
Inspired by SCP-261, you play as a homeless girl struggling to survive in a distorted city using a vending machine that should not exist. Every coin dispenses impossible food that defies biology and logic, and every meal reshapes your fate. How long can you survive before you stop being human?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 23 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Interdimensional Vending Machine is a surreal survival game where you play as a strange homeless girl trying to endure a distorted city that has forgotten how to be normal. One night, you discover a vending machine that should not exist. Inserting coins causes it to dispense food and drinks that sometimes defy biology, logic, and even reality itself.
Some items are harmless. Others are grotesque or unnatural. Every purchase is a gamble, and every item affects your hunger, your body, and the world around you.
Interdimensional Vending Machine offers a simple but unsettling loop of begging, feeding, and discovery.
The vending machine is the center of your survival. It hums and glitches as if it does not belong in this world, accepting only coins and dispensing unpredictable food and drinks. Some items appear normal, while others are disturbing or unnatural. You never know what will come out.
Hunger and thirst are constant dangers in a city with no safety. Every food and drink you receive can help you or harm you, forcing you to think carefully before consuming anything. Eating is no longer just a necessity, but a risky choice where curiosity and survival collide.
What you eat slowly changes what you become. Certain foods cause strange evolutionary shifts that feel both necessary and unsettling. Each change reflects your choices and pushes you further from anything familiar or human.
Sit on the cold pavement and watch people pass by. Some will ignore you. Some will leave a coin. Some will whisper strange things or shout words of disgust. Every encounter feels uncertain, and every coin you earn is another chance to survive.
Wander through streets, hidden corners, and strange locations filled with quiet danger. New anomalies appear as you progress, and the environment grows more unstable. The city reacts to what you do and what you become.
You will meet other wanderers drawn to the vending machine’s creations. Give them food and see how they respond. Some will thank you. Some will suffer. Their fate depends on your choices.
Your actions leave marks on the world. Streets grow unfamiliar. Encounters change. New anomalies emerge. The city slowly reshapes itself around your journey, becoming a reflection of what you are turning into.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really wanted to like this game. and originally i did! i was excited for the full release. which is where the disappointement came in. theres a handful of npcs and animals, but all the npcs do is give you a new location to visit if you give them food. the animals do nothing. even if you pump them full of food and they transform, it just does absolutely nothing. theres so little locations and only 3 of them really matter. 90% of forms are basically useless, 10% allow you to "beg better and longer" and sadly that is the entire game. you have basically seen the entire game within 3 minutes of playing, which is just very disappointing. if you need a guide: throw in small amounts (below 10 coins) gather a ton of apple seeds, eat them all, get transformed into "a beautiful angel" which people give way more money. the dev put a lot of work into the different food, its describtions and asters first time reactions to food, but i feel like there went way too much into that and barely anything in "the gameplay loop" thats meant to keep you going. if there ever comes a 2nd game i will definitely give it a look as i feel like the dev has a good concept here that can be build upon
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 93 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Intermediential Vending Machine is a surreal horror game where you play a homeless girl trying to earn enough money to buy food from a strange vending machine that can produce seemingly anything. While there’s some amazing artwork, I struggle to actually call this a game since a majority of it is just spent waiting. There’s no real way to win or lose and no objective outside of discovering the different foods and transformations. The food is dispensed from the vending machine at random and while it’s interesting at first you’ll quickly start seeing the same few things over and over again. The worst part of the game is earning money. You literally just sit on the same screen begging waiting to earn money. I’d frequently just leave the game running while in another room because there’s else to do. Even with a ton of money it gets challenging to unlock most transformations because they only have a couple foods to unlock them, meanwhile there’s some that have dozens of options. All fifty liquids only contribute to one transformation but both the Angel and Devil ones only have five foods each. There’s really no horror because the creepy characters don’t do anything other than ask you for food, no gameplay other than clicking between the streets and vending machine, and the game doesn’t build to anything. You see everything it has to offer after about 30 minutes so unless you really like the artwork there’s really no other reason to play.
add porn here
Unfinished game sold as 1.0, an idle Grind simulator that pretends it is a completed title. Worse than the previous games, where at least you spent less time doing nothing.
It feels... Incomplete. What's here already is very good but once you see every location, that's pretty much it. Feeding half the NPCs don't do anything, really. Some give you coins, most just take your food, so why give it to them? Things start looping pretty fast, and there's no indicator how much you need to eat to transform. I spent a good hour eating food, checking the evolution meter, begging for coin, converting that coin, rolling the vending machine again, eating 1-2 more foods of the right type, and then back to begging. And some of these evolutions take a WHILE. Most of the time feels like an idle clicker. I did enjoy exploring, and that's where my enjoyment stopped. I spent a long time really trying to enjoy it, but I couldn't. It's repetitive and unpolished at this time. I'm not saying it's BAD, it's okay for what it is, but I'll be waiting for an update. I don't think this one should've been released just yet.
Context: I'm a completionist, so I've done A LOT to scour through this game and see the easter eggs and how to collect, which is why I put so much hours into the game. I've also been there for seeing this game develop and become what it is now. While I think the game has an interesting premise and neat story/concept, the entire thing just feels too incomplete for me to recommend to someone. Without spoilers, my main issue with this game is there's not really a clear path toward endings and cutscenes. I'm not sure if it's a glitch or intentional, but it's weird that after completing the game I only received about half of all the cutscenes without ANY indicator why. It wasn't until after my THIRD playthrough that I received 2 of the ones I missed, yet I did nothing to change my playthrough. And I mean NOTHING, [spoiler] unless it's a specific number in the vending machine that triggers the cutscenes, but that would be verrry annoying if that were the case. [/spoiler] As a result, I feel like little to NO questions are answered at the end of the game, yet so many is asked at the beginning. I would like to see this game updated to polish some of these issues I have, but overall, it's just too grindy with with little pay-off to recommend.
honestly, based on my brief experience of less than two hours , the game is nice ,the story is enjoyable , though i didnt focus much on it ,and the graphics are beautiful .however, the price is a bit high. i bought it because i was excited, as we dont see many games like this on steam, and i also respect that the game was made using the godot engine.................... i enjoyed it, i recommend it., it has a good discount
The game on itself is good. But there are a few defects and a bit of lack in contents. Those beings, more trade and system to sell items that you get from the machine. You cannot make other creatures or people transform to see the consequence in the enviroment, just yourself. The story is very direct and easy to complete. Lack of interaction with the things that comes from the machine besides eating. There could be more interactions, choices with npcs and even using that machine with the interactions. This game could have a lot of potential. Oh yeah... after some point of the story, the npc doesn't undo their hunger transformation visualy after a certain point of the story. The visual style is good and references are amazing. Pretty good short experience, although a bit limite.
한글화 했습니다 곧 업로드할께요! 기괴+수집요소 좋아하시는분들하기에 좋습니다! 제가 아직 많이 못 본거 일 수도 있는데 딱히 스토리라고 할 만한게 없어서 아 이런게임이 있다 혹은 수집요소할꺼 많다! 둘 중 하나로 나누어 질 꺼 같네요 조건도 엄청 많고 자판기도 영어로 입력해야 되는 부분이 있는데 이것도 파일 뜯어서 확인했습니다 한글화랑 같이 올리겠습니다 가성비도 새로운 느낌의 공포게임을 한다고하면 나쁘지 않은거같습니다 단점은 자판기 돈넣는거 너무 힘듭니다..............
The game is fun in the first few hours, when you're still figuring stuff out, and then you start noticing all the flaws and artificial content. This game only exists to make you grind, doesn't explain any of its mechanics, doesn't give you any QOL features, has NPC's that are only used once for unlocking a new area and then never again even though you can give them food, has unfinished features (what does feeding animals even do besides change the appearance), as well as features that don't make sense (literally why would you use cloning tree) At the end of the day I have to ask myself what the purpose of this "game" is. You can't lose, and you can't win either because there isn't even a win condition. There is no story besides tiny bits of dialogue from the NPC's that hint at a lore, but never really comes into play again. What this is, is a png-unlock simulator. You pay 8€ to get a bunch of png's locked behind a repetitive grindwall- and it doesn't even feel worth it or encouraging in any way. Once you've seen a transformation, there is no reason to ever go for it again. At least the Anomalous Coffee Machine game had nsfw cg's, but this game doesn't even have that (unless you count somewhat generic horror character designs and disgusting looking food as nsfw, but that's not the kind of nsfw I'm talking about anyway)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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