
Alex Miller, a writer seeking inspiration, rented a remote cabin in the woods. It was supposed to be the perfect retreat: peace, nature, no distractions. But soon he notices strange things - objects move, mysterious notes appear. Someone seems to be sharing his presence without him knowing it.
Modeled estimate, not a reported figure. How we estimate →
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About
Dive into the unsettling world of Silent Stay, a narrative horror game with psychological elements.
You step into the role of Alex Miller, a writer who has rented a remote cabin in the woods to finally finish his book. The cabin seems perfect: far from the city, no neighbors, just you and your thoughts. But after just a few days, strange events begin to accumulate that make you question your sanity.
Experience Alex's Story
You experience the events in the cabin live from Alex's perspective as the strange and increasingly disturbing incidents unfold before your eyes. The story is rich with subtle clues and shocking twists, complemented by mysterious notes, eerie sounds, and other details that Alex discovers in real-time.
Atmospheric Horror
Psychological Tension: A growing sense of unease created by inexplicable events and a dark, oppressive atmosphere.
Mix of Subtle and Intense: Horror elements range from creeping discomfort to sudden shocks, maintaining constant tension.
Your Writing Time Becomes a Nightmare
Interactive Gameplay: Write, explore the cabin and more – until nothing seems normal anymore.
Carefully Crafted Horror: Every event is precisely designed to draw you deeper into the dark narrative.
No Enemies, Only Fear: There's no classic monster chasing you. The threat is subtle, psychological, and omnipresent.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Silent Stay had some interesting ideas, but the pacing completely killed the experience for me. The game constantly makes you walk through dark forests for several minutes just to trigger a few seconds of actual gameplay before sending you all the way back again. Visually and audibly it also feels very inconsistent. Areas are either extremely overexposed or completely dark, and many sounds are difficult to locate properly, which hurts the atmosphere more than it helps. Ironically, the biggest highlight ended up being the voice acting of Klaus (and the man/creature after the credits). The heavy German accent while speaking English gave the game some unintentionally hilarious moments that were honestly more entertaining than the horror itself. --- [b]Step deeper into the darkness — discover more horror gems and nightmares.[/b] 💀 Follow our curator page: [url=https://store.steampowered.com/curator/45809849-Sanctum-of-Horror/]Sanctum of Horror[/url] 🎮 Watch the horrors unfold live on [url=https://twitch.tv/cobargaming]Twitch[/url] 📺 Full playthroughs & reactions on [url=https://youtube.com/@CobarGaming]YouTube[/url]
Silent Stay hat mich wirklich überrascht. Die Atmosphäre war von Anfang an stark und hat es geschafft, dauerhaft Spannung aufzubauen. Besonders die Jumpscares waren gut gesetzt — nicht einfach nur laut und billig, sondern genau im richtigen Moment. Man merkt außerdem, wie viel Mühe und Herzblut in dem Spiel steckt, vor allem wenn man bedenkt, dass es nicht von einem riesigen Studio entwickelt wurde. Dafür ist die Qualität echt beeindruckend. Der einzige größere Kritikpunkt ist die Spielzeit. Gerade weil die Atmosphäre so gut funktioniert hat, hätte ich mir gewünscht, noch etwas länger in die Welt eintauchen zu können. Das Spiel endet gefühlt ein wenig zu früh. Trotzdem definitiv eine positive Erfahrung und ein starkes Horror-Spiel, besonders für ein Indie-Projekt.
i enjoyed the game , not a lot of jumpscares tho but a good story .
Very good game enjoyed it alot :)
Definitely an improvement over the first game. Still has issues, but it’s clear the developer is learning and improving.
This was a good game
Ich weiss nicht was ich dazu sagen soll die demo war so vielversprechend aber leider nein . Es war keine richtige story die jumpcares naja man hätte mehr draus machen können ich glaub das beste war noch das abschlusslied und wenn man es nicht zu Ende gehört hätte hätte man das Ende von dem Spiel nicht gesehen,hab son bissen das Gefühl das man mehr Werbung für das Lied machen wollte.sorry aber das war wirklich nichts
미친 테무산 공겜
WTF WAS THAT ENDING
[h1] 屎 [/h1]
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