
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
needs more content
Нужно больше карт а лучше мастерскую
It's a weird one for sure as the game has solid bones and is a great twist on the usual TD game. The specs are fun, the missions/maps can be pretty challenging when considering where to place your towers to be the most effective. The problem for me comes from the grind. You need to repeat the maps over and over in order to grind out the credits upgrade the stuff you need to stand a chance on the next level. In itself it's not a bad thing but you can end up just repeating it over and over with no challenge waiting to be able to do the next level to any level of success. The maps also seem somewhat randomly put together and you can end up putting together a defence for somewhere the orcs never go because of the layout. Theres odd tracks that you need to take into account which definitely add a layer of challenge but when you get to a level that's just full squares, theres no way for you to really plan for where the orcs are going. I think this would be fantastic if there were more levels, less grind, and more thought out maps instead of the randomly strung together. Right now, it's cheap, its fun for a while but it's not something I'll be actively recommending to people as it's very repeative.
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Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾!!!就你看到的的那么多!! 多出一丁点都没有!!! 只能1折入手!!! 不能再多了
British border simulator
Fun and addictive but extremely short playthrough.
핀볼 맵은 존나 너무하네 ㅋㅋㅋㅋㅋ
this type of game used to be a free browser game. not worth the price tag, but still fun, would grab it for at most 4,99, preferably 2,50 or less.
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not enough content
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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