
It is a idle cultivation game set in a mythical ultimate world by Chinese mythology, historical biographies, folk tales, and artistic creations.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
种子怎么种成果子啊???
⣿⣿⣿⣿⣿⣿⣿⡇⡌⡰⢃⡿⡡⠟⣠⢹⡏⣦⢸⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⢰⠋⡿⢋⣐⡈⣽⠟⢀⢻⢸⡂⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣋⠴⢋⡘⢰⣄⣀⣅⣡⠌⠛⠆⣿⡄⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣶⣁⣐⠄⠹⣟⠯⢿⣷⠾⠁⠥⠃⣹⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠟⠋⡍⢴⣶⣶⣶⣤⣭⡐⢶⣾⣿⣶⡆⢨⠛⠻⣿⣿⣿ ⣿⣿⣿⢏⣘⣚⣣⣾⣿⣿⣿⣿⣿⣿⢈⣿⣿⣿⣧⣘⠶⢂⠹⣿⣿ ⣿⣿⠃⣾⣿⣿⣿⣿⣿⣿⡿⠿⠿⠿⡀⢿⣿⣿⣿⣿⣿⣿⡇⣿⣿ ⣿⣿⡄⣿⣿⣿⣿⣿⣿⡯⠄⠄⠾⠿⠿⢦⣝⠻⣿⣿⣿⣿⠇⣿⣿ ⣿⣿⣷⣜⠿⢿⣿⡿⠟⣴⣾⣿⡇⢰⣾⣦⡹⣷⣮⡙⢟⣩⣾⣿⣿ ⣿⣿⣿⣿⣿⣆⢶⣶⣦⢻⣿⣿⣷⢸⣿⣿⣷⣌⠻⡷⣺⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡜⢿⣿⡎⢿⣿⣿⡬⣿⣿⣿⡏⢦⣔⠻⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⠎⠻⣷⡈⢿⣿⡇⢛⣻⣿⣿⢸⣿⣷⠌⡛⢿⣿ ⣿⣿⣿⣿⣿⣿⡏⢰⣷⡙⢷⣌⢻⣿⣿⣿⣿⣿⢸⡿⢡⣾⣿⡶⠻ ⣿⣿⣿⣿⣿⡟⣰⣶⣭⣙⠊⣿⣷⣬⣛⠻⣿⣿⠈⣴⣿⣿⣿⠃⠄ ⣿⣿⣿⣿⡟⠄⠹⢿⣿⣿⣿⣤⠻⠟⠋⠡⠘⠋⢸⣿⣿⡿⠁⠄⠄ ⣿⣿⣿⣿⠁⠄⠄⠄⠙⢻⣿⣿⣇⠄⠄⠄⠄⠄⣺⡿⠛⠄⠄⠄⠄ ⣿⣿⣿⡏⠄⠄⠄⠄⠄⠄⠄⠉⠻⠷⠄⢠⣄⠄⠋⠄⠄⠄⠄⠄⠄ ⣿⣿⣿⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠸⣿⠄⠄⠄⠄⠄⠄⠄⠄
不推荐这个游戏,非常不好的一个游戏,单纯的挂机,还不能离线,怎么种植未说明,内容单调
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
【全成就难度】⭐ 一款玄幻向的文字冒险类网络游戏。 达成全成就毫无难度,仅需短短几分钟即可。 [b]因个人资料功能受限,本游戏成就不计入完美成就数。[/b]
the best game ever
游戏都进不去 啥服务器啊
☀️
We’ve got another "numbers go up" simulator with [i]Single-handedly Challenge Ultimate World[/i]. It’s a brain-dead clicker/incrementer: click, buy upgrades, click more, repeat until bored (this happens immediately, I tried, it’s the same as all the others). Predictably, the technical execution is just as lazy as the gameplay loop. a text only incrementer/idler where you pretend you're working your way through Chinese myth and folklore to try get all enlightened and immortal. The game was set up as a NFT-like Steam Marketplace scam, but it looks like the "NFTs" got pulled. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. Let's look at the price and what kind of value this actually offers gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free, that was a dismal public reception. But if you take into account the problems I bring up in this review, it's easy to see why gamers rejected it. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? This isn't good enough for me to suggest PC gamers spend their time and hard drive space on. There's thousands of better alternatives on Steam more worthy of your time. Remember what I often say... if you don't agree with what I've said about this game, by all means add it to your library and play it. My review is just here to inform your decision, and if you think I was wrong and you downloaded the game, then I've done what I really wanted to do... inform your decision.
Took me awhile to Figure out how to play. 8/10. You still got it. The life is a lesson.
真恶心
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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