
Silent Storm from leading Russian developer Nival is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you’ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
utterly stupid game. I had a 100% indicated success at a shot and still missed. then there was the fact some other enemy were supposedly hidden (I couldnt hit them 0%) yet they could hit me (and they killed that recruit).. honestly the 'difficulty' in this game is being able to hit anything as the player. not worth playing
Any Fan Of Turn Based Tactics Would Die Feeling Incomplete Until You Beat This And Jagged Alliance 2
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лучшая РПГэшка того времени, в которую можно и сейчас поиграть. XCOM учились у этих ребят создавать...и, кстати, научились, почти. абсолютно всё работает, а главное процент попадания. Единственно, тематика может не всем зайти. Но через пару часиков втягиваешься. Так классно всё работает.
WHY IS THIS GAME NOT THE STANDARD? 1 hour in and already amazed at the mechanics.
Растёмъ
Самая страшная механика в игре - это когда противник стоит за углом с автоматом, и ничем себя не выдаёт. Ты доходишь до угла он перехватывает твой ход, всаживает в тебяочередь и всё. Твой парень гарантированно труп. Углы несут сто процентную смерть. А игра состоит из углов. Бред. Спасибо, чтоможно сохраняться перед каждым ходом. Это единственный способ, который янашёлдля борьбы с углами. Потрясающе. Даже проходить не хочется.
If Jagged Alliance took place during WW2. The environment destruction is something you don't see in games like this, which is a nice touch. I wish they would make a new one.
Классика нулевых, одна из лучших, F-легенда!!!
**A Review of *Silent Storm*** *By Arthur Schopenhauer* It bears the lineage of *Jagged Alliance*, and this is its salvation. One beholds the granularity—action points, postures, interrupt fire—and recognizes, with something like gratitude, that tactical depth has not yet perished from this earth. Every bullet is accounted for. Every step consumes its due. The game does not flatter you with ease; it regards you as competent until you prove otherwise, and you will prove otherwise, repeatedly, and each failure will be instructive. And the walls. Ah, the walls. A grenade, properly placed, does not merely injure—it *excises*. Floors surrender. Staircases, those perennial bottlenecks, are rendered optional by sufficient application of high explosive. One does not navigate the enemy fortress; one *reconfigures* it. This is not destruction for spectacle; it is destruction as strategy, as architecture, as prayer. The plaster dust settles, and where there was obstacle, there is now aperture. I have known few digital pleasures more sincere. The Panzerkleins arrive, inevitable as death, and the granularity acquires new weight. Your rifleman, so diligent, now faces armour that mocks ballistics. Your demolitions expert, previously a liability, becomes prophet. The mission transforms; you adapt or you perish. It is not grace. It is *pressure*, and pressure, properly endured, yields character. The AI, it is true, deliberates with monastic leisure. The voice acting offends historical sensibilities. The engine, venerable and demanding, taxes modern machines with the entitlement of pensioned nobility. These are not virtues. They are *conditions*. Yet the tactical skeleton remains sound. The destruction remains liberating. The campaign, for all its eccentricities, coheres. One hundred hours evaporate, and the regret is remarkably dilute. Thus *Silent Storm* is not the masterpiece it might have been. It is, however, a masterpiece of what it is: granular, destructive, patient, punishing. It asks much and returns interest. I recommend it, not despite its flaws, but through them. The walls fall. The mission continues. The Will, as ever, endures.
Ahead of its time game mechanics paired with torturous level design.
Players by region
Where this game's players are, estimated from review languages.
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