
Sixth extinction is a dark, narrative-driven experience about extinction and discovering the true nature of yourself. Can you outwit the obstacles in your way, uncover the truth and begin a change?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Интересный логический пазл, я бы с ходу поставил отрицательную оценку за мобильный порт на пк... НО игра затрагивает реальные проблемы экологии и браконьерства в нуарном стиле, тут наверное даже не сам геймплей важен т.к. можно любой уровень скипнуть, А вставки в конце каждого раунда от них та моё почтение разработчикам, жаль большинство людей пропустят эту игру.
I really enjoyed the game, it's very unusual game as the combination of narrative and puzzle is something I have never seen before in such a way. I enjoyed the different stages and when I started playing, I thought to myself "will all of the game be like this?". But I quickly found out the puzzles changed with the narrative and I really enjoyed that! So a quick list of pros and cons: PRO: - Interesting and diverse puzzles, often suprised me - Satisfying to solve the puzzles - Really nice mood and fitting graphics - Good narrator voice CON: - I did not like the screen format very much, I felt the port from mobile could have used some more love - Only english language - Controls sometimes could use some explanation Even tough I found those points negative, I overall recommend the game, especially for the price! I definitely got my entertainment and brain-tickling for the price of a small coffee 🤘
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Der erste Eindruck von Sixth Extinction ist grauenhaft. Ein Fenster im Handyformat lässt bei mir alle "billige Mobile-Port"-Glocken läuten. Beim Start des Spiels folgt dann eine bedeutungsschwangere Einleitung, die einen auf ein Gedankenexperiment einlädt. Danach landet man dann aber in einem ziemlich simplen Rätsel. Sehr simpel. Ok, schlechter Eindruck bestätigt? Nicht ganz. Denn der Erzähler ist wirklich gut und entspinnt ein durchaus interessantes Alien-Szenario. Was das mit dem Gameplay zu tun hat? Keine Ahnung. Immerhin werden die Rätsel etwas interessanter, aber im Grunde sind sie immer noch sehr simpel. Wobei die umständliche Steuerung manchmal mühsamer ist, als das Rätsel. Und auch nicht jedes Rätsel ist klar. Gut, nach kurzer Zeit kann man ein Rätsel jeweils überspringen, aber der Ehrgeiz sagt mir doch, dass das doch zu lösen sei. Und so löse ich die Simpelrätsel (bis auf eines, wo ich beim besten Willen nicht verstanden habe, was das Spiel von mir will). Und ich bin bereits am Punkt, wo ich aufgeben will, weil mir die Rätsel zu mühsam werden für den resultierenden Spielspass. Na gut, dann noch eines mach ich und oha, ich bin tatsächlich beim letzten Rätsel angekommen. Das ging ja schnell vorbei... ...und dann hat mich das Spiel völlig weggeblasen. Aus Spoilergründen will ich hier nicht mehr verraten. Nur soviel: Das Gedankenexperiment schlägt voll ein und hat mich echt begeistert. So sehr, dass das ganze eher eintönige Gameplay vergessen ist und ich jedem sehr empfehle, sich darauf einzulassen. Mit rund 30-50 Minuten Spielzeit, ist die Spielzeit auch genügend überschaubar. Fazit: Ein Spiel, das man nicht für das Rätselgameplay spielen sollte, sondern wirklich für das Gedankenexperiment, in das der gesprochene Erzähler einen wunderbar hineinführt und das bei mir voll eingeschlagen hat. Ein klassisches Beispiel, dass tolles Gamedesign möglich ist, auch wenn Grafik und Spielmechanik sehr unterentwickelt sind. Sehr empfohlen.
Sixth Extinction est à la fois un court jeu de puzzle et une petite expérience narrative abordant un sujet triste mais réel pour lequel on ne peut rester insensible. Les casse-têtes proposent diverses mécaniques et sont agrémentés d'images peintes à la main, la difficulté est variable mais il est possible de zapper si vous êtes bloqué/e, il faudra observer pour peut être découvrir des indices qui vous aideront à progresser ou pas (j'ai vu tous les indices mais mon cerveau parfois lent n'a pas toujours su quoi en faire). La voix du narrateur est ce qui fait le plus gros point fort de ce jeu et contribue à une atmosphère à la fois sombre, immersive et touchante. Cependant, on reprochera ce fâcheux choix d'un format d'image compressé à la façon d'un téléphone mobile, chose qui m'a beaucoup rebutée et a altéré mon plaisir d'y jouer. "Sixth Extinction" aurait gagné en popularité si son format avait été adapté à celui de nos écrans d'ordinateurs et non un simple portage de jeu smartphone à la vas-vite, et l'ajout de succès steam aurait été un grand plus donnant envie de retenter les puzzles laissés de côtés. J'avais acheté ce jeu à l'époque, il est devenu gratuit par manque de popularité, une simple refonte en plein écran aurait changé toute la donne. Mon avis restera donc mitigé entre le pouce rouge et le bleu. [code][h1]Visitez mes différentes pages de curation :[/h1] [url=https://store.steampowered.com/curator/39126590/][b]ClicK Story[/b][/url]---> jeux d'aventure Point and Click [url=https://store.steampowered.com/curator/39072619/][b]Indépendance Games[/b][/url]---> jeux indépendants [url=https://store.steampowered.com/curator/40017787/][b]AnxioGames[/b][/url]---> l'horreur absolue Si l'une d'entre elles vous intéresse n'oubliez pas de cliquer sur le bouton [b]SUIVRE[/b] [b]Bonne lecture et bon amusement à toutes et à tous[/b][/code]
Jeu de réflexion qui se décline en 15 niveaux de divers puzzles simples. On ne bénéficie d'aucune explication mais ce n'est pas vraiment difficile de comprendre et réussir et, au pire, on peut toujours sauter au suivant si on bloque et y revenir plus tard. Les graphismes peints et dessinés à la main apportent un vrai style très personnel et créent une atmosphère particulière. L'espace de jeu est de petite taille, héritage d'un format conçu pour téléphone, mais ça n'affecte pas la jouabilité des puzzles et ça ne nuit pas à l'ambiance si on joue en plein écran. On pourra éventuellement regretter l'absence de contrôles au clavier, ce qui aurait été plus pratique que de cliquer sur des touches à l'écran. L'ambiance est encore améliorée par l'excellente voix du narrateur qui accompagne des textes et raconte l'histoire qui sert de fil rouge à l'aventure. Tout est entièrement en anglais. Il faut compter environ 1h pour tout finir. Mais [i]Sixth Extinction[/i] c'est aussi et surtout un message fort pour une cause importante qui justifie à lui seul l'existence du jeu. Des infos et des liens sont fournis pour en savoir plus. Dommage que celui-ci se dévoile trop dans sa présentation car si la fin de l'expérience était davantage surprenante, elle serait sans doute bien plus impactante.
The ending of this game is gonna stick with me for a very long time, it really took me by surprise and made me think. Meaningful ending with a message is the last thing I'd expect in a puzzle game, but Sixth Extinction delievers just that. The game has amazing atmosphere, the graphics are stylish and beatiful. The ambient sounds get under your skin and make you feel tension and the narration is really well done as well. The puzzles are short, but sweet, there were times when I had to stop and think, especially in the later levels. The only thing some people will mind, is the mobile resolution. This game was clearly built for mobiles first. Personally, I didn't mind, since the game and its UI fit. I didn't run into a situation, where I was thinking to myself, if only the resolution was bigger, I could see things better. However, it is something worth bringing up. I enjoyed my experience with Sixth Extinction and I can easily recommend it, if you don't mind that it's not made with PCs in mind.
A short puzzle game with a great message — and one that actually cares about its message. The art is beautiful, and the puzzles are not too difficult (there's a skip button for every level anyway if you're stuck). The music and the narrator's voice set the mood really well. I received it for free, but it'd definitely be worth the $2. It was an enjoyable 1-hour experience overall. Nitpicks for the developers: [list] [*]The fade out transition when entering and exiting menus or levels takes a bit too long for my liking. [*]There's this some sort of wing flapping sound in level 6 and another level I think. While I'm sure it was for immersion purposes, it was really annoying that I had to mute the game till I finished the level. [/list]
[b]edit:[/b] flipped it to a non-recommendation due to the quality of the mobile port. [b]sixth extinction[/b] is a 1-hour narrative puzzler. most of the [b]15 levels[/b] (unlocked one by one, no on-screen level numbers) play like a draw a single line game, with tiles disappearing after a single step, other tiles (or a combination of them) opening up roadblocks, etc. my least favorite mechanic was moving in the dark based on clues on the top of the screen. it promises no hand-holding, and sure enough, I got stumped on level 9 until I realized those tiles are clickable and nothing can be done to them with the keyboard, which I otherwise used instead of clicking the arrows on the bottom. those few levels offered very different puzzles, and even though there's not much monotony to mix up in such a short game, I didn't mind them. besides the arrows, clicked or pressed, there's level reset ('r' also works), but [b]no undo[/b]. it's not really necessary though, especially with reset putting you back to the last unmarked checkpoint, if there are any, and after a few seconds of inactivity a skip option comes up. I found this a bit too fast, whereas once you step on the exit tile, it takes too long for the level to end. I won't spoil the story, even if it's not gonna be a huge surprise, the title and the screenshots speak for themselves. it's voiced but narration doesn't match the displayed text (there's usually more talking than reading), which I always find annoying, and after an alt+tab the guy won't continue his speech. the rest of the audio is a mixed bag, and despite separate settings for narration, the environment, sound effects and the end-of-level piano, volumes in general are unbalanced. the hand-drawn graphics are not great but good enough for a simple game like this, except [b]the game runs in portrait mode[/b], so either in a small window or with most of the screen occupied by black bars. nothing can be done about it now, as I was told, but I shouldn't have had to point it out, proper widescreen support should be the absolute minimum when porting mobile stuff to pc, it looks lazy and unappealing on a big screen otherwise. all in all, [b]more amateurish an attempt than I would've liked[/b], especially since it took 2.5 years to make (not full time, obviously). since porting was done poorly, it's not something to recommend even to fans of the environment, but it's nothing unmissable anyway.
Just finished the game and... wow. I'm speechless. The end is amazing! But if the end is amazing, it is also because the game is really well done. Very nice art, well-balanced puzzles, nice sounds, and a very special atmosphere. Really interesting idea to combine puzzles with a story - and what a story... I really got fascinated and wanted to finish it... and then, the end! The portrait layout (phone-like) is okay but feels a bit cramped. And because the drawings are so nice, they should take the full screen! It would also help for the immersion. But this is only my taste. I had a lot of fun and I went deep into an atmospheric journey... that was a very nice experience! Thank you Polte Games for that. I definitely recommend it.
Altıncı yok oluş, yok oluş ve kendinizin gerçek doğasını keşfetmeyle ilgili karanlık, anlatıya dayalı bir deneyimdir. Yolunuza çıkan engelleri aşabilir, gerçeği ortaya çıkarabilir ve bir değişim başlatabilir misiniz?
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