
Silent Storm from leading Russian developer Nival is a true 3D tactical turn-based Role-Playing-Game set against the backdrop of WWII. As the conflict rages on the frontlines, you’ll be leading a small multinational squad behind enemy lines to gather information and wreak havoc on your enemies while trying to thwart a mysterious new...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
не стареющая классика
**A Review of *Silent Storm*** *By Arthur Schopenhauer* It bears the lineage of *Jagged Alliance*, and this is its salvation. One beholds the granularity—action points, postures, interrupt fire—and recognizes, with something like gratitude, that tactical depth has not yet perished from this earth. Every bullet is accounted for. Every step consumes its due. The game does not flatter you with ease; it regards you as competent until you prove otherwise, and you will prove otherwise, repeatedly, and each failure will be instructive. And the walls. Ah, the walls. A grenade, properly placed, does not merely injure—it *excises*. Floors surrender. Staircases, those perennial bottlenecks, are rendered optional by sufficient application of high explosive. One does not navigate the enemy fortress; one *reconfigures* it. This is not destruction for spectacle; it is destruction as strategy, as architecture, as prayer. The plaster dust settles, and where there was obstacle, there is now aperture. I have known few digital pleasures more sincere. The Panzerkleins arrive, inevitable as death, and the granularity acquires new weight. Your rifleman, so diligent, now faces armour that mocks ballistics. Your demolitions expert, previously a liability, becomes prophet. The mission transforms; you adapt or you perish. It is not grace. It is *pressure*, and pressure, properly endured, yields character. The AI, it is true, deliberates with monastic leisure. The voice acting offends historical sensibilities. The engine, venerable and demanding, taxes modern machines with the entitlement of pensioned nobility. These are not virtues. They are *conditions*. Yet the tactical skeleton remains sound. The destruction remains liberating. The campaign, for all its eccentricities, coheres. One hundred hours evaporate, and the regret is remarkably dilute. Thus *Silent Storm* is not the masterpiece it might have been. It is, however, a masterpiece of what it is: granular, destructive, patient, punishing. It asks much and returns interest. I recommend it, not despite its flaws, but through them. The walls fall. The mission continues. The Will, as ever, endures.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну типо норм, но сам толком не поиграл
be prepared to loose your favorite companions to IEDs.
Este es un juego que de inicio me costó un poco dominar; no soy alguien que juega o bueno, jugaba muy seguido a este tipo de entregas (estrategia por turnos), pero es que al terminar este juegazo me interese mucho más en este género. "Silent Storm" y su expansión "Sentinels" son dos juegos que valen mucho la pena. Lo único malo es que al tener ya sus años, no sé que tan bien vayan en sistemas modernos, aún así lo seguiré recomendando siempre.
Good old days vibe
Great older turn based WW II game.
Отличная, хотя и старенькая тактическая стратегия.
Simply awesome!
Hra je podle mne jedna z nejlepších taktických her. Systém levlení postav je dobrý a destrukce prostředí je srovnatelná s málokterou hrou. (Střílení na sebe skrz podlahy a stěny si vážně nevybavuji jinde.) Různorodost zbraní je velká. systém balistiky fascinující. Jen jsem měl na konci bug a neobjevil se šéf, tak jsem nemohl dokončit poslední misi.
Players by region
Where this game's players are, estimated from review languages.
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