
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 22.75/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
beautiful
I enjoyed it to a point, but it gets a bit onerous with the puzzles. And there's a section with no map, that just felt like an added layer of challenge that didn't feel necessary. But it looks great, and the story - although abstract - was pretty cool.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i made a promise i'd do anything, etc premiere survival horror paired with a fantastic surreal and fragmented storytelling that, even by the end, i couldn't really fully grasp
แต่ฉันรู้ ฉันรู้ เหมือนฉันหายหน้าไปนาน อาจดูเหมือนฉัน ฉันละทิ้ง สัญญาที่บอกไป แต่เห็นไหม เห็นฉันไหม ว่าฉันคือคนเดิม กลับมาแล้ว และไม่เคยจะเปลี่ยนไป สัญญาต้องเป็นสัญญา... สัญญาว่ามาต้องมา เมื่อใดที่ใครให้คำสัญญา ต้องรักษาดีดี ด้วยหัวใจ I kept our promise, nothing to worry, love. [spoiler] May you rest peacefully among the stars. [/spoiler]
muy chido,saque el final que queria osiosi
Good.
I really loved the game. it really reminded me of when I played re1, great visuals, amazing music. 10/10, I highly recommend it for others to play. just be prepared to be confused and not understand what to do next, lol.
robots
An amazing game, best thing I've played in a while. The more I like a game, the more I have to say about it. This game takes so many of my favorite things, as well as a bunch of artistic inspirations I have yet to familiarize myself with, and wears them on its sleeve. I played the original Resident Evil games before this, and doing so was probably the best decision I could have made. So much of the gameplay choices evoke previous survival horror tropes, and as someone who has recently dived headfirst into the genre, this game's strengths outweigh even its own inspirations. Aesthetically this automatically became one of my favorite games. Evangelion and Ghost in the Shell seem to be the two biggest inspirations, but I also love how the series took itself in an even darker direction (somehow) with its fascist authoritarian setting. The way the game theatrically relays its story is so evocative of Evangelion and I love that. I was also a huge fan of the way the story tells its story in a completely non-linear way, in a way that ACTUALLY MAKES SENSE if you're paying attention to the subtext!!! I also love the lovecraftian influences (none of which I have read- I'm sorry for larping) of which I have enough passing familiarity to appreciate. It's actually surprising I haven't seen something combine the aesthetics of those two yet, because they fit together so naturally. The art direction of this game is beautiful. The pixel art is gorgeous and the way the screen moves based on in-game stimuli is a nice touch. The sound design is also beautiful, both in its music and sound effects. I loved using the radio for puzzles. Unfortunately the one aspect this game disappointed me was its combat gameplay. The lock-on is finnicky and unreliable, and I often died to enemies walking up to me and killing me because the aim would lock on to the wrong enemy. I played on the hardest difficulty to 100% this game, and even though its encouraged to avoid enemies when you can, I often found myself avoiding enemies just because I didn't trust the game to let me get rid of them. The bosses were also a mixed bag, with the first one being the worst example of my main complaint to date, while the second one was just a health sponge I killed with little effort. Ironically the final boss made up for it, being the most fun I had with the combat system the whole game. Overall not a deal breaking experience for me, but it's worth mentioning. This game is a MUST play for anyone into the same sci-fi tropes as me, and I will forever hold a special place for it in my heart. Also, the yuri was amazing. I need more wlw queer media injected directly into my veins STAT
So, this is a kind of game you come back to in 6 months after finishing it the first time and still shake remembering your first experience, whether the shaking is from fear or anticipation, that honestly varies from consumer to consumer, but for me especially it's a healthy mixture of the two. It's an amazing game that is truly unforgettable for me, a few reasons. One being the art, the art alone is stunningly beautiful. My first playthrough was full of gawking at my screen, I took many screenshots and fell in love with this game. The attention to detail as I was running for my life were truly stunning, I would often find myself intrigued and entrapped by the art of the Gestalts, the propaganda, the Replikas, the reflection in the shards of glass, the shadows beneath the character, the uncanny corpses, and so much more (In other words, spoilers). Now then, for the second I must commend the writing of this beautifully terrifying story. The writing attributed to the deep and scarring story of Signalis carries a different kind of; I wanna say "eldritch" horror, the kind that you can't really describe, but know oh too well? Another specific kind of horror shown all throughout Signalis is palimpsest horror. Palimpsest horror is a horror in which the old is erased but imperfectly. The new reveals parts of the old in a revealing light showing the 'truth' hiding just beneath the surface of the old. An overwriting in which you know something is wrong by how the surroundings look and the atmosphere feels, but you can't strictly place your finger on what is wrong, or irony is used to make the main focal point, or main character in this case completely ignore it. The horror story of Signalis occasionally resurfaces in absent minded thought. The interactions with other Replikas, the few Gestalts you do meet, the atmosphere that this game is steeped in, all apply to the story in new way that I have never seen a horror game do make it that much more beautiful and fleeting to me, I love this game and it will be a frequent play for me. If I'm being honest the terror the main character experiences struck an interesting chord in me and I felt the need to shar my love of this game so that others could bask themselves in the complex story of Signalis. Now for my closing remarks, I'm sorry to have made you read so much, but thank you if you did. I hope this inspired you to play this game as a similar post did for me. Now shall we determine the breaking points of sanity, fathom the monolithic amounts of trauma, and perceive what a fractured mind can omit to survive. Or shall we too fracture before our story ends?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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