplay loop. This is unfortunately not a good thing in this case, as I find the core loop very tedious and unpleasant. I've wanted to stop playing for quite a while but the game is an itch that I'm drawn to scratching. The central issue is that actual automation is nowhere in sight after 10 hours of gameplay. That whole time you need to maintain any fabrication by constantly clicking its various components. There are some systems that reduce the required clicking but they aren't enough IMO. I see now that the ultimate goal is full automation. Manual clicking would be fine if the pace was a bit faster. Too often did I feel like I just had to manually maintain my machine while it accumulated enough resources to progress. This issue could be alleviated by rewarding efficient designs and making them fast enough so the wait for progression was short. This is possible to a degree but I am pretty good at these types of games (4k hours in Factorio) and still often found myself in a situation where I saw no significant improvements in efficiency possible, leaving me with the option to tediously wait and click, or just quit the game. I was also not a fan of the dialog/story, although I expect some people might enjoy it. It was much too meta and fourth wall break-y for me to be able to suspend my disbelief and take it seriously.
Une vraie expérience, rafraichissante et engageante. Je m'en souviendrais longtemps et rentre dans les jeux qui m'ont fait voyagé. Exigeant, une vraie aventure pour ceux qui apprécie accumulé des cubes. Je le recommande à mon entourage les yeux fermés, qu'on accroche ou non au concept, il mérite qu'on lui offre une chance.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $110.7K | 251 | 78% | $6.99 | |
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| $386.4K | 1.2K | 96% | $7.49 | |
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| $386.7K | 3K | 89% | $4.99 |