
SINGULARIUM is a High-Speed first person platformer where you create black holes to pull yourself around. Use the movement mechanics to their fullest and beat the levels as fast as possible!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was a lot of fun to play and I highly recommend it! Movement is very, very satisfying. Especially when you get moving pretty fast. The in-game levels are pretty quick to complete, though I could see the game going a few ways from there - focusing on community-made levels or optimizing times on the existing ones. It would be very cool to see a time leaderboard on levels and a community-made level browser!
There is no option as neutral - so positive. I have no problems with game itself, it got me happy, for quite some time. Nice concept, dev is actively working on bugs and QoL... BUT it is sure overpriced dont get me wrong - there is no term as price for joy but there is free market, and competition dictates the price - i can get as much joy with less money. personally i think price should stay below 7$ (got it for 6$) and with disconts go down to 4 or close to it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels good to go through levels, movement is nice and feels satisfying to get right. However, this game is VERY short (I beat all the levels once in less than 30 minutes), and requires replays to make it a worthwhile purchase. Along with that, it isn't the most polished game out there, but it's nothing that actively infuriates you, just an occasional annoyance at worst (Quite frankly, for what seems to be the first proper game the dev has released it is a very stable game). Even then, I think the game is a bit too expensive for what you get. I would personally recommend getting this on sale. Still a fun game I would recommend despite all it's negatives. (Edit: Still like the game after 100 percent completion, but I wish that the level editor could be given certain features like clear conditions. That would make that mode feel absolutely complete. Speaking of which, when I made this review initially I somehow missed that this game has a level editor, which makes it significantly more worth the money you are paying. Only criticism is the lack of conditions like "complete level with x holes" and similar. Would still very much recommend this game.)
Definitely a WIP, but the foundation is awesome. The game is currently quite short (though there is a level editor), and there is a lack of variety within the 3 acts. That being said, the concept is inspired, and the movement is amazing. If you really enjoy speedrun or movement type games, I would recommend you play this... but I would also recommend you wait until more has been added to the game. And to the dev, I have been following your development of singularium from almost the very beginning, and congratulations on it's release!
Don't buy (yet) - boring visuals - wall textures dont line up - every act feels like one level because there are no differences. - a lot of the levels are just chores to complete (especially in the laser section) - super short game I finished in under an hour (it felt a lot longer) and I have no wish to do it again I really wanted to like this game, but its just not complete yet. Wall running resets your momentum half the time, holding down a black hole for a little too long also resets your momentum. hopefully it becomes fun with some more updates. Thanks for putting this review in the video NivMiz
One of my favorite games of all time, but it can be better. We do need more levels and more challenges for the game, and I'm not talking about the community levels, and there's a few bugs needed to be fixed. But over all I love this game and I wish I had more time to play
Its a good concept, it will be cool to see this go further
Very fun game, great for those that love going fast and have a competitive spirit. It does have a bit of a learning curve that has to be overcome to go fully fast
First up let me just say i didn't right this because i dislike the game i love the gameplay of it the main issue i have with it is allot of its levels fell constricting and overly repetitive the spikes on the ceiling prevent the player from quickly scaling the level although this may be game desein its poor at best instead of encouraging thought and cautiousness all it manages to do is slow down the player making them have to go slowly or lose there progress and just to clarify i don't mean anything by this it just some constructive criticism what i would do instead would be to make sharper turns with spikes at the end so it doesnt end up feeling like your being slowed down for no aparent reason.
A somewhat barebones but enjoyable 3D-platformer with an interesting spin on the traditional formula of the genre.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 93% | Free | |
| $5.8K | 27 | 96% | $9.99 | |
| $105 | 11 | 100% | $0.49 | |
| $41 | 2 | 100% | $0.99 | |
| $0 | 137 | 74% | Free | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9K | 65 | 97% | $9.99 | |
| $11.9K | 68 | 99% | $6.99 | |
| $11.9K | 280 | 70% | $1.99 | |
| $11.9K | 135 | 91% | $3.99 | |
| $11.9K | 91 | 64% | $3.84 | |
| $11.9K | 123 | 71% | $2.99 |