
SINGULARIUM is a High-Speed first person platformer where you create black holes to pull yourself around. Use the movement mechanics to their fullest and beat the levels as fast as possible!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was a lot of fun to play and I highly recommend it! Movement is very, very satisfying. Especially when you get moving pretty fast. The in-game levels are pretty quick to complete, though I could see the game going a few ways from there - focusing on community-made levels or optimizing times on the existing ones. It would be very cool to see a time leaderboard on levels and a community-made level browser!
There is no option as neutral - so positive. I have no problems with game itself, it got me happy, for quite some time. Nice concept, dev is actively working on bugs and QoL... BUT it is sure overpriced dont get me wrong - there is no term as price for joy but there is free market, and competition dictates the price - i can get as much joy with less money. personally i think price should stay below 7$ (got it for 6$) and with disconts go down to 4 or close to it.
Definitely a WIP, but the foundation is awesome. The game is currently quite short (though there is a level editor), and there is a lack of variety within the 3 acts. That being said, the concept is inspired, and the movement is amazing. If you really enjoy speedrun or movement type games, I would recommend you play this... but I would also recommend you wait until more has been added to the game. And to the dev, I have been following your development of singularium from almost the very beginning, and congratulations on it's release!
Feels good to go through levels, movement is nice and feels satisfying to get right. However, this game is VERY short (I beat all the levels once in less than 30 minutes), and requires replays to make it a worthwhile purchase. Along with that, it isn't the most polished game out there, but it's nothing that actively infuriates you, just an occasional annoyance at worst (Quite frankly, for what seems to be the first proper game the dev has released it is a very stable game). Even then, I think the game is a bit too expensive for what you get. I would personally recommend getting this on sale. Still a fun game I would recommend despite all it's negatives. (Edit: Still like the game after 100 percent completion, but I wish that the level editor could be given certain features like clear conditions. That would make that mode feel absolutely complete. Speaking of which, when I made this review initially I somehow missed that this game has a level editor, which makes it significantly more worth the money you are paying. Only criticism is the lack of conditions like "complete level with x holes" and similar. Would still very much recommend this game.)
for context i 100% this game in under an hour -game play is boring, it felt punishing for playing it fast rather than taking your time. even tho this is clearly meant to be a game to speed run -not enough content for price, even with the level editor the content is underwhelming and feels monotonous with a lot of recycled design elements through the level -controls feel unresponsive and i kept having to fight it -got shot off of walls randomly -level design is confusing and feels lazy -music design is sub-par, there is clearly no care taken in the music, there is no ambience in the menu just awkward silence, if you took to long in a level the soundtrack just stops leaving you in awkward silence until it starts again and there's no sound for interacting with your environment it feels awkward -User interface feels unresponsive and the hang time between loading levels kept making me think the game had crashed. there's also no way to restart during a level
First up let me just say i didn't right this because i dislike the game i love the gameplay of it the main issue i have with it is allot of its levels fell constricting and overly repetitive the spikes on the ceiling prevent the player from quickly scaling the level although this may be game desein its poor at best instead of encouraging thought and cautiousness all it manages to do is slow down the player making them have to go slowly or lose there progress and just to clarify i don't mean anything by this it just some constructive criticism what i would do instead would be to make sharper turns with spikes at the end so it doesnt end up feeling like your being slowed down for no aparent reason.
Very fun game, great for those that love going fast and have a competitive spirit. It does have a bit of a learning curve that has to be overcome to go fully fast
A somewhat barebones but enjoyable 3D-platformer with an interesting spin on the traditional formula of the genre.
Its a good concept, it will be cool to see this go further
as much as I want to love this game, I have to recognize that this just isn't for me. it feels cramped leading to limited creative freedom and the black holes, although intuitive, feel random sometimes and stop you dead in your tracks. having said that I can clearly see tat a lot of lovve has been put into this game and I can clearly see this game being a lot of fun for a lot of people! when you get into the zone you feel like a god flying through a level you were perfecting and when you get to see you reached the placement you were aiming for on the leaderboards feels so rewarding. there's a lot to love and a lot was done right but the linear path speed games aren't really for me sadly :( absolutely would still recommend though!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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