
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 21.57/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1502 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
mid but whatever
Greatness
This is a masterclass in world building and lore. It takes a surprisingly fresh direction in a pretty well-established sci-fi trope. It's got the type of magic where you'll spend your nights dwelling on the what ifs and the implications long after you've already finished the game. A specific game mechanic [spoiler] inventory limit [/spoiler] was a bit frustrating, but it's a nit in an otherwise overwhelmingly amazing experience. Super thought provoking game. An experience unlike any other. Masterpiece. Don't know how else I can glaze this. You have to play it. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
바하보다는 사힐에 더 가까운 게임
Juegazo Buen Survival horror muy original
wow doomed yuri, and gameplay, and art, and a nonsensical story. 10/10 would recommend.
amazing
this game is really awesome
Não entendi nada... 10/10
[h1]第一部分:游戏测评(题材、玩法与视觉)[/h1] [h2]1. 题材魅力与好球区重叠[/h2] 百合、女主人设、赛博朋克仿生人、克苏鲁神话——每一个标签都精准踩在我的好球区。因为恐怖题材搁置了四个月,但开机后便彻底沉迷,连续三四个晚上直接通关,美术与世界观极其震撼。 [h2]2. 游戏机制与生存恐怖玩法[/h2] [list] [*][b]硬核资源管理:[/b]弹药与回复品精细有限。“屯屯鼠”玩法在此极具成就感——小手枪清杂鱼,霰弹枪打大怪,精打细算省下大批子弹的心理满足感极高。 [*][b]高契合度解谜:[/b]解谜与地图探索高度绑定。关卡极其严密,仔细搜刮、解构信息后,思路基本上能与制作人的脑回路完全对上,探索完地图谜题也就水到渠成。 [*][b]惊艳的多周目融合:[/b]初次地底尽头,灵雀强开减压阀断臂死机退回主菜单。重新点击“开始游戏”后灵雀眼神重亮、在同一船舱苏醒。随后探索路线变异、场景嵌套共舞回忆,这种将梦境循环与多周目结合的关卡巧思极具震撼力。 [/list] [h2]3. 核心主题与独立组文化交融[/h2] 红蓝黑硬朗简约的视觉底色下,是共产集体主义高压生活中自由叛逆的少女,与觉醒独立意志的仿生人之间的深空绝恋。这完美诠释了克苏鲁神话中宇宙冷漠虚无、人类极度渺小的本质。 幕后创作者其实是德国双人组rose-engine。他们用硬朗线条致敬日本90年代二次元(EVA/攻壳),在骨架上又融入冷战欧洲(如东德)的冰冷工业感与审查体制,锻造出独特的冷冽浪漫。 ──────────────────────────────────────────────────────────────────────── [h1]第二部分:深度剧情解析[/h1] [quote][b]⚠️ 严重剧透警告:[/b]针对碎片化、意识流叙叙事进行深度拆解。[/quote] [h2]1. 世界观体制与阿丽亚娜·杨的生平公共识[/h2] [list] [*][b]政治铁幕:[/b]大帝国(女皇以生物共振开国)与欧亚联合(革命军推翻女皇)在海洋星“维内塔”陷入轨道炮拉锯战。阿丽亚娜成长的“红色阵线(Rotfront)”是联合统治下配给制、严厉审查艺术的冰冻殖民星。 [*][b]童年与觉醒:[/b]阿丽亚娜年幼在孤寂无线电站翻阅禁书《黄衣之王》,为主流观点公认的外神力量唤醒其潜藏的“生物共振”现实扭曲天赋埋下伏笔。城市公社期间遭遇霸凌,在同学伊索尔德(伊莎)与艾丽卡·伊藤姐妹的独立书店避难。兼职时洗出老照片,对长相相似的联合军人阿丽娜·徐心生向往。 [*][b]仿生人宿命与深空相爱:[/b]仿生人(Replika)是扫描人类人格原型复制的血肉工具。主角灵雀(LSTR)的原型是照片中维内塔战死的老兵莉莉丝·伊藤(伊藤姐妹的长辈),生前深爱战友阿丽娜·徐。航行中灵雀与阿丽亚娜看战争片时原型记忆觉醒,不可避免地爱上了杨,结为深空情侣。 [*][b]迫降与誓言:[/b]飞船超期破千天资源枯竭且严重核泄漏,迫降在黑色巨石林立的神秘荒原(“虚”空间,内有古代石门)。杨在辐射中流血濒死,两人缔结了“由灵雀亲手帮其解脱”的残酷誓言。 [*][b]最后的抉择:[/b]灵雀因辐射能源耗尽先行在飞船内停机断电。杨没有听从总部服毒了断的建议,为了等待与执念选择走进维生休眠舱苟活,在漫长无法死去的辐射折磨中释放生物共振,拉开梦境循环。 [/list] [h2]2. 冷原星S23采矿设施的真实性与诱发事件[/h2] S23设施在物理上真实存在,内有苍鹰日志及真实的《人类员工档案:阿丽娜·徐(退役军人转业)》。与之相对,同样在设施内混乱寻找亲人的伊莎在基地无任何工号职位,大概率是杨的生物共振效应扭曲现实制造出来的记忆投影。 [b]灾难逻辑:[/b]飞船迫降荒原的石门与S23地底挖掘出的古代石门异空间相连。最高统治者指挥官游隼例行勘探进入石门,直接受到了杨强大生物共振信号的直接影响。游隼并不是灵雀的代行者,而是阿丽亚娜生物共振的放大器,正是她将共振从门内带到了门外,通过基地心灵网络扩散,引发人类全部血肉突变死亡、仿生人集体发疯怪物化的实体灾难。如今游隼沉睡在办公室,行政官苍鹰在疯狂的循环中保持清醒试图找出解法。 [h2]3. 真实游玩流程与多维时空嵌套猜想[/h2] [b]① 真实游玩流程路径复盘(高精简版)[/b] [list] [*][b]1. 初始下潜:[/b]雪原飞船苏醒,穿过黑石荒原跳入螺旋深坑,在信号站私人小屋翻开《黄衣之王》,意识瞬间跨维投射至真实物理S23设施的女厕所。 [*][b]2. 首次穿梭与断臂:[/b]杀穿S23表层与血肉深层,集齐六块石板开启防卫大门来到地底红门。跨入红门进入标题为“虚”的红色荒漠空间,在坠毁飞船前强开减压阀导致机体受损、断臂死机。 [*][b]3. 唤醒重启与接力:[/b]触发阿丽亚娜呼唤的旁白退回主菜单。重新开始后灵雀被再次唤醒,重回复飞船迫降雪原。爬回舱内在维生舱旁找到前世死去的自己尸体,扒下零件恢复行动。此层杨已化为血肉块,非共振源头。 [*][b]4. 深层侵入与除障:[/b]跳下飞船前端血肉深渊,渡过生死边界“海滩小船”灵薄狱,闯入畸变更深的S23并再次跳下深渊,下潜至“红色阵线”深层公寓记忆,穿过墙孔正面击败充当共振放大器的游隼指挥官。 [*][b]5. 重回现实:[/b]清除伪装,回到红门入口斩杀在此苦苦坚守阻止崩坏的苍鹰,再次跨过红门进入红色荒漠世界,走向最终的结局。 [/list] [b]② 游戏内各类异空间的层级建模[/b] [list] [*][b]空间一:“虚”(Nowhere):[/b]黑石伫立、飞船迫降的荒原。雪原与红砂本质是同一个物理坐标在不同现实塌陷状态下的多维时空嵌套投影。 [*][b]空间二:生死边界:[/b]潮水海岸与小船(画作《死岛》具现),只在灵雀超越生死界限或重构循环时浮现的抽象灵薄狱。 [*][b]空间三:S23采矿设施:[/b]真实物理坐标,顶层宿舍变异,下层矿井血肉铺满,最底层为古代石门遗址。 [*][b]空间四:阿丽亚娜的记忆空间:[/b]信号站、童年小屋、红色阵线公寓。由共振扭曲现实塑造并物理嫁接,越接近杨的本体记忆场景越多,是通往源头的必经之路。 [/list] [b]③ “时空接力赛”嵌套核心猜想[/b] 由于古神红眼注视或杨失控生物共振的强力干涉,荒原上的时空完全碎裂重叠,不同循环节点的飞船全被焊死在石门之上。[b]这些层级以阿丽亚娜·杨的生物共振能力由弱到强、由浅入深进行排列:[/b] [list] [*][b]浅层区域:[/b]飞船状态完好,回忆与现实交织(白雪星球、下船寻找、温馨共舞),共振破坏力最弱。 [*][b]中层区域:[/b]重叠了无数次在循环中失败的残骸,舱门前堆积如山、因各种原因停机废弃的灵雀尸体(包括一周目断臂的自己),是执念流产的墓地。 [*][b]最深层区域:[/b]飞船发生严重核泄漏、资源完全枯竭、流血折磨的残酷现实,外部呈红砂荒漠。这是杨受辐射最接近死亡的时刻,也是共振能力达到顶峰的绝对源头。正因如此,这块区域的外围被最密集的记忆碎片(红色阵线公寓场景)包裹,再往外层则辐射显化为S23矿场的重度血肉畸变区。这里是形而上之最深处,也是我们需要让阿丽亚娜解脱的终点。 [/list] 被困在最深层维生舱的杨求死不能,庞大执念化为高维引力,在时空网里不断呼唤重启灵雀,进行着一场悲壮的[b]“时空接力赛”[/b]。后续醒来的灵雀踩着前世失败自己的零件往前走,每死一次执念越深、机体越强。直到最终杀穿S23、清除共振放大器游隼与苍鹰,灵雀是以一具充满物理质量、打满前世尸体补丁的终极肉身,强行突破多维嵌套,真真切切地站在了现实中最深层红砂荒漠里的飞船维生舱前。 [h2]4. 终局结局的跨维度物理解法[/h2] 这套嵌套模型完美解决了解谜与全剧最大的物理痛点,并赋予了结局震撼的艺术闭环: [list] [*][b]在【誓言结局】中:[/b]在温柔凄凉的音乐中,站在维生舱前的灵雀拥有完全真实的物理质量,用那双沾满变异怪物血迹、布满伤痕的机械双手,死死扼住了阿丽亚娜·杨的脖子,亲手履行了最初的承诺,给予对方物理安乐死。随着共振源熄灭,时空网络塌陷,灵雀能量耗尽倒在舱边关机,飞船成为她们在物质宇宙共同的坟墓。 [*][b]在【造物结局】中:[/b]通过在多层时空中收集永恒、爱、牺牲的三把秘密钥匙打开保险箱获得百合花。在古神红色巨眼的注视下,无数个在各局轮回中死去的灵雀尸体在时空折叠中化为了神圣仪式的祭坛。阿丽亚娜·杨与灵雀的意识在一场宏大仪式中超越了三维肉身的衰亡与冷酷的物理法则,将两人的灵魂在永恒梦境中相拥拥吻。无论走向物理死亡的解脱,还是走向唯心意识的永恒,她们都用这份跨越时空的爱,完成了对这个虚无宇宙最宏大的叛逆。 [/list]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.1K | 20 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 16K | 85% | $29.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $14.3M | 25.8K | 93% | $29.99 | |
| $14.3M | 23.1K | 89% | $24.99 | |
| $14.1M | 12.5K | 94% | $39.99 | |
| $14.3M | 21.4K | 84% | $39.99 |