
SINGULARIUM is a High-Speed first person platformer where you create black holes to pull yourself around. Use the movement mechanics to their fullest and beat the levels as fast as possible!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is so cool i was showing it to my grandma and she got sucked into a black hole and i haven't seen her since.
great idea, but the game does not feel finished. I really like the black hole mechanic and it was pretty fun to play with. However, the levels didn't do anything to add to this mechanic, after the first couple of levels you are just always doing the same thing, no new mechanics, just spikes and lazers. The levels in each act also all look the same and have very little variety. This game has potential but needs more development as its currently not worth 10 euros. Especially considering I beat the game in 25 minutes.
It's fine. Very short game if you don't intend to play the levels over and over again. The movement feels good and slinging yourself around with the black hole is fun too. I think the best levels were the enclosed ones where you have to make a lot of fast twists and turns. However, the levels all blend together, there are no ratings to collect on the individual levels, there are no secrets to find, and it's overall way too easy IMHO. The music also likes to play over itself, at one point I had 3 songs playing at the same time. And where is my beloved FOV slider. Anyway, it's been fun following the devlog of this.
I think the first thing that should be addressed is that if you have issues with flashing lights and epilepsy, I [b][u]strongly discourage[/u][/b] you from buying this game. I don't have epilepsy, but I definitely had some eye strain after finishing the last set of levels for reasons I'll detail below. I feel like I could write a thousand words on my frustrations with this game, but I'll do my best to be concise. The game feels incredibly unfinished. The menus are bad, the music is annoying, and the art and level design are not great. I spent about 27 minutes beating all the levels, and I don't feel interested in going back and playing them again. There are no medal times, so there's no sense of skill progression. There are no leaderboards, so I have no interest in tracking down other people's best times. Yes, the game will keep track of my best times, but there's no in game functionality for comparing times. Which I think is a really huge misstep when the levels have generic, numbered names. I know the big idea behind this game is the use of the wormhole, but I don't think it's well utilized. Basically, If you've ever played, say, Titanfall 2 or Apex Legends, the wormhole is just a grappling hook whose point of connection is free floating and is fixed a certain distance in front of you. One of the big problems is that wall riding gives you too much speed, so using the wormhole is boiled down to slight directional adjustments or giving you height across a section. The most interesting uses of the wormhole, using it to do a 180 degree turn, where the center point of the wormhole still affects you (seemingly) without line of sight, something that ropes don't typically allow for, is hardly utilized. This massive speed also doesn't jell well with the level design. The first act, in my opinion, is the best, since it gives the player a lot of room to use this massive amount of speed by bouncing between buildings. The second act locks you into tightly confided spaces with maze like pathways that make it difficult and frustrating to figure out what the right way to go is. The third act is also just as narrow, but this time the walls light up with your speed. This becomes an issue when losing speed can happen very quickly, and gaining speed can happen just as fast by simply touching a single wall. These levels gave me eye strain playing them, between the flashes of dark to light and speeding down narrow hallways with a bright grid pattern in my face. The level editor is also pretty half baked. Zooming in and out is way too slow. Creating a path requires using prefab building blocks, which means you can only create tight hallway levels instead of city ones as far as I can tell. Prefab elements can only be placed at the end of the previous room. you can only use the second and third act wall textures (brown hexagons or blinding grids). It has no sound effects. pressing quit or go to menu while in the level editor does not prompt an "are you sure" or "unsaved work will be lost", it just instantly cuts out. Testing a level does not keep your sound settings from the main game, so I got jump scared when I went to test my abomination and the music jumped out at me. As much as I've griped about this game, I think there's a good foundation here. As much as I don't partially jell with the movement and physics, I think there's something good here that can be developed on. The game feels more like a demo than a fully released, to be bought game. I don't think I'll be around to see it though.
not a single person asked what would happen if you combined interstellar and spiderman, yet this man gave us the answer. awesome gameplay. an infinite mode would be pretty cool tho
Although this game has some interesting mechanics, it feels severely unfinished. The levels lack any sense of individuality in their visual design or mechanics, and many of the interactions with the world feel unpolished. this is especially noticeable with the sound design, which lacks cohesion throughout the different sounds. it is also very short, as I got all of the achievements in an hour of playtime. i'm not going to refund it, but you could easily 100% it and refund it. I'm aware the game is for speedrunners, but the makings of a good speedrun game are very polished mechanics, which this game does not have, and systems to support and encourage competition and improvement, which this game also does not have. there is very little incentive to play any level again after you have beat it other than the achievements. The achievements are also weirdly designed, as most of them incentivise you to play in a less interesting way. the only system that rewards you for playing the levels a second time in a SPEEDRUNNING GAME rewards you for playing SLOWER.
accidentally created a black hole inside my house... everyone died. 10/10.
This game makes me feel like an epic person (add graphic settings or at least a way to remove some of the fog please im at 20 fps here)
SPEED AND POWER
While I want to recommend this game, I can't. Its just to short for how long it is, you can beat this game in less than a hour.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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