
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.5Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
too concerned with the janky movement and ammo shortages to appreciate anything the story has to tell
Большую часть игры я не понимал, что тут вообще происходит. После прохождения я не понимал, что тут вообще происходит. После изучения я не понимал, что тут вообще происходит. Большую часть игры я не понимал, что тут вообще происходит. После прохождения я не понимал, что тут вообще происходит. После изучения я не понимал, что тут вообще происходит... И так, цикл за циклом я не понял, что тут вообще происходит. Но понял, что задумка, атмосфера, звуковое сопровождение и геймплей тут пиковые. Сюжет, после того, как я наконец-то понял, мне зашел, очень годно все продумано, отсылки на лавкрафта, философия.. Меня это все так завораживало... Игру я точно рекомендую. P.S.: кохлибри
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 16K | 85% | $29.99 | |
| $14.2M | 126.4K | 83% | $7.99 | |
| $14.2M | 153.9K | 84% | $6.99 | |
| $14.2M | 55.8K | 99% | $14.99 | |
| $14.3M | 21.4K | 84% | $39.99 | |
| $14.2M | 86.3K | 71% | $10.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.1K | 12 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty solid game, but i don't think that 3 hour unskippable lesbian sex scene was necessary
I don't get it.
No entendi mucho aunque me leyera cada papel que encontraba; pero muy bueno el juego, es un Silent Hill + Evangelión.
Hidden Gem
OH MY GOD IT'S EVANGELION ALL OVER AGAIN (except that like, the Evangelion fandom has an idea of what it was about at this point) Also love the soundtrack. 10/10
"想起来了.. 全想起来了.. 我不是生存难度游龙、能征善战的工程兵;不是走位神乎其神的潜行暗杀大师;不是6格背包物资囤积规划专家;不是最强大脑解谜达人;不是纸条日记海报档案管理员;也不是末日异世界丧尸屠夫; [b]我是彭罗斯计划的仿形体助手, 亚瑞安妮的搭档和爱人, 是和她定下誓言 ,想要守护她到最后的: LSTR-512 灵鹊啊啊啊啊啊!! [/b] 非常致郁.. 非常意难平.. 再无话说,请速动手. =============================================================== [h3]说点有帮助的吧[/h3] 游戏性方面不友好的点很多, [b]但本作的顶级叙事和表现力完全值得你去克服一下.[/b] 以下是我个人总结的可以提高体验的避坑点(基于生存难度,应该也兼容其他难度): 1.绝大多数怪理论上都可以不打 [strike]要么潜行要么亡命冲锋.[/strike] 除了某些关键路口(需要频繁来回)的长手怪(好像是北椋), 如此可以节省非常多的子弹, 代价可能就是要频繁回档. 或者有些怪物超级多的路口(尤其是只经过一次的关口)用掉血的方式强行冲过去, 这比全部杀光消耗的资源要少得多. [spoiler]我在生存难度一周目用此法打到最终boss时资源已经大量溢出. [/spoiler] 2.铝热燃烧棒可以[b]直接捅刺[/b]当电击棒用, 能瞬间制服怪物, 但距离没有电击棒远, 速度也慢一点可能需要走位勾引一下或者打先手. 优先焚烧存档点周围的小怪, 其余地方除非你感觉重复走的次数非常多再用.(前两个燃烧棒固定留给打boss刷新的小怪可大幅降低难度) 而信号弹可以当成更安全的远程燃烧棒. 3.电击棒建议专门用来对付带盾的皂裙单位, 可以节省超多弹药(盾能挡子弹), 而信号枪则建议专门拿来解决长手的北椋("鼻子"超长的那位), 而榴弹则需要与信号枪组合才能使用 [strike](没错,手枪榴弹发射器) [/strike], 某些怪物非常集中的地方再用吧. (其实也没几处) 4.所有枪械都建议尽可能蓄满再开枪, 威力大增, 甚至左轮有一枪秒小怪的可能(生存难度). 而霰弹枪和步枪是可以穿透怪物的, 尤其霰弹枪打群怪非常省弹药. 记得关键时刻拿来用. 而步枪则可以偶尔拿来对付站成一排的未被惊动的怪(可以准心蓄满慢慢瞄准远处的,然后用镭射对准近处的,达成一石二鸟) 5.固定从地板里爬出来的怪(鹦鹉?)会在切换场景后瞬间钻回地板(其他怪物则需要短暂等待才会归位), 所以基本上都可以快速通过无视她们, 从而节省大量弹药. 6.随着时间推移或者主角死亡会在地图上会随机刷新物资, 物资的刷新位置也是随机的, 且刷新的物资不随回档而消失, 所以有时存好档以后可以来一个大胆探路大胆送死的阶段, 既能熟悉地图和怪物、物资分布, 还能囤积额外物资(因为刷新位置随机所以可能你需要偶尔回头转转才能找到它们) 7.如果你想全成就, 建议一周目不要选最高难度和强制6个格子(包括模块), 除非你抗压极强有信心把这个牢坐满 [spoiler]比如我[/spoiler].那么在二周目打真结局时(真结局只能二周目做)选择这个极限难度组合可以免打最终boss直接通关. 压力大减. 另: 游戏时间在大号 [spoiler]这号是我乌克兰大表弟的[/spoiler]
A visually stunning game with a few flaws, but I'd still recommend. I really like the games overall theme. The pixel art and the anime-inspired characters look great, the android setting is interesting, and the story kept me playing till the end. The soundtrack also awesome. The biggest issue is how repetitive parts of the game become, along with puzzles that sometimes don't feel like puzzles at all. It starts feeling more like a key hunt than solving puzzles. Another annoyance is the amount of backtracking. The limited inventory combined with the huge number of items means you'll be making frequent trips to the storage box. The combat is serviceable, but nothing special. It's also possible to get trapped by enemies, leaving you with no option other than killing or dying. And I really dislike that enemies deal contact damage when they already have dedicated attack animations. Finally, I'm not a fan of the built-in film grain and CRT effects. I would preferred the option to disable them so I could use something like ReShade instead. Unfortunately, because the effects are baked into the menus and UI, I cannot turn them off. Despite all of that, I still had a good time with the game. Its atmosphere, visuals, and setting carried the experience enough that the frustrating parts never completely outweighed what made it enjoyable. I also read that there are multiple endings and I managed to get the "true" ending.
An absolute masterpiece of a game, the art direction, the ambience, the soundtrack, the story... Definitely amongst my favourite survival horror games, up there with Silent Hill 2. 1000% recommended and I can't recommend it enough.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.