
Spiky is a "lose and try again" type of game, you'll have to create a path for Spiky through obstacles using items available in your inventory. 16 levels + 1 final level are available. (Levels are getting bigger and harder).
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Reviews
Spiky is a good game of "Die and Retry" with many hours of play in perspective. The system of the game consists in making several passages in order to have a trajectory given by arrows and thus use the objects at disposal as you go along in order to reach the exit of the level. For fans of "Die and Retry" type games, the game is quite addictive. Each object available behaves differently and there are enough to complete the level every time. In addition, new interesting objects and skills are unlocked as you progress through the game. Personally, the only thing that bothered me a bit was the graphics. The graphics of the game is a little simple but it's still very clean. To sum up, it is a good game, which always makes you want to continue when you fail in a level, and which makes you want to achieve the best time, since there is an integrated ranking. In addition, there's not so much bug as in Cyberpunk >_<. Game recommended.
Spiky, "kaybet ve tekrar dene" türünde bir oyundur. Envanterinizdeki eşyaları kullanarak engellerin arasından Spiky için bir yol oluşturmanız gerekir. 16 seviye + 1 final seviyesi mevcuttur. (Seviyeler giderek büyüyüp zorlaşıyor).
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
a nice idea but a tutorial woul be helpfull
popel sim
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢎⠱⠊⡱⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡠⠤⠒⠒⠒⠒⠤⢄⣑⠁⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢀⡤⠒⠝⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠲⢄⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢀⡴⠋⠀⠀⠀⠀⣀⠀⠀⠀⠀⠀⠀⢰⣢⠐⡄⠀⠉⠑⠒⠒⠒⣄ ⠀⠀⠀⣀⠴⠋⠀⠀⠀⡎⠀⠘⠿⠀⠀⢠⣀⢄⡢⠉⣔⣲⢸⠀⠀⠀⠀⠀⠀⢘ ⡠⠒⠉⠀⠀⠀⠀⠀⡰⢅⠫⠭⠝⠀⠀⠀⠀⠀⠀⢀⣀⣤⡋⠙⠢⢄⣀⣀⡠⠊ ⢇⠀⠀⠀⠀⠀⢀⠜⠁⠀⠉⡕⠒⠒⠒⠒⠒⠛⠉⠹⡄⣀⠘⡄⠀⠀⠀⠀⠀⠀ ⠀⠑⠂⠤⠔⠒⠁⠀⠀⡎⠱⡃⠀⠀⡄⠀⠄⠀⠀⠠⠟⠉⡷⠁⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⠤⠤⠴⣄⡸⠤⣄⠴⠤⠴⠄⠼⠀
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.