
Crash-land on a hostile planet and build automated extraction outposts to survive. Defend your operations, manage power networks, and send resources to orbit to unlock new technologies.
Modeled estimate, not a reported figure. How we estimate →
Media

About
After a catastrophic crash, you find yourself stranded on a remote and hostile planet.
Alone, with limited resources, your mission is clear:
establish operations, extract valuable materials, and prove the planet is worth colonizing.
But you are not alone.
Construct modular habitats and deploy automated machinery to harvest the planet’s resources.
Design and expand your own extraction networks:
Drill → Process → Store → Uplink
Everything you build depends on power. Manage your energy grid carefully by connecting machines through a flexible cable system.
Convert raw materials into valuable assets and transmit them to orbit using your Storage Uplink.
Each successful transfer earns you credits, allowing you to unlock new technologies and expand your operations.
But every transmission comes at a cost.
Resource transfers attract hostile entities.
Defend your outposts using automated turrets and direct combat while your systems complete the uplink process.
The more you send, the greater the threat.
Discover new resource deposits across the planet, each with unique risks and rewards.
Establish forward outposts, optimize your production lines, and push deeper into dangerous territory.
Re-establish communication with orbit and transform from a stranded survivor into a planetary operator.
Expand, automate, defend — and take control of the planet.
• Modular base building with free placement inside habitats
• Automated resource extraction and processing systems
• Dynamic defense events triggered by orbital transfers
• Power network management using cables and energy sources
• Exploration-driven progression across multiple resource zones
• Tech tree progression unlocked through orbital deliveries
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Not recommended. At its current price, this game doesn't offer enough content or depth to justify the cost. The playable area is very limited, resource gathering quickly becomes repetitive, and the enemies provide almost no challenge. The game shows some potential, but it needs substantially more content, balancing, and polish before it's ready for a full release. I'll check back in six months and revise this review if development remains active and meaningful improvements are made. For now, I'd suggest waiting before purchasing.
As of right now, I can't recommend this game. The tutorial is extremely barebones and it seems very repetitive so far. In addition, after putting about a half hour in, I got locked out because the monsters had destroyed my construction beacon AND the cables, and I need the cables connected to make cables.
This game has potential but needs lots of work. You get stuck on progression(water purification) and cannot continue. Maybe after a patch or two things will improve.
I do recommend Signalfall BUT I will say it is still VERY Early Access. There are bugs, severe frame drops, and systems/mechanics that need overhauling. With that said, I quite enjoyed it. You start out with almost nothing and work your way up. There is a "tutorial" or maybe a better term is quests without rewards so don't go crazy making things ahead of time. Be aware that after you make the shock stick thing, you will be attacked. Hit them before they destroy your newly built stuff. If they do destroy it, you may have to start over (you wont be able to craft a new cable if they wipe out your power source which is needed to make said cable). The little monster guys don't do damage to you (as of writing this on 6/1/26), so smack em at least once to get their attention on you and not your core items. Overall it's fun. I will be checking back in a few months to see how it's progressing! Have fun gamers!
Definitely not ready for prime time. Menus work badly. Interface is klunky. I would wait a bit until this thing is baked a bit more.
Wasn't expecting much, but this turned out to be a really enjoyable survival game.
Love the art style of this game. The visuals have a clean, colorful look that makes exploring the world really enjoyable. Combined with the survival and automation mechanics, it's easy to lose track of time while playing. Looking forward to seeing more content added in the future.
ЗАДУМКА ХОРОШАЯ . КАЧЕСТВО ИГРЫ ПЛОХАЯ.
Wow, this game is so addicted
Gostei bastante do jogo. O estilo gráfico é muito agradável e a mistura de exploração, sobrevivência e automação funciona muito bem. Vale a pena para quem gosta do género.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Your Friend's Mom | $4.4K | 260 | 73% | $0.49 |
| The Sweetest Ring | $4.4K | 57 | 81% | $4.99 |
| SherloCAT Holmes Nonogram | $4.4K | 57 | 86% | $4.99 |
| Razerwire:Nanowars | $4.4K | 110 | 86% | $1.99 |
| Alice - Behind the Mirror | $4.4K | 156 | 84% | $1.99 |
| Rescue Elves | $4.4K | 132 | 64% | $1.99 |
Related
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |
| Palworld | $279.6M | 451.1K | 94% | $29.99 |
| The Forest | $254.8M | 678.7K | 96% | $19.99 |
| BeamNG.drive | $236.7M | 406K | 97% | $24.99 |
| Raft | $144M | 376K | 93% | $19.99 |
| Path of Exile 2 | $100.2M | 223.2K | 75% | $29.99 |