
In Silk Roads: Caravan Kings you follow in the footsteps of the legendary Marco Polo on a journey into Cathay in search of riches and adventure.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A cute little Oregon Trail-like travel and trading simulator. It's not a complex game, just a few stats and a market at each town where you buy low and sell high, so the random events along the road are the bulk of the content. Although they can be a little repetitive after a while (how many times can I get my ass whooped by that arm wrestling Tartar?), they have a certain charm in the way they're presented. I spent a lot of time repairing my worn-out boots and trying to learn to deal with ornery camels, but I also got drunk on fermented camel milk, had my heart broken by a fickle stray cat, and annoyed the entire caravan with my bad lute playing. I was open-minded enough to learn the languages and cuisines of my traveling companions but also not averse to cursing their heathen ways when I stubbed my toe too many times in their devil-beset lands. Overall, a fun way to kill a few hours, probably not too much replay value but a nice little narrative engine for the time it lasts.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The story and art are elegant. I am a person who wouldn't normally play such games, but the beautiful graphics, the lovely music and the simple merchant mechanics make the game simple and beautiful to play.
Silk Road..., The Caravan Kings
Норм.
A very short and simple game, with somewhat mismatched art assets. But it is in a genre that is extremely rare, and that I really like. So, if you are into this sort of things, buy it and have a few fun hours. A friendly hint - you are not getting to China on the first journey, so play it smart. The game has a lot of potential, if it were developed. Sadly, the developer seems to have moved onto other things. As it is right now, it depends on events, not systems, for its value, and the event get repetitive after a while. I guess I will have to go back to Vagrus.
fajne
[h1]Great Concept, Poor Execution: A Frustrating Experience[/h1] I would love this game if the developers had put a bit more dedication into it. The main problem is that [b]every 2 seconds[/b] while traveling, you get a pop-up event, which becomes annoying very quickly. Another issue is that the UI is clunky, with very little coherence between different designs in the game. Additionally, there are only about 6 tradable items. Every time you return to Venice and complete a mission, nothing eventful happens—you can just redo everything again. The concept and idea are great, but everything else is not well thought out, which is why [b]I cannot recommend this game in its current state.[/b]
Very fun but slightly repettive. the game should add more alternate routes, and add more abrupt endings.
666
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $1.3M | 14.2K | 87% | $3.99 | |
| $6.2K | 53 | 87% | $3.99 | |
| $5.8K | 23 | 83% | $14.99 | |
| $1K | 6 | 83% | $4.99 | |
| — | 0 | — | — |