
A chaotic co-op armageddon game where you build ridiculous structures to survive world-ending disasters with sticky hands, physics chaos & friends who probably won’t save you. Don´t be a Sitting Duck!
Modeled estimate, not a reported figure. How we estimate →
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About
Surviving alone is hard. Surviving with friends should make it easier, right? Carry each other to safety, pull off heroic rescues & hold onto each other's grimy sticky hands as everything collapses around you. Or sabotage your entire team for one extra second of survival glory.
The world is ending & things are getting very, very stupid. Tidal waves. Meteors. Zombies. Blizzards. One disaster after another is heading straight for your crew, giving you just minutes to throw together something that might keep you alive.
Use your sticky hands to slap, drag, stack & throw anything you can find into chaotic structures that help you survive the end of the world. Build giant towers, flying platforms, questionable bridges or tiny boxes that somehow become everyone’s final resting place. As long as it works, it works. Probably.
No two runs are the same. Each disaster changes how you play, forcing your team to quickly adapt, rebuild & panic together before the next catastrophe arrives. The longer you survive, the more chaotic things become. As long as you’re not a sitting duck, you might make it.
As you survive, new islands emerge from the ocean filled with fresh materials, dangerous terrain & new ways to accidentally doom your entire team. Just be careful, the ocean is hungry & getting to the islands can be a challenge in itself.
Unlock cosmetics & ridiculous outfits by surviving disasters & completing special feats. Nothing says “experienced survivor” like getting flattened by a meteor while dressed like an absolute clown!
Chaotic online co-op for 1–6 players
Physics-driven building with sticky slap hands
World-ending disasters that escalate every round
Infinitely spawning islands
Co-op chaos, panic & a silly good time with your friends
Unlockable cosmetics & outfits
Perfect for screaming & blaming your friends
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No
The core concept is good once you understand the mechanics, but there are a lot of things that could take this game to the next level. I wish we could pick up objects once they've been welded together without detaching them. More variation on the events would be nice to see as well. Maybe some weapons for the zombies? I'm not sure what the devs expect us to do with fans and jet engines since fall damage can kill you before you even touch the ground (if you go too high). Also, why is there no achievement for recovering my hat after it's been lost?
Always have great fun playing this one. It's goofy, just difficult enough to be a challenge and makes you crack up all the time. Bring some friends and enjoy!
Fun game! Chaotic energy! I feel like you can be really creative and build a lot of weird stuff to try and survive XD. It was more difficult than I thought it would be too.
meteors hurt 10/10 would meteor again.
Super fun collaborative game to play with friends, I had a ton of fun playing this with my friends BatzeeStream & zGreenman. Its fun to troll and experiment with the contraptions you can assemble to escape the disasters, we all tried to fly with fans it was great! 10/10 game Check me out on Twitch & YouTube: SQUIDY 909 & My Friends Twitch & YouTube: BatzeeStream Twitch & YouTube: zGreenman
What a great game to play with Friends!
tidal waves
Fun party or solo adventure game. Mechanics took me a few hours to really familiarize myself with, but now it's much easier!
Great game to get together with buddies
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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