
A chaotic co-op armageddon game where you build ridiculous structures to survive world-ending disasters with sticky hands, physics chaos & friends who probably won’t save you. Don´t be a Sitting Duck!
Modeled estimate, not a reported figure. How we estimate →
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About
Surviving alone is hard. Surviving with friends should make it easier, right? Carry each other to safety, pull off heroic rescues & hold onto each other's grimy sticky hands as everything collapses around you. Or sabotage your entire team for one extra second of survival glory.
The world is ending & things are getting very, very stupid. Tidal waves. Meteors. Zombies. Blizzards. One disaster after another is heading straight for your crew, giving you just minutes to throw together something that might keep you alive.
Use your sticky hands to slap, drag, stack & throw anything you can find into chaotic structures that help you survive the end of the world. Build giant towers, flying platforms, questionable bridges or tiny boxes that somehow become everyone’s final resting place. As long as it works, it works. Probably.
No two runs are the same. Each disaster changes how you play, forcing your team to quickly adapt, rebuild & panic together before the next catastrophe arrives. The longer you survive, the more chaotic things become. As long as you’re not a sitting duck, you might make it.
As you survive, new islands emerge from the ocean filled with fresh materials, dangerous terrain & new ways to accidentally doom your entire team. Just be careful, the ocean is hungry & getting to the islands can be a challenge in itself.
Unlock cosmetics & ridiculous outfits by surviving disasters & completing special feats. Nothing says “experienced survivor” like getting flattened by a meteor while dressed like an absolute clown!
Chaotic online co-op for 1–6 players
Physics-driven building with sticky slap hands
World-ending disasters that escalate every round
Infinitely spawning islands
Co-op chaos, panic & a silly good time with your friends
Unlockable cosmetics & outfits
Perfect for screaming & blaming your friends
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun but difficult game. Make sure you bring some friends.
Fun little pick up and play with friend game
Will be fun with friends
Good fun laugh! The building mechanics are janky as fudge, but when you're derping around with a few friends, it doesn't matter. It just adds to the chaos! The was a slight unfortunate mess-up on release day with their launch deal, but the developers fixed it quickly in their discord, so hats off to them for stepping up and fixing it where they could! They seem like a good team, so they've earned my respect. The game could do with some tweaks here and there, and currently not sure how much longevity there is to it, compared to games such as Peak, etc... However, overall, its a fun little game, and for $4 (£3.59) I already got my money's worth over the course of an evening. A pint costs less then that! Good job The Gang Studio. For a debut launch, ya done good!
Great game to get together with buddies
Was fun for an evening. Had plenty of fun moments and there are some good building mechanics. I would like to see more of everything, items, levels, disasters. I found the rotation of held items to be a little clunky, but enjoyed the interactable items and throwing friends. My favorite moment was tossing a player over the tidal wave when we hadn't built high enough and it worked!
banger game, needs more disasters but its new so I understand they are still adding more
This game is a hell of a lot of fun. A blast to play with a few friends and good replayability :)
BORING DON'T SPEND UR MONEY
Fun party or solo adventure game. Mechanics took me a few hours to really familiarize myself with, but now it's much easier!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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