
After an eternity of toiling away at meaningless divine punishment, Sisyphus has finally snapped. Join Sisyphus in his quest for revenge as he weaponizes the very rock chaining him down to steamroll and swing his way to the top of Mount Olympus, while breaking a few laws of physics along the way.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ultrakill fans on the way to make the same unfunny joke for steam awards:
This prison
evil celeste
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i thought he was a girl until i saw his beard
I hope creator of this game gets the same punishment as Sisyphus
coolmath games core
Art begins great, they got the style nicely, colors chosen nicely together, things make sense, kind of, because of it being all magical and stuff, gameplay is fun. BUT Seriously, I'm currently furious after losing multiple times, the art direction went downhill on the... what do I even call it? 2nd world? The game decided to suddently be outside?? theres no cutscene or any explanation, It's like changing from dark mode to light mode, and theres no transition or anything... its like... theres no reason to it. And adding up to that. Spikes on the walls look like some sort of clipart or something the develouper took out of a sourcepack, and the tiles look like they were made in strait up 5 minutes or something. (if not for the coloring). It feels like a game that was modded to get more levels and was just sent into steam. I do wanna say that the mechanics work well, and the game design is pretty good, Currently at level 33, And it feels like its some sort of mobile game that has ads every 10 minutes, and its trying to get as much time out of you or something. I don't get it. I think the develouper ran out of budget when it came to the graphics.
too hard for me, good game tho
rock
Expecting this game to be a game were if you done a small mistake you lose all progress but that's not the case, Had checkpoints which isn't necessary but much appreciated, I got the hands of things pretty quickly with each level (and learned to do certain tricks which helped me) Only level 36 was hard the rest were alright difficulty
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.