
A real idle game with more than 2000 upgrades and deep management
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Given that fact that that the ONLY "multi-purchase" keybind the game has does not work on upgrades upgrade (of which you will need to buy 100s of thousands if not millions), this game is extremely limited by how much you want to click. Autoclickers will essentially be required unless you're willing to click 100k+ times to upgrade everything enough times to finish the game. Even if that keybind was expanded to the upgrades, it would still NOT be sufficient, given how it works. Sincerely recommend not wasting your time with this until they add a "buy <x> amount" option for all buttons in the game.
Maybe a little too simple. The game does require an insane amount of clicking if you want to progress, which is apparent extremely early into play. Overall, for being a paid idler I wouldn't recommend. The UI is pretty though.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
This game definitely has potential, but it's just unplayable past tier 1 as it is. By the time I reached tier 2 I want to buy thousands of UP at a time, and the lack of a "buy all" button makes waiting for even the fast buy option monotonous. It's also missing any sort of fast buy option in the levels, base, and multipliers menus. This game also struggles with the same issues as the last game that the developer made where (assuming you can bulk buy) the progress goes exponential way before you hit the designed "end game". I would not be surprised if the developer didn't play test this game at all. I was hoping more effort would go into this second game, but I am definitely disappointed.
This would literally be a positive review if you were able to click multiplier, base, and level upgrades with one click or using shift to do multiple. If I decrease the cost of some of those to 0, I shouldn't have to click LITERALLY 300 times for each of 100+ upgrades. I like the game a lot but upgrading is completely unacceptable cumbersome. If I'm missing something that lets you upgrade those things in the same way you can hold shift to buy things, then I'll change my review.
This game is severely limited by its lack of proper multi-purchase options for upgrades, which you’ll need to buy hundreds of thousands, if not millions of times. The only existing multi-purchase keybind does not work on upgrades, making progression an absolute click-fest. Unless you’re willing to manually click 100k+ times, an autoclicker is basically required to finish the game. Even if the current keybind worked for upgrades, it still wouldn’t be enough due to its flawed functionality. Until they add a “buy X amount” option for all buttons, I strongly recommend skipping this one—it’s just not worth the grind.
its kool
A nice concept that turns into a finger-cramping, grindy click-fest game that is in desperate need of an auto-clicker and/or an option to buy "x" or "buy all" amount. Also, game is not much of idle than it is an Clicker. It's only on idle if the game is running.
BOOOOORING!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $496 | 71 | 61% | $0.49 | |
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| $479 | 50 | 94% | $0.99 |