
Silent Nights - A short horror game with realistic graphics, touching storyline and scary moments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tres bon petit jeu surtout pour le prix !!!! On a passe un bon moment sur Twitch en le faisant !!!! Pas un jeu qui fait forcement très peur mais qui installe une bonne ambiance au fur et a mesure que l'on avance. Seul regret la fin mais je n'en dis pas plus
da sa
Cheap, its alr, JustTomcuk games are pretty cool. I'd just complain on why does it have 9 gb. The game is not that big, don't pretend it is.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
谁能告诉我怎么进入房子
Nice to see JustTomcuck game where is the main menu because all don`t have. Jump scares didn't work for me except one little bit so not scary in my opinion but atmosphere is very good and level design/details and graphics. Story is very very poor in my opinion but i still like this game atmosphere and also this got couple of funny little references to horror movies and one valve made game reference too so need to give 6/10 on this. enjoyable good short game.
Игра норм на один вечер. Непонятно зачем были финты с тотемом, яблоками, строителями. У меня была концовка, в которой я нашла бабушку. Хеппи энд. Но почему-то я этому не особо обрадовалась, так как смысла и объяснения ситуации мне не хватило. 3/10 Спасибо!
Wasn't for me. BUT.....If you're easily scared. Then this game is for you. One frustrating part such as.. Eat food. I wandered around the kitchen for 10mins trying to figure out how to eat. Clicking on everything. Even turned on a walkthrough and the person did the exact same thing I did. So what was the point? The character is so slow. There was flashes of "okay this could be cool" then it's gone. I don't know..... 5/10
Очень душевная и грустная игра,скримаки есть причем жуткие,история это реально грустно....11/10
Silent Nights is a short but carefully constructed psychological horror experience that places atmosphere and emotional storytelling at the center of its design. Developed and published by JustTomcuk, the game presents itself as a quiet, reflective journey rather than a traditional horror title driven by constant threats or complex mechanics. From the opening moments, it establishes a somber tone rooted in personal memory and grief, inviting the player to step into an intimate space where unease grows slowly and deliberately. You play as Thomas, returning to his grandmother’s countryside home after learning about her lingering loneliness following the death of her husband. This simple narrative setup gives the game an immediately relatable emotional anchor. The house and its surroundings feel lived-in and heavy with memory, and the act of walking through familiar spaces becomes a way of reconnecting with the past. Storytelling is largely environmental, conveyed through objects, notes, and the quiet observations of the protagonist, which encourages players to move slowly and absorb the details rather than rush toward an endpoint. Visually, Silent Nights makes strong use of realistic lighting and environmental detail to reinforce its mood. Interiors are dimly lit and subtly cluttered, evoking both comfort and discomfort in equal measure. Ordinary household spaces take on a slightly unsettling quality once the context shifts, and the surrounding countryside feels isolated and still, amplifying the sense of solitude. The realism of the visuals helps ground the experience, making the later unsettling moments feel more intrusive because they interrupt what initially appears to be a believable, peaceful setting. Sound design plays a crucial role in shaping the game’s tension. Ambient noises, distant creaks, footsteps, and environmental sounds are used sparingly but effectively, often filling the silence just enough to keep the player on edge. Music is minimal, allowing quiet moments to linger and giving weight to even the smallest audio cues. When jump scares or sudden changes occur, they are impactful precisely because the game resists overusing them, relying instead on pacing and anticipation to create fear. The horror in Silent Nights is subtle and psychological rather than overtly aggressive. Much of the tension comes from the player’s growing sense that something is off, even when nothing immediately threatening is visible. Supernatural elements are introduced gradually, blending with the emotional narrative rather than overwhelming it from the start. While these elements add variety and intensity toward the latter half of the game, they also slightly shift the tone away from the grounded realism established earlier, which may feel jarring to some players who preferred the quieter, more personal focus. Mechanically, the game is very simple, functioning primarily as a walking simulator with light interaction. There are no complex puzzles or fail states, and progression is largely linear. This simplicity works in the game’s favor, keeping attention on atmosphere and story rather than gameplay challenges. However, the limited interactivity and short runtime mean that Silent Nights can feel slight, especially for players looking for deeper systems or replayability. Its length makes it easy to finish in a single sitting, which suits the narrative but also leaves little room for expansion or exploration beyond the main path. There are minor rough edges that remind players of the game’s indie origins. Occasional technical quirks, such as brief visual glitches or pacing issues with text prompts, can momentarily break immersion. These issues are not severe, but they stand out more in such a tightly focused experience where atmosphere is everything. Still, they do little to undermine the overall emotional impact the game aims to deliver. In the end, Silent Nights succeeds as a compact, atmospheric horror story that prioritizes mood and emotion over spectacle. It is best experienced slowly, with attention paid to its environments and subtle narrative cues. While its brevity and simplicity may limit its appeal for some, it offers a thoughtful and intimate take on horror that lingers longer than its runtime might suggest. For players who appreciate short, story-driven horror experiences built on tension, memory, and quiet dread, Silent Nights delivers a focused and memorable journey. Rating: 6/10
10/10
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Players by region
Where this game's players are, estimated from review languages.
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