
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fun for a couple hours, but fell short after that due to a fundamental design problem in my opinion. The thing i have always enjoyed about tower defense games is the player agency to choose how to tackle a problem, flexibility in how you choose to tackle a challenge, and choices expand as you progress and unlock more challenging maps. This game does not play like that. Every single available tower is always placed on the map at all times in order to progress, and you continue to run the same map over and over until you have enough points to unlock another tower in the hopes you now have enough combined DPS to survive. There is no strategy. there is no choice. Every skill tree unlock has roughly the same outcome no matter which you unlock; which is a slightly higher orc kill count. I cannot choose to tackle one map using only flame turrents, or only mortars, or only cannons. I HAVE to use all towers at all times to progress. Its a fundamental design flaw with the game to be aware of before purchasing. At $10 the game is not competitively priced, And the value really isn't there. But for indy games made by normal folks, i don't mind parting with $10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
디펜스류는 기본적으로 맵을 보고 킬존 형성해서 막는 재미로 하는거라 생각됨. 하지만 이겜은 스테이지가 진행될수록 킬존 형성하는데 애먹음. 맵이 엄청 커지며, 사방이 뻥 뚫린 상태로 적이 들어옴. 킬존이라는게 의미가 없을 정도로 전체적으로 막아 야함. 다른 디펜스도 어느 정도 순차적으로 딜을 누적 시켜서 막는 거긴한데. 기본적으로 킬존의 포인트가 2~3군데는 잇슴. 1차 킬존이 뚫리면 2차 3차 이런 식으로 막는게 디펜스 류의 재미인데. 이건 뭐... 몹 체력만 올려서 사방이 뚫린 상태로 막는걸로 난이도를 올린 게임이라. 스테이지가 진행될수록 디펜스의 막는재미가 반감됨. 하지만 디펜스의 기본 요건은 충분히 갖춘 게임임. 대규모 물량을 막는다. 이런류 게임을 좋아하는 사람이면 나쁘지 않을듯. 개인적으로 3-2 맵을 해보고 어이가 털렸고, 4-1맵을 찾아보고 어이가 없어서 삭제함.
A fast forward button would be ncie.
초반에 재밌어요 시간이 지날 수록 렉이 많이 걸리네요
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закрыл до дыр. одна из немногих игр в которой реально получилось расслабиться и раствориться. из минусов сбил режим сна
Mid time waster, barely any levels but has a neat fluid dynamics horde. Game is basically spam repeating the same levels (with almost no difference between almost winning and losing instantly on payout) until you have enough to get the upgrades you need to win. Not worth the price. If it was like £3-4 it maybe would be.
Orks ohne Ende, und bei jeder neuen Karte fragt man sich erstmal, ob die überhaupt schaffbar ist. Grinden hilft. Der Skilltree ist eigentlich schon zu groß, verstehe gar nicht warum alle immer so einen riesigen Skilltree brauchen, je größer desto nerviger. Der Gameloop ist super und fesselt total. Potential gibts auf jeden Fall bei der Musik, 2-3 Tracks mehr wären schon gut. Preis ist ok, ist ja Indie, die kann man ruhig unterstützen.
Macht Spaß! Ist aber leider nach 4 Stunden durch, ein paar mehr LVL währen gut.
really short not really worth it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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