
Siralim is a deep RPG with light roguelike elements that allows you to summon and customize hundreds of creatures to fight in strategic battle. Fight your way through randomly generated dungeons and complete randomized quests.
Modeled estimate, not a reported figure. How we estimate →
About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
E E E E E E. ACHIEVEMENT. Troll Arsonist.
訓練自己魔物的遊戲 相當喜歡~可惜沒中文就棄坑了~ 記錄還可以傳給人用~超特別 超推薦買買買買買買買買
This game is rated far too low. I've played far worse games with a higher user review score. This game ROCKS!
gud
If you like watching numbers go up and literally nothing else, this game is for you it ain't for me
A great game. Played Ultimate on switch it kept crashing so I bought the whole set here. wonderful games. this one is still a gem i'm just getting started I don't even have 6 creatures yet lol! Must play for rpg and monster tamer lovers !
It takes too long to get anywhere in the game. Your going to lose allot, and I feel like I gained nothing from my time spent on the game.
Recommending as a maybe game, not a full yes. like 6/10. Pros: -Quite a fun game to figure out how abilities act together and feed off each other. -Nice variety of monsters -the randomness of the enemy teams makes for a fun challenge and good exercise in knowing to prioritize the ones with dangerous abilities. Cons -GRINDING for ressources. Thats all you are going to be doing. -Team randomness also means you might face a team with powerful abilities that wipes you out very quickly. -Gets repetitive with the duties on realms. -Enemy level scaling with you means every time you get a new monster with a more powerful ability, the monster is very vulnerable (and can bring your team down with it in bad matchups) -Way too many status effects and none of them are explained in game. Which makes it hard to keep track of which to aim for in abilities -Enemy level scaling also means you never feel quite strong enough to relax even at realm 1. Makes going through the realms quite a slog.
I love monster catching games and leveling/growing my team's power level. This game is exactly that. The combat itself is simple, but there are hundreds of monsters, which all have a unique ability, and you can customize them further with equipment that can also be leveled and customized. Each dungeon level is small and simple, but randomly generated, so you are on an endless path to see how far you can get while making your team more and more powerful. I bought all of the Siralim games and I can't wait to see how the series gets even better after this one when it's already so great.
I don't know, I enjoyed playing it for a bit but after a while it gets monotonous and not fun at all. You walk super slow, battles are simply mashing the action button to attack and skip the endless damage/effect dialogs, there isn't much to do except endless grind for slightly better stuff. The idea sounded good, I see that a lot of people found it appealing, but I didn't see any point in going on with it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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