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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] A Blast from the Past [/h1] I vividly remember reading an article about this game when it was still in production back in the late 90's, with the art of the dominatrix villain featured in the cover of the PC gamer magazine, and this art really made an impression in my raging hormones teenager mind. For some reason though, I've never got to actually play this game and totally forgot about it even when I was actively pc gaming at the time. Fast forward to almost 30 years later, 2026, and this game appeared out of nowhere in my Steam feed, with a huge discount. After all these years, as a middle aged man, I could finally check out that game I saw in the magazine as a teenager. What a pleasant surprise this game is. I'm in a retro gaming kick lately, getting to know old games I've never played, and SiN didn't disappoint. I felt transported to 1999 and greatly enjoyed my time with this game. Loved the fast and responsive, if basic, gunplay using the Quake 2 engine, the awesome 90's techno soundtrack, and the lightheartdness of the atmosphere with the Duke Nukem-like enthusiasm of the protagonist and the playful dialogue with the sidekick. Important to mention that the game has puzzles with computer terminals and alternate paths to levels which are really impressive for a FPS at the time, making it feel somewhat unique. I could not stop playing the main campaign and the expansion until the end, it was so fun. During those 20 hours with SiN I could feel myself back in time again when life was more simple, and I feel blessed for that. 8/10
Questo gioco sta per essere tolto da steam per far spazio alla remastered (anche se non capisco perché toglierlo). Resta un'esperienza che consiglio a tutti gli appassionati degli fps, un vero cult!
メニュー画面が解像度に合わせて拡大されないうえキーボードでしか操作できないという点を除けばWin10での動作に問題はありませんでした。 あとは本編の後日談である拡張パック"Wages of SIN"のプレイ方法が最初わからなかったのですが、デスクトップのショートカットではなくSteamのライブラリ上で起動すれば選択できます。 ゲーム内容としてはオリジナル版が1998年に発売されたことを考えれば様々な要素が盛り込まれた意欲作と言えます。 パズルやステルスが要求されるシーン、自分の取った行動によって先のマップに変化が起きたりと飽きさせない工夫が盛り込まれています。 惜しむらくは肝心のゲームの出来がそれほど良いわけではないってことでしょうか(特にステルス)。 操作性はいまいちでレトロゲームらしいトラップもあり、せっかくリプレイ性があってもまたいちからやり直す気にはならないのが正直なところ。 拡張パックを含めれば一周するだけでも15~20時間くらいは遊べるので個人的にはそれで十分でした。
Half-Life, который вместо MIT закончил курсы охранника, купил бронежилет, обмазался тестостероном и пошел спасать мир от киберпанковой милфы. Игра 1998 года, которая очень хотела быть взрослым сюжетным FPS: терминалы, интерактивность, катсцены, корпорации, мутанты, спецназ, злодейка, пушки, понты, — но потом пришел Гордон Фримен, молча нажал кнопку лифта, и всю эту VHS-ярмарку снесло в канаву истории. Главный кайф тут не в вылизанном геймдизайне, а в наглой энергии 90-х: все громкое, токсичное, слегка тупое, местами кривое, но с амбициями, от которых движок Quake II трещит по швам. Nightdive-версия делает так, чтобы этот старый киберпанковый труп хотя бы запускался без шаманства, но не превращает его в шедевр. Это все еще игра, где амбиции лезут из всех щелей, баги пахнут свалкой, а сценарий будто писал Дюк Нюкем после корпоратива в SinTEK. Вердикт: грязный, дерзкий, устаревший FPS-боевик для тех, кто хочет не идеальную классику, а историческую xyйню с запахом токсичных отходов, силикона и унижения от Half-Life.
One of my all time favorite shooters, the way the objectives infuence the campaign and eviroment are, to this day, rarely replicated. Peak late 90's level design, a full gambit of awesome weapons, so much campy writing and one liners, a totally wild story that sometimes feels more like a James Bond anthology, one crazy thing to another. It was a true masterwork in it's time. Looking forward to the remaster.
gameplay is dated and not in a good way, there was a reason it couldnt compete with half-life. shame sin emergence got dropped after 1 episode, that one was way better
It's a surprisingly fun game, despite mostly being simplistic boomer shooter. The way I'd describe SiN Gold is, its like playing action movie. You're constantly on the move, a few stealth missions, a few wacky plot twists that you miraculously overcome(like turning into a mutant for a level, and then turning back at the end of the level), and the gameplay mechanics support this feel. Enemy variety is decent, and they arent bullet sponges, but they arent paper thin either. Basic crooks are basic to kill, and usually one shot if you aim for the head. Mutants usually take multiple shots into the head but still not as bad as true bullet sponges. Weapon variety is ok, althought pistol+assault rifle(both use same ammo type) maybe are a bit too good. There is a maybe small nitpick I have about guns, in that almost all ammo types except pistol/rifle are pretty rare so you rarely get to play much with other guns. The level design is probably SiNs biggest strength. Not just in terms of aethetics, but specifically level geometry. So many modern games just make huge corridors and thats it. While in SiN, you'll be moving up and down, left and right,and if you want to conserve your health, you'll have to pay attention to your environment, be able to find boxes that arent destructible to hide behind, or use as cover. The devs themselves also know how to utilise a good boomer shooter level, from the enemy placements where they actually face towards you when you open doors(almost like they know the intruder is there),to the fact theres tons of ambushes, to the fact the level has tons of secrets to find, secondary objectives to do and secret exits. Some of these secret exits and objectives even let you play a bonus level(which is optional and you can skip it, or fail to find it). Its insane how few games have even done something like that, its very ambitious, and while there arent that many bonus levels, it still gives the game replayability that I wish more fps games had. On top of all that, you also get Wages of SiN expansion, which doubles down on almost all the positives of original SiN. You get more guns, more enemy variety, slightly better paced and executed story(although I dont think its bad that SiN had meh story, since the best part were banter between your character and JC, and their voice actors return in wages of sin). The only problem with the expansion is no bonus levels, which felt like THE biggest upside of SiN, that made it stand out amongst the other boomer shooters. So yeah, this is a must buy for any fps/boomer shooter enthusiats out there, even without a discount(althought it does go for a very good discount). You're missing out if you play indie boomer shooters, but not playing SiN Gold.
Barely recommended. This was really on the verge on whether I should put thumbs up or down for this one. SiN is an FPS game with usually fun combat, wacky characters and severe deliberate oversexualisation that becomes a satire of its own. Normally, I push hard against heavily sexualised games, but this one mostly makes jokes out of it, so I guess I'm not complaining. Even without over-the-top sexualisation other aspects are over-the-top as well. Humour and dialogues are so cheesy, corny and dated. It's so lame that it works, quite amusing. Reminds me of those 80s and 90s cheesy action films like Steel (1997), or Tango & Cash (1989), Blade (1998) too haha. The music here is very good though, similar music could be heard in already mentioned Blade and The Matrix (1999). As for the gameplay, there is quite a lot of variety in levels. both quality and pace. Most of the stealth levels are ranging from pretty bad to very bad. There are some okay water levels, they're not good, but toleratable. Some of the best levels are the very first levels of the game, although there are still many good levels later on. Unfortunately, most of the levels in the last third of the game are atrocious. Full of snipers who can easily kill you even on easy difficulty, most enemies are insane bullet sponges which makes combat a lot less fun, the environments are poorly lit, but the level design in many of those late game levels is garbage. The jungle levels, the levels where you play as someone else so to say, and the lab levels are really bad. At least, the final few levels were pretty good. Now as for expansion, it is a lot better than the main game. While, there were some levels I liked less than others, overall there wasn't a single awful level, and most were good. It's a lot more action-oriented than the main game. Final boss battle was terrible though... Another aspect which quite annoyed me in this game is how illogical and cryptic it is sometimes. The dumbest one is that in one building in which the game preferred you to get in stealthily and unnoticed, you need to activate the alarm manually in order for one door to open from which the alarmed guards come in. And in that room there is a keycard which you must get. So, basically in order to proceed you have to fail the approach what you thought the game preferred you to perform... Luckily, in both, the main game and the expansion combined there were only about 3-5 moments which I had no idea how was I supposed to figure out. Overall, SiN is a heavily flawed FPS game. The wide variety of weapons and dismemberment makes combat fun, but numerous bad levels bring this game down a lot, to the point that I can only barely recommend it. 7/10
The only positive, I have to say for this game is that some of the OST, especially the one from raiding the laboratory, is fairly kickass; however, everything else is just dated gameplay with some confusing level design, a generic looking artstyle, a lame villain who is barely present throughout the game, and the return of legendary sniper jackals.
Good game innit
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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