
Six Sides of the World is a puzzle videogame that takes you into an intergalactic journey through different star systems riddled with brain-racking challenges.Spatial orientation, logic and pure wit will be your weapons to go through the different cube shaped planetary systems.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 100reviews | 86% | — | $11.3K |
| $10.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
迷路系パズル キューブ型の迷路をギミック解いてゴールを目指す あっちこっちにジャンプするので何がどこにあるのか把握が難しい
great game, great music
간만에 하는 만족스러운 퍼즐 게임이었다. 차근차근 풀어가는 맛이 있다. It was a satisfying puzzle game after a long time. It is interesting to solve it step by step.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Six Sides of the World is a thoughtful indie puzzle experience developed and published by Cybernetik Design that proves compelling ideas do not require extravagant production values. Built around the concept of traversing cube-shaped planets, the game immediately distinguishes itself from countless other puzzle titles on Steam. Players assume the role of Maigo, a lone explorer traveling across a distant galaxy in search of answers hidden within strange worlds crafted by an enigmatic cosmic entity. The premise may sound simple at first glance, but the game's unique approach to level design gives it an identity that remains memorable long after its final puzzles have been solved. The heart of the experience lies in navigating six-sided planets where every surface connects seamlessly to another. Each level introduces environmental mechanics such as switches, teleporters, moving platforms, lasers, and traps that must be understood and manipulated to progress. What makes the game particularly engaging is how it constantly challenges players to rethink their perspective. A path that appears inaccessible on one face of a cube may reveal itself as obvious once another side is explored. This constant shift in spatial awareness creates a satisfying sense of discovery and encourages experimentation rather than brute-force solutions. Cybernetik Design does an admirable job of gradually increasing the difficulty. Early stages act as tutorials without feeling overly restrictive, allowing players to become familiar with the game's logic before introducing more elaborate combinations of mechanics. By the midpoint, puzzles become considerably more intricate, demanding patience, planning, and a willingness to revisit previous assumptions. The game also accommodates different playstyles through its non-linear progression structure. Those interested in simply reaching the conclusion can take more forgiving routes, while completionists will find optional challenges that significantly increase the level of complexity. Visually, Six Sides of the World embraces a minimalist art style that complements its design philosophy. The cube planets float in vast stretches of space, creating an atmosphere that feels both peaceful and mysterious. While the presentation lacks the technical sophistication of larger productions, it succeeds by maintaining clarity and consistency. Every object serves a purpose, ensuring players are never confused about what elements are interactive. The soundtrack, composed by Carlos Viola, further enhances the experience with ambient tracks that reinforce the feeling of venturing through an unfamiliar corner of the universe. The music is subtle but effective, helping establish a contemplative mood throughout the adventure. The game's narrative remains intentionally understated. Rather than delivering lengthy dialogue sequences or cinematic moments, it relies on environmental context and the player's curiosity to maintain momentum. Questions surrounding Maigo's journey and the origins of these peculiar worlds provide enough intrigue to keep players invested without distracting from the puzzle-solving focus. Additional features such as Steam achievements, trading cards, cloud saves, and controller support round out the package and demonstrate a level of polish that puzzle enthusiasts will appreciate. Despite its strengths, Six Sides of the World is not entirely without shortcomings. Some of the later puzzles can become excessively demanding, occasionally crossing the line from challenging to tedious, particularly when players must retrace their steps after an incorrect decision. The sparse storytelling may also leave those seeking a more narrative-driven experience feeling unsatisfied. Nevertheless, these issues do little to overshadow the creativity at the center of the game. It remains an intelligently designed title that rewards observation, persistence, and logical thinking. Ultimately, Six Sides of the World succeeds by committing wholeheartedly to its central concept. It transforms a collection of interconnected cubes into a fascinating puzzle playground that consistently encourages players to think differently. While its niche appeal means it may not resonate with every audience, fans of cerebral adventures and spatial puzzles will find plenty to admire. Years after its release, it remains a noteworthy example of how inventive mechanics and strong level design can elevate an independent game beyond its modest scope. Rating: 8/10
Charming and cheap, with some cool gimmicks but nothing incredible. It can get frustrating towards the end, but it's not bad.
This is a great little puzzle game, and it's quite cheap as well. One word of caution for the achievement collectors among us: there is a time-limited achievement that is active for only one or two weeks around Halloween time.
Didn't enjoy it. The camera movement is sluggish to respond and changes direction awkwardly, which is irritating because the whole game is about moving the camera around the puzzle to see what you need to do. There's little sense of immersion as you hop between tiny cube planets in a submarine (shouldn't it be a spaceship?) The puzzles themselves go from being so simple that they weren't really puzzles, to being convoluted. I found the game exhausting, and felt that what I saw of the storyline was gibberish. I'm shocked that it's over 1 GB. Despite the high ratings, it felt to me like Steam Trading Card shovelware that's probably on [i]SPECIAL PROMOTION[/i] half the time. For a game that wants to have the value of £4.29 I'd say the English is poor. I don't know why they're selling the soundtrack as there's barely anything to it.
Great puzzles and difficulty in the different types of puzzels.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3K | 75 | 75% | $4.99 | |
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