
Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, French*, Italian*, German*, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
anything i've been coerced into buying to play with friends who then only play it for an hour or two gets a negative review, sorry
i wanted to play star trek armada 3 and stargate invasion but it looks like they turn of the mod functionality to force people to go over to the sequel
ho giocato poco a questo prodotto finendo per fare una piccola campagnetta per capire le meccaniche. l ho trovato molto meccanicoso, le fazioni sono carine ma non ho visto delle differenza marcate anche se all'apparenza appaiono diverse soprattutto graficamente. il problema di questo gioco è che in circolazione c è veramente di molto meglio e non vale la pena perderci tanto il tempo. nonostante il gioco di per se non sia male
Do u like Stellaris but wish u could spend more time on combat instead of suppressing the next big rebellion? If so, Sins of a Solar Empire is the game for u! I have sunk almost 500 hours into this game (partly to get that stinking artifact achievement), and I can say this is 1 of the best space based RTS games in the market. There's no campaign here at all, and u can really tell that a lot of love and effort went into creating a really awesome PVE and PVP environment for the game. 3 well balance factions with very different playstyles and interesting mechanics such as artifacts and unique planet bonuses keep things from being too familiar each match, especially if its a team based thing. Unlike with almost all other games where Diplomacy is just a matter of making friends and trading with others, here it is also a whole fully fledged tech tree, with bonuses that u can obtain by signing pacts with others that are incredibly powerful. Like the TEC for instance has an end game pact that just grants them more supply above the usual cap. This makes diplomacy and team work much more vital here because there's an even more powerful incentive to find ways to work together! Combat itself is very fun as well especially since we have Capital Ships that work like heroes and can level up with meaningful improvements in stats and abilities. For the Advent in particular, the mid to late game is where things really get super satisfying since that faction relies more than any other on fighting as a cohesive whole with multiple ships fulfilling different roles. Its awesome to scramble and coordinate your fleets to crack open a tough enemy world, or coordinate with your allies and/or defenses to fend off an enemy attack, especially when it involves battles between Titans. These are mega behemoths that, especially in the late game, form the tip of your spear or bulwark against enemy attacks. Like your Capital Ships, they can level up, and unfortunately this is where the few problems begin. When destroyed, they don't have their levels reset, which means that a player with a strong economy can just afford to suicide rush a high level titan to deal sometimes absurd amounts of dmg to an enemy. This is especially bad with certain Titans, namely the Advent Eradica. This thing has an ability to inflict AOE damage and at Level 6, gets the ability to be temporarily become invincible and get insane boosts to cooldown and dmg when it dies. That just feels unfair and it makes games with Advent opponents feel like they just automatically become the priority person / AI to take down because dealing with this is just so absurdly painful. Another issue is that on larger maps, the game can take a long time to conclude. While not reaching Stellaris levels of complexity, they can take several days, even with the option for the AI to surrender once it deems its situation unsalvageable. My last comment is that there's no campaign despite an incredibly rich lore behind each of the factions. I want to know so much more about the Vasari and who they're fleeing from, but there isn't even a scenario map to even tease at this. These are all minor complaints though (except for one on the Eradica). Overall, this is a solid game and I highly recommend it to anyone looking for a space based RTS!
красота .. взял бы и вторую часть .. но только дороговато..
I keep coming back to this and increasing the AI difficulty. You leave it running while making dinner, return and you main fleet has been destroyed, but you don't know by whom
AI가 좀 모지리. 모든 배가 전투에 참전하는 것이 아니라 멀뚱이 서있는 것들도 있음. 자동 사용 스킬이 사실 사용되지 않는 경우가 많음.
10/10 One of the best strategy games on the market and THE best space strategy game. Even though I own this and the sequel, I still come back to this one. Three incredibly unique factions to play as and each one capable of being completely OP. Don't you dare try to build a Novalith Cannon near me TEC or we're gonna have some problems. Not to mention the mods are fire and can turn it into Star Wars/Star Trek/Stargate/etc. Such an incredible game.
nice one for collecting cards
good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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