
Become a vampire slayer and eliminate powerful sleeping monsters — an endeavor undertaken by only the bravest souls. In this jumpscare game with elements of horror and puzzle, you must destroy a clan of ancient vampires by carefully disarming their coffins’ defenses with the help of your guide.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was afraid of playing horror games in VR, but I bought it because it was Halloween. I didn’t regret it. It wasn’t scary at all and it was fun. I recommend it to everyone! When I played this game, I shed tears. Bats flew over and spiders crawled over. I kept screaming in the livestream. The sound effects were so real LOL!
honestly no idea why this game is only 70% positive, I'd expect it to be at least 90% other than the fact that it's very short. the concept of "disarm vampire coffins that kill you if you mess up" is phenomenal and the fine motor skills and stress of it translate well to VR. it could be frustrating if you have shaky hands, but it never felt unfair to me and was a couple hours of great fun.
[h3]26/10/2024[/h3] Getting [u]Fatal error[/u] on launch using Valve Index with very good computer specs, never happened for any other VR game I own. I posted about it on the forums but also leaving this review for visibility. Will edit if the devs give any kind of feedback about this issue. [h3]21/05/2024[/h3] It's been 6 months now and despite trying to help and engage with the developer I haven't had an answer since last year. More details : https://steamcommunity.com/app/2923260/discussions/0/4700161192391982305/
Played first 3 puzzles. Not too sophisticated, but overall fun. The main point is atmosphere and presence. Jump-scares mildly made me anxious. Just enough to keep tension and want not to fumble. Looking forward to complete this game. A good VR experience in my opinion.
There is a caveat to this, not recommended, if you don't suffer from a tremor or other form of physical limitation, then GET THIS GAME! It's incredibly charming and just the consistent Schell Games charm. However, if you are like me (I suffer with a mild tremor) This game is really not accessible. I've played many vr games and even with my tremor, most are still very playable (I have 100%ed all of the IEYTD games) but this is so brutal with even the mildest hand shake, you will die. I was going to just say "oh I can't 100% it" but I don't even know if I will be able to beat the main story at this rate. I don't know how viable it is to add some kind of difficulty barrier where I could let the game be more forgiving but at this point, even with my mild tremor, this nears unplayable at times
I recommend this for the sale price. It's fun, but it's also frustrating. You have to do a lot of things very slowly, which can get tedious. There's a part where you have to draw lines in the air fast, and I found it pretty difficult, but I got the hang of it later. There's a book that talks to you way too much, and I wanted to skip its dialogue. Here's my gameplay: https://youtu.be/4xxT9oVd1E0
So this is one of only a handful of games that I ended up uninstalling rather than finishing which pains me because I love Schell games and believe they are one of the top performers in the VR space. This game itself has a lot more effort and spirit put into it so its not like a cash grab. Plus I think this might be a problem localized to Steam Index which is the VR set I'm using. I went back and forth on whether not I should give this a negative review and ultimately it was the final level that sealed its fate. The game has a seriously issue when it comes to stabbing the heart. Multiple times I found my stake hitting a part of the body I did not aim at which resulted in an immediate game over. And considering this is the very last thing you have to do and failing it results in you having to redo the ENTIRE puzzle over you can understand why this quickly becomes frustrating. The last two levels in particular are brutal because of how long they are and the fact I have to hit THREE hearts perfectly. After trying for over an hour to complete the last level I gave up. It's a weird oversight since the game is actually pretty forgiving with all of the other challenges. Everything else normally allows you a second or third chance to complete the task before causing you to fail the level. And it's so punishing on later levels that I can't believe this is the intended game experience. My recommendation is to add some kind of laser pointer to the stakes to make it more clear where the user is thrusting their stake or just put this part of the game on rails. Like in future games have a gun to line up at the vampire instead of forcing players to make very precise movements that most VR systems still can't make.
very good concept, nice vibe, but had some issues that make it frustrating after a few vampires. You need to start turning keys slowly, BUT VR has issues with turning like that, so you die. You'll need to cut wires without touching them, but the clippers have MASSIVE colliders that that keep bumping wires even when you are no where near them. Just feels cheap and intended to be frustrating. Now I know this sounds like a "skill issue" but I mean, just look at the chiveo percentages, it speaks for itself.
Mixed reception Without going into much detail, it's better in concept than execution. I had wanted thus game for awhile, cause it looked fun, but random things will cause you to fail, like not having a complete deathgrip on the controller, or moving your pliars hit box too close to the wires (which visually you'll be in the clear). Also if your controllers lose tracking for a split second, it's a little forgiving but not overly so, so randomly it's a kick in the nuts Also, the scares are about as scary as in the trailer (ie; cartoonishly scary, like a particualrly intense episode of Scooby Doo). It's fun but it's as if they got a large enough test group to complete the game that they didn't care about it's shortcomings, which can be frustrating, but not in a skill-based way. The game is short and after you kinda get used to it's intended and unintended challenges it's straight forward. Not bad if it's on sale, but the game itself is built upon the concept that you'll f#cß up and have to restart the entire level, so you kinda gotta be a perfectionist.
Version strictement identique à la version autonome sur quest. Un upgrade graphique aurait été apprécié. Autrement c'est un bon jeu.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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