
A tactical third-person extraction shooter where prisoners are sent into a fog-covered apocalypse to disable deadly signals. Complete randomized missions, survive against mutants, and extract before time runs out—or lose everything.
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About
Signal Scavenger is a tactical third-person extraction shooter set in a fog-covered, post-apocalyptic world where humanity no longer exists—only remnants of a controlling organization and the prisoners it sends to die.
You are one of them.
Deployed into hostile regions filled with mutated threats and unstable signal zones, your mission is simple: clear, disable, survive, and extract. Every successful operation brings you closer to freedom. Every failure resets your progress.
The surface is consumed by dense fog, broken infrastructure, and unknown signals spreading across abandoned zones. These signals must be located and disabled before they trigger catastrophic consequences.
You are not sent to survive.
You are sent because you are expendable.

Equip your unlocked gear and choose your loadout
Deploy into a contaminated region
Explore, scan, and complete randomized objectives
Manage limited time before forced extraction
Escape with what you’ve earned… or lose everything
Each run is a high-risk, high-reward operation.
Every deployment is different, with randomized tasks such as:
Clearing hostile-infested zones
Disabling signal sources
Restoring power systems
Eliminating high-threat targets
Retrieving critical, limited-time assets
Time is always against you. Stay too long, and you won’t make it out.

Approach each mission how you want:
Stealth: Avoid detection, move carefully, and outmaneuver enemies
Loud: Engage directly with weapons and force
But be warned:
Mutants react to sound and movement
Detection systems can trigger large-scale enemy alerts
Once things go loud… survival becomes much harder.
Survive and extract to improve your chances:
Upgrade gear for efficiency and survivability
Optimize loadouts for different mission types
Become faster, deadlier, and more tactical with each run
Failure means losing progress—adapt or repeat.
Slot-based inventory system with limited capacity
Make real-time decisions on what to carry and what to leave behind
Extract with valuable resources to fuel your progression
Every slot matters.
Scan & Clear System – Locate hidden threats before they find you
Dynamic Signal Zones – Core objective that shapes each run
Randomized Missions – No two deployments are the same
Hidden Dangers – Not all threats are visible
Each run is a fresh attempt
Death resets your current progress
Adapt your strategy with every deployment
Fog-heavy environments
Tactical, slow-paced survival gameplay
Ambient horror sound design
Constant tension between exploration and escape

Third-person tactical shooter gameplay
Stealth and loud combat approaches
Randomized missions and replayability
Extraction-based progression system
Gear upgrades and loadout customization
Slot-based inventory management
Casual difficulty option for accessibility ( WIP )
Signal Scavenger is currently in active development and will be released in Early Access.
This initial version represents the core gameplay experience, with ongoing improvements and additional content planned throughout development.
A detailed roadmap will be shared, outlining upcoming features, systems, and updates as development progresses. Player feedback will play a key role in shaping the future of the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Arabic, Spanish - Spain, Simplified Chinese, Turkish*languages with full audio support
Reviews
Absolute indie jank... To begin with, optimization is 100% non-existent. I was getting around 30-35 fps in 4k resolution with an RTX 4080 and that's with the main graphic setting on LOW. There's not much at all in the graphic settings except for low to high. The graphics are also not very good. You also cannot remap the controls nor manually save. And you must exit back to the main menu while playing if you want to change any of the very few settings. Gameplay also looks and feels incredibly janky with zombies clipping through terrain and doors, the camera spinning to where you can see behind objects and buildings where you should not be able to, strange flickering around light poles, and getting stuck on the terrain and not being able to pass in between buildings. The jump animation is also highly ridiculous with your character abruptly bunny hopping. Camera movement is also not smooth, the inventory is beyond plain looking and boring, shooting guns is highly inaccurate and feels weak, and you also cannot pause the game and can get killed trying to do so. Overall, this is a mess of a game in my opinion and needs a ton of work. Hopefully, the developer can address all the issues and bring this game out of early access eventually. However, I believe there are just too many issues currently that will discourage many players.
good start
A great first game from the studio! it's fun, smooth, and you can clearly see the passion and effort behind it. I'm looking forward to seeing how it improves with future updates. best of luck to the developers!
Desktop mouse compatibility only so far, shame. How did this game make it this far to not be compatible with controller. Should advise the consumer.
it a good start for this studio fun game fun fight fun location keep going $_$
I see a huge potential in this game. great start for a new studio and first game. few things that i have comments on is that there's no clear objective menu or clear instruction. another thing is the movement and the jumping is laggy. interacting with the generators and any button is kind of laggy also. i know i'm being picky here for an early access game but i also approached it with high expectation even for an early access game. looking forward to see more from this game and also from this studio. good luck
i love it its nice open world with a lot to learn and it's a straight up banger if your thinking about it buy it
it a good start for this studio
玩了20分钟,啥都没找到,一路上2个无人机一直嘟嘟嘟嘟嘟嘟嘟嘟嘟嘟嘟嘟嘟嘟嘟嘟嘟嘟嘟
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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