
A Virtual Reality Art piece, exploring the Law of accelerating returns and the development of A.I.
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Languages: English**languages with full audio support
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Я не знаю почему, но я не могу ее открыть, запускаю и у меня черный экран, курсор пропадает и все ничего делать не могу. Только сверху есть надпись по английски - чтобы продолжить наденьте наушники и нажмите продолжить, а я не могу , у меня курсор исчезает. Все остальные игры работают на ура. Если кто то знает как можно решить эту проблему напишите мне пожалуйста!!! p.s. драйвера обновлял уже и переустанавливал игру 2 раза.
Singularity is a free VR experience about Virtual Reality Art piece, exploring the Law of accelerating returns and the development of A.I. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok. You walk down a path and collect data object as you find them. Teleport is the VR movement mode and you use gaze to collect the objects. Take around 15 minutes to finish. Try this short walking experience through the data forest.
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Concurrent players on Steam, sampled daily since tracking started.
Pretentious. Dull. Random. Pointless. There's nothing to see here.
[h1]Before I played Singularity, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
It was kinda cool, but also felt very meandering. Visually it's great, but that's all there is to it. The objects are supposed to be about the singularity, but I didn't really see any coherent pattern or frame of reference. It just seemed like a series of mostly random objects focusing on humanity, technology, and computers, but also cats, and an elephant? And some of the objects are just random words. Then there's the way you have to get close to something and crouch down just a little to get your hand near objects to light them up, which makes them them start to float and disappear, making the trees shake more. Mind you, you're not picking them up, your're just holding your hand out to make them float by themselves. Still, it's kinda cool, but also really awkward to half squat near something and wave your hands around searching for the point which will make it start. Then the problem is that point doesn't move, even as the object does, so you're squatting and holding your hand out for something to float, and you naturally follow it up with your hand, but that pulls your hand out of the 'correct' space and it just starts falling, so you have to squat again and hold it there until it finishes. Eventually I stopped touching everything, and then I just hit an invisible wall. I tried to go back and grab some to see if that'd let me progress, but it didn't. Maybe if I had gotten everything I could finish, but it wasn't worth the effort of playing it again. It's very much a game that makes me wish there was a third middle option for reviews, a meh, rather than just yes or no. It's free, small, and kinda cool looking for a few minutes, but that's it. I don't even know if has an actual ending and I just hit a bug, or terrible UX choice, or if that is just it, not completed.
(Vive) Если не обращать внимание на помпезное описание, вполне волшебно. Представляю впечатления тех, кто в VR недавно и завидую им. Спасибо за напоминание о прекрасной Scanner Sombre и проведенных там часах. Это все относилось к видеоряду. Идейная составляющая для меня осталась нераскрытой. Впрочем, ворчать не хочется, просто гулять и трогать предметы тоже ничего себе занятие.
I did not reach the singularity.
"Singularity" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "Singularity" is a software application that presents a poorly made art exhibition. This complete garbage "art experience" is a nonsensical "simulation" where, well, you look at stuff in VR. That's it. The "artist" supplies some incomprehensible word salad dribble to try explain what this is supposed to be, it doesn't, it just looks like they got exceedingly drunk, tore up a copy of a Kurzweil book they found in the pub urinal, and reassembled some of the words. This truly is some of the worst garbage I've seen on Steam. I'm not the only one who feels this way, of the 120,000,000+ gamers on Steam, this "art experience" only had a peak viewer count of two concurrent viewers... it's garbage nobody was interested in. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
Hızlanan geri dönüşler yasasını ve yapay zekanın gelişimini araştıran bir Sanal Gerçeklik Sanat eseri.
I felt a constant sense of dread, there was something in those woods.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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