
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.5Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perdí más tiempo intentando hacer el puzzle de la caja de la espada que intentando matar a algún enemigo, encima no puedo pedir el reembolso.
хаахаха лесбияночки прикольненька)))))
One of the most beautifully haunting games I've ever experienced and I've thought about it daily since I finished it. It handles the survival horror genre very well and does so with a presentation that pulls you deeper and deeper into the mysterious mess you find yourself in that you likely won't want to stop until you're done like I was. I'm still fascinated with the way Signalis tells its story and the layers to it, and I apologize that I can't specify here because it would spoil the game. The gameplay itself is also terribly satisfying to master once you get a handle on the controls. Cannot wait to see what the people behind this make in the future. Just go play it, but maybe not if you're squeamish and hate horror games. Or maybe play it anyways and be brave. Remember our promise.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sesbian lex
What Signalis does right, it does exceptionally well. The art design, atmosphere, music (especially the main menu), and classic survival horror backtrack gameplay. BUT.... I'm not going to give this game 5 stars simply because its Yuri like a lot of these reviews care about.... the game has some serious flaws. While I said they did an exceptional job at the classic survival horror gameplay.... they get complacent. The first area or 2 are very cool but how many times can we get an area where its "find these 4-6 things with the entire area open?" Im not arguing for handholding, but when you open a large area and give the player complete freedom to tackle the many key objects over and over again... you lose quality level design. There is a reason the best survival horror games would have sections like this (usually one) then the rest was broken up to where you had large areas but one key item was needed at a time that then further unlocked more map to be less daunting. It just loses its appeal when you get to a new area over and over and the entire 4-5 floor area is mostly open and treated like a fallout 3 open world. There is a lack of quality control and the pacing of the story can really suffer. Onthat topic... I really enjoy, close to love the story... but not from what i experienced but by what i had to research after. I got the main premise in my run but the finer details are harder to get due to vagueness that would make silent hill blush and the previously mentioned bad pacing where you only get a bref cutscene after every full area is done. Due to the open element of each area the devs aren't feeding the story to you at a decent pace, they have to wait until you get all key items since they have no idea what area you will tackle first. I hate to say it, but unlike a Resident Evil, Cronos, Evil Within etc.... I didnt care about the plot and struggled early on about what was actually going on for too long. Some vagueness is nice but not to the point where I'm questioning if the snow planet was in the future, the past etc (i obviously found this out later). example: Silent Hill is vague and teases the real plot through vague dialogue and notes throughout the game but at least you have a goal, even if its a fake one, directly in your face. Its a shame since i really liked the story but I only got the feeling of story fulfillment after the credits already rolled due to my own research. My only other real complaint besides the spamming of too open horror searching gameplay was the combat. Its not great. Some enemies can attack you the instant you enter an area. In the second or third area I would enter a hallway where no one was previously pulled and be hit before it even loaded because some guys just walk right past the door and u can get unlucky. That doesnt feel like great game design and may be an affect of the more open "beat this how you want" game structure. Tie in with awful aiming and enemy spam in certain rooms and in boss fights... you get gameplay that doesnt feel rewarding. All that being said the 4 stars given should be obvious. This was made with a lot of passion and they nailed the art design they were going for. I just wish it was handled with more expertly crafted horror gameplay care but its very good for how small this dev team was.
absolutely beautifully done game. not only is the story incredible (albeit you won't really be able to fully understand what is going on by just playing due to how the game presents everything), but the gameplay is actually extremely fun too. the enemy and area design is perfectly formatted to encourage avoiding combat, but it is still perfectly reasonable to fight everything. the puzzles the game has are actually pretty good and well though out too, even if their design is fundamentally rather simple. 10/10 game, the few gripes I have about the game are either negligible, or can be solved by just being better at puzzles than I am.
[This review intentionally left blank.]
thank you hero
one of the best narratives ive experienced
Personally not a fan of horror games but SIGNALIS is pretty good. I liked the puzzles the most since I actually had to turn my brain on for once. Story is a bit cryptic but it still manages to make sense in the end.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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