
Hire companions, master trade routes and build relationships as you forge a path of trade through the medieval world in Silk Roads II: Paths of Fortune - a colourful trading sim that uses real history to present you with a view of the life of a medieval merchant in the times of Marco Polo.
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About
Return to the world of medieval trade and ambition.
Step into your caravan master’s boots once more in Silk Roads II: Paths of Fortune — this immersive trading simulation expands on the beloved original with deeper systems, dynamic world events, and a rich cast of characters to command and contend with.

Each journey is its own challenge.
Choose specialized animals and companions to traverse deserts, mountains, jungles and more. Discover new cities, develop your own routes and encounter obstacles on the paths of fortune.

Recruit unique characters from across the Silk Roads, each with their own traits, skills, and personalities — complete with both benefits and drawbacks.
Negotiate their contracts, manage their morale, and help them grow in experience and wealth… or risk losing them to rival caravans.

Deal in a wide array of goods across cultural and regional lines, from rare Cathayan silks to steppe furs.
Earn the trust of cities and factions to access their most valuable wares — reputation is everything when chasing fortune.

Managing a caravan is more than buying low and selling high. Assign tasks like foraging, guarding, or repairing — but don’t forget to rest your crew. A tired caravan is a slow and vulnerable one.

Cities go to war. Markets crash and surge. Roads become perilous or profitable.
Silk Roads II features a living world that evolves as you play. Events can open new opportunities or cut off familiar paths — and your decisions can shape the outcome.

Return to Venice to buy back your stake in the Colleganza, increasing your share of the profits.
But beware — the more skilled your companions, the more they’ll demand a cut for themselves.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Traded silk, tamed camels, and convinced a grumpy merchant to join—only to realize there’s no [b]MAP[/b]. Seriously? The original had me lost and found! Still, mastering medieval trade beats my real-life shopping. Would caravan again… if only I had a [b]compass![/b] Follow my curator page for more silk scandals and lost-in-trade tales! 🐫🗺️💰 [b]https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b]
I really don't want to give a negative review but so many things keep bothering me. Why does it cost money to level up? who gets that money? Why are quests never worth it? I keep trying to get this game to work for me because I love the concept but to no avail.
This indie gem is a really fun medieval trading sim. If you love history, exploration and immersive medieval experiences this is for you. I love all the attention to detail with the products, encounters and medieval vibe. I hope for some small tweaks to gameplay via updates but developer is responsive and clearly dedicated to making the best product. If you’re on the fence, give it a shot. It’s worth supporting a team that clearly put their heart into making something unique.
They added a map.
9 reviews? Awe let's make it 10. There aren't many games like this available, and I appreciate it. This game is relaxing and fun, though sometimes mysterious things happen.
I'm having fun with this so far. There are some quality of life improvements (world map, question mark to explain things optionally) that would help greatly, but overall this scratches the itch for someone who enjoyed the trading aspects of Uncharted Waters. Update: Now has a world map, which is great! Definite recommend.
I've never seen such a simple concept filled with so many bugs, dodgy events and broken features. I'm spending points on repairing equipment which often doesn't repair equipment. I'm spending guarding points on increasing probability of an event working in my favour to 100%, and still failing. When I stop putting points into guarding, the guarding points never decrease on use. Some events that will cost you money, have a different cost on the tooltip to the actual event window, so you don't know which is which. During an event where the party "seemed to be bonding exceptionally well", I only had one other party member. I had the choice of spending time with Raymond, or spending time with Raymond, or letting Raymond bond with Raymond. I let Raymond bond with Raymond. I chose not to watch... With just one other party member, Giorgio, Giorgio had a fight with Giorgio over the remaining rations. Rather than trying to break up Giorgio and Giorgio, I placed bets on who wins. Giorgio won. Upon successfully delivering a diplomatic gift and getting my reward, I still had the diplomatic gift on me, which I could sell for extra coins at the market. Rome's tavern wouldn't let me rest there through fear of bringing the plague into their town. I went to the market, went back to the tavern and they were suddenly fine to let me rest there. When you have enough reputation to rest in a tavern for free, if you have negative coins, you can't rest in there for free. Snobs. While at sea, a grizzled old man offered to teach me things in return for coins. The same grizzled old man apparently followed me for hundreds of miles to make the same offer 3 days in a row. Equipping the coin purse to passively earn extra coins has never, ever earned me extra coins. I could go on and at least triple this list of issues I've encountered inside of 4 hours, but writing a complete list would probably take longer than the gameplay I got out of this mess. I love this genre of game. I love travelling town to town, trading and managing food, completing little quests and watching numbers go up, but Silk Roads II has left me utterly disappointed. If this is "real history to present you with a view of the life of a medieval merchant in the times of Marco Polo", I can understand why Marco Polo travelled so far. Hoping to get away from the broken, nonsensical cowpat the 1270's had to offer.
[b]What I like[/b] - A very relaxed and enjoyable trading experience - A single price for buying and selling goods, making it easy to change your plans without losing money - Overall great visuals, especially during travels between cities - Travelling to Cathay is challenging, but leveling up the party beforehand helped a lot - Finished all achievements after about 10 hours of play [b]Room for improvement[/b] - Immersion suffers due to text-heavy dialogs that don’t clearly explain what’s going on (e.g., the camp dialog) - Despite visiting distant regions, there’s surprisingly little to learn about their cultures - Items breaking every time you wait for the next travel season can become frustrating
buggy, yet cute caraval simulator. I'd give it time to fix crashes, but definitely try it for yourself!
Not having a map is a true crime.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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