
The local speakeasy has been closed down for quite some time due to an undisclosed incident involving the local mob. You've been given the job of finding your way inside, locating, and destroying any and all incriminating evidence that you can get your hands on before it can be used against you.
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The local speakeasy has been closed down for quite some time due to an undisclosed incident involving the local mob. You've been given the job of finding your way inside, locating, and destroying any and all incriminating evidence that you can get your hands on before it can be used against you.
Silas is a ten foot tall automaton built to entertain guests at the speakeasy and deal with anyone who causes any trouble, and despite the state of the speakeasy, Silas never was shut down. Make your way through the halls while he patrols, listening for footsteps and watching for lights that aren't supposed to be there. Your flashlight is your only way to see in the dark and keep your sanity intact, but every second you have your light on, you risk drawing in unwanted attention.
Silas' Speakeasy is a first person survival horror game set in a 1920s speakeasy. To survive, you'll need to master the tools at your disposal and understand the threats around you.
Lights: Your flashlight is your only way to see in the dark and keep your sanity intact, but every second it's on, you risk being spotted.
Sounds: Silas can hear you. Running, knocking over objects, or making noise will alert him to your location. Sometimes the safest move is to do nothing.
Hide: Safe rooms and hiding spots offer temporary refuge, but they won't protect you forever. Learn the layout, find keys, and stay out of sight.
The Living Threat: Silas patrols the speakeasy with his own deliberate behavior. He reacts to light, sound, and will chase you through the halls if he detects you nearby. He cannot be fought, only avoided.
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Languages: English**languages with full audio support
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.