
SiNKR 3 is the culmination of the award winning minimalist puzzler series. SiNKR 3 offers a new slant on the familiar contraptions with new diagonal layouts and billiards-style physics. BY PLAYER DEMAND: multi-step undo.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +91 more
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SiNKR 1, 2, 3 다 해본 후기 3만 사면 충분하고, 굳이 더 해보고 싶으면 1은 거르고 2까지만 (1비추천, 2추천, 3추천) 퍼즐 매커니즘 자체가 직관성이 떨어지는 부분이 많기에 '이 상황에선 어떻게 되지?' 같은 생각이 자주 드는데, 3편에선 나름 친절하게 대부분의 케이스를 알려주고 가는데 1은 너무 불친절하니 굳이 1을 플레이 할 필요가 없음. 1->2로 넘어가도 딱히 변하는 건 없지만 스테이지가 좀 늘어나는 정도?라서 굳이 1이나 2를 해야겠다 하면 2를 추천 3으로 넘어가면 대각선이 추가되고, 위에서 얘기한 것처럼 튜토리얼도 가장 괜찮았던 것 같아서 3만 하면 충분하다고 생각함. 솔직히 퍼즐 퀄리티로만 보면 3보다 2가 살짝 낫긴 했는데 그래봤자 도토리 키재기 같은 느낌. 퍼즐이라기엔 피지컬로 억지로 넘어가지는 것도 많고, 실행취소 기능에 약간 버그도 있고 만약 4가 나온다면... 딱히 하고싶진 않음.
[h1]Rating: 7/10 [/h1] More of SiNKR (again). This time the pucks can move in 8 directions instead of 4. It uses basically all of the mechanics from the last two games, not introducing any additional ones. The 8 directions can make the screen look a little messy, but it also adds an extra layer to the puzzles in this one. Multi step undo is also a good feature, and I did use it a fair few times in the later levels. This game was still hard at times, but I do think it's overall easier than the last two, and it's possible some of the later levels have multiple solutions, especially since the last three in particular were all head-scratchingly simple. On the whole when looking back at the series, I do wish that there wasn't an emphasis on timing in some of the puzzles, having to quickly react to some of the moving pucks doesn't feel fitting for a puzzle game like this. Although I did enjoy the final installment, I am also happy that there is no more of it, as the levels were starting to all blend together, especially by the end.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3편도 재밌게 즐겼습니다. 여전히 느긋하게 하나씩 까먹기 좋은 퍼즐게임이네요. 기믹이 크게 달라진 건 없지만, 스테이지가 테마에 맞춰 묶음으로 있고 각 묶음마다 어떤 기믹을 활용할지 안내격인 스테이지를 두었네요. 전작을 하지 않은 플레이어에게 상당히 친화적이라 느꼈습니다. 이미 전작을 했던 입장에선 스테이지가 많이 낭비된다고 느껴졌지만요.
More of the same; the diagonals add more to the confusion than to the excitement, to be honest.
A good sequel to a solid series. I personally don't like this one as much as the first 2 (mainly because of the last few levels), but I do still recommend buying the SiNKR Puzzles bundle. All 3 games are worth it.
[h1]Overall = 6/10[/h1] Whilst it looks fresher and has ever so slightly different mechanics in some levels, it really is just more of the same. The plinky piano music, graph paper in space style artwork and a selection of puzzles is pleasant and challenging enough, but it doesn’t really excel or bring anything really new to the series. It does get to the more advanced mechanics quicker, but apart from the last couple of levels, they offer little challenge and there isn’t enough levels to really get stuck into.
Meh Not terrible
2편까지는 이해하겠는데, 3편까지 와서도 딱히 추가되는 기믹도 없고, 2편에 비해서도 뭔가 아쉬운 느낌. 4편이 나온다 하더라도 하고 싶지 않을 정도로 뇌절의 느낌이 있다.
This is the perfect puzzle game for quiet evenings. The diagonal movement addition feels subtle but meaningful, and the painless undo makes experimentation fun.
By using diagonal patterns they added more complexity to the puzzles. It is slightly more difficult than the previous two games, but still, you can complete them and not get nuts
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