
Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.
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About








Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bought the whole bundle cause i love collection/ training/ random stats etc type of games Think Pokemon in terms of catch creatures by extracting cores from weak monsters, train em, breed em, level em, give em gems to let them use spells, give them items to boost abilities and grant some extra skills. Got a helmet that granted a random ally a boost to attack and intelligence every time the monster wearing it attacked, planted that bad boy on a monster that would retaliate against any enemy that caused damage... so my entire party got damage buffs throughout the enemy turn. These buffs stacked. Long story short - A monster whose base damage was 30... hit for around 1140 at one point. Its worth every penny if you enjoy pokemon with some more depth and a fair deal more customisation and randomisation "Story" took me about 79 hours and a load of new stuff just opened to me....
Good stuff
Siralim 2 Electric Boogaloo Howdy folks, you may remember my name from a time where I first stepped my foot into the budding series of Siralim with it's first game, of course named, Siralim. Due to the nature of how this series evolves I am gonna preface that there is really not much to say, but that's a good thing, as most of the things that there are to say are, quite frankly, very good. As far as sequels go, Siralim surprised me as every game I noticed the positive ratings and overall reception only went up and up, and it really shows as the quality of the game only manages to match that pattern. From the 1st game to the 2nd game the amount of refinement was honestly impressive for such a small indie game. Many systems that were convoluted or overbearing were cut out and other systems that just needed some work got the love and care they needed to be fun and worth the engagement. Not to mention brand new systems like the amazing monster breeding. Albeit it has an annoying mechanic tied to it that really slows it down and makes it a tedious task should you want to do it a lot, Power Balance. However I won't rant too much on it as Power Balance as a whole is completely removed in Siralim 3, thankfully. That being said however, it's honestly a deserved level of praise I give the series as Siralim is probably one of the few series I can remember where I played a game for days, finished it, and then started the next game almost instantly to then repeat the pattern. A lot of times when I discover a series and it has several games I'll beat one, take some time away, and then come back to it later on. I did this for the first Siralim as I really enjoyed it but it had a lack of polish in many areas. Siralim 2 however really raised the torch and it's no wonder that the polish only goes higher in the next game, and now the franchise has a 4th entry called Siralim Ultimate that just released not 10 days prior to this review that I've heard many amazing things about. Siralim is one of those series where the games don't deviate too much from the core concept and quite frankly you could very well skip over the earlier ones and jump straight to the brand new toys and tricks, but being the completionist I am, I always like to take a trip back and see where the roots of something started before hitting the grand conclusion. In a way it gives a level of understanding and nostalgia as you slowly see how something went from ambitious ideas to completely owning the concept it set out to create. It's a very magical feeling to sit back and remember all the good times along the way. All and all I have nothing short of praises to sing for Siralim as a series, should you seek to undertake my suggestion of digital stimulation, I do declare you could go on much worse rides than the onslaught of creatures and mayhem this suspiciously good series has to offer. Stay safe and enjoy farming Power Balance if you start your new (or returning) journey into the world of Siralim.
The amout of passives that allow you to customize your team is simply awesome Pokemon stlye game with lots of depth i love it
Nice game. Reminds me of dragon quest, but , many more customizations and perks to keep things exciting. Great game, loads of gameplay hours. have not even scratched the surface yet.
For the Monster Collecting genre fan who is also a diehard completionist, Siralim yet again delivers an amazing experience.
Siralim 2 is a creature collector dungeon crawler roguelite, like the first game but with a bit more direction. Instead of aimless dungeon diving, you get a boss fight every 5 or so levels with a bit of story, like about as much of a story Borderlands 1 had, but that enough to keep me interest till the need to power griding appears. The UI is improved, Getting monsters no longer need 3 cores, but just one. Every shop/person of interest is on one floor, easy to find. In my 7 hours of playing, I seen way more creatures then my 7 hours of the first game. Greatly improvement of the original. Hope the third game continues that.
Siralim 2 is a turn-based, party-based game which boasts immense diversity in pretty much everything it does. There is also a strong breeding component furthering the collection mechanic. There is a short campaign, but for the most part it seems designed to facilitate near-endless play. Diversity may be found in creatures (same creatures in your 6-man army as well as your foes), artifacts (each creature may hold one), spell gems (each creature may hold one), main character development and on, and on. Pros: [list] [*] Great flexibility in everything. You can build things just they way you want (eventually). The way the core systems interact is very nice. [*] Mechanism by which you level-up your character is interesting (you need to do favors for gods, which amounts to basically interacting with objects/winning fights.) [*] Team building is fun, though initially you are greatly restricted by the creatures you have access to. [*] There is lots do to outside of combat (crafting, breeding, leveling up artifacts, tinker with spell gems, leveling up your main character). [/list] YMMV: [list] [*] There is no structure in what you are supposed to do. By the time the very short main campaign has been completed, you have barely scratched the surface of things you can collect/upgrade/accomplish. After a while, you feel you are like playing just to play, with no real goal in mind. This may be fine for some, but this lack of purpose is what ultimately led me to quit. [/list] Cons: [list] [*] Core fighting experience starts out nicely, but ultimately becomes trivial. Soon you are fighting just to grind. You want the fights to be over as fast as possible (a design element the game seems to encourage), to level up, to collect more, to increase your favor with gods and so forth. Lost in this is the fact that the grinding grows old at some point. Most fights are over before they begin by equipping gems which activate at the start of the fight. [*] No support for mouse. [*] You are limited in your ability to breed by "Power Level". I actually kind of like this system, but it is too restrictive in its implementation. [*] Any need for deeper strategy and tactics may be overcome by simply breeding what seem to be exponentially stronger characters, as a function of their "gene strength". [*] The main action takes place in "realms". There are plenty of diverse objects to interact with in the 15 different realms (each led by the a different god). However, for the most part, this interaction is nothing more than bumping into the object and possibly then bumping into another object. [/list] Siralim 2 is a wonderful world with lots to do. I was engaged for a great many hours. Unfortunately, I was found with no purpose to continue playing beyond collection once I finished the somewhat short campaign. I grew bored of the combat and wasn't compelled to catch 'em all. That said, if you are remotely interested in party-based, turn-based games combined with collection, then Siralim 2 is for you. I got it for like 3 bucks and at that price it is a steal. As an aside, it seems Siralim 3 is much more of the same, so I probably won't be picking that up. My guess is that Siralim 3 is better than Siralim 2, so if you are new to the series you may wish to just start at Siralim 3. Overall: 7.5 / 10
Siralim 2 has deep customization to appeal to different play styles, a ton of content, and is easy to learn. To complete all the content requires quite a bit of grinding, but if you just want to complete the main quest the game is more manageable and still fun. Siralim 2 is a beautiful gem of a game and worth the price.
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