
An active skill-based siege defense game. Prepare your aim and quickly assess the coming onslaught. Survive a large-scale assault on your home as you build outward to strengthen your arsenal. Engage epic hordes. Encircle powerful upgrade runes. Enhance your weapons. Siege the day.
Modeled estimate, not a reported figure. How we estimate →
About
Survive an onslaught of enemies as you protect your citadel with an arcane arsenal. Build outward to encompass powerful runespires to modulate your weaponry. Kill powerful rune goblins and survive the battle to gain precious runes and upgrade your power. Epic hordes assault your base, wield the power of the runestones to push them back.
Siegecaster is an active skill-based siege defense game that requires players to strategically build their bases to gain powerful upgrades and fend off epic hordes.
Each level has multiple base locations, allowing players to choose their own strategy to complete the fight. Plan your buildout carefully, as the onslaught from enemies never stops.
Encircle mighty runespires to increase the power of your turrets with upgradeable runes. Choose your rune inventory wisely based on your unique playstyle.
The horde is oppressive and unyielding. To have a fighting chance, you will need to power up your arsenal.
Death is almost certain. For those who can survive, more powerful enemies and new biomes await.
Key Features:
Hordes of Enemies: A variety of enemies abound. Use the right weapon for the job. Face intimidating forces and attempt to overcome the onslaught.
Modular Rune Upgrades: Each rune can be inserted into any weapon in any combination. Granting a variety of upgrades to the Siegecaster’s arsenal.
Build and Encircle Mechanics: Be tactical and build out based on wall piece designs.
Progressive Rune Collection: Earn, upgrade, and enhance your inventory of runes between missions, leveling up your power.
Unique Levels: Each level has multiple starting locations and occurs across several fantastical biomes within the Siegecaseter universe.
Summon Wizard Abilities: Cast various wizard abilities and customize them with the right spell for you.
Great with controller: The game has been designed with full controller support.
Original Soundtrack: Composed by nervous_testpilot (Frozen Synapse, Fights in Tight Spaces, The Banished Vault) the battle comes to life.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked the game. It took me 14 hours to make it through clearing all the levels and waves. I think the developer should add markings on runes which told us which turrets benefit from them. It's hard to tell if the extra projectile rune I'm looking at work only on archers vs ballista vs cannons. Maybe it can be used for all three? I focused only on archers. I didn't do anything with the luck runes, but made sure to keep enough of the rest to constantly upgrade them when available. On every map, I made sure to get to all of the other citadels and grabbed all the archer nodes. Towards wave 25-30ish, I usually had enough archers to constantly hold down my mouse without a pause in arrows. I would start picking up the ballista nodes as well and I would build a few just to cleanup the big enemies. Towards the later levels, I would build up 3-4 walls around my main citadel just so I wasn't constantly having to repair it before the timer ran out. This is probably what the developer wanted us to do. The tetris tiles make a lot more sense when I'm trying to fit the perfect wall in the hole. I also only stuck with the frost wizard. Some enemies are "invisible" but if you throw his ability at them, they can easily be spotted and destroyed. When buying a game, I want to get at least 1 hour of unique fun for every dollar it costs to buy. 14 hours for $8.99. Would recommend.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It appears to be a tower defense game where you build walls to encircle powerup runes and to build areas to place your turrets. It's quite tough and I'm still a noob at it but I'm getting used to it now. Looks like it has quite a big campaign based on the world map. I enjoyed it!
Próbowałem grać w to coś, ale więcej jest męczarni i frustracji niż przyjemności. Nawet jakby było to za darmo, ciężko mi byłoby to docenić. Fabuła: Jesteśmy magiem który próbuje obronić swoją wieżę, przed hordami przeciwników. Stoimy wieżą pośrodku nieruchomo, budujemy wieże łucznicze, balisty i działa. Założenia mechaniczne: Nasza wieża tkwi nieruchomo, nie przesuwamy więc mapy. Wieżyczki które budujemy, nie strzelają automatycznie, tylko my targetujemy przeciwników, czy raczej obszar w który może pójdą i strzelamy. Czemu tak? Bo każdy z pocisków przez nas wystrzelonych ma czas lotu. I tak łucznicy trafią dokładnie w tylko to miejsce w które zostali wycelowani, balista trafi pierwszy cel na drodze ale zada spore obrażenia, lub działo strzeli po paraboli, dość wolno ale zrobi splash damage i zostawi może jakiś efekt. Brzmi fajnie, jednak tylko na papierze. W praktyce, zalew wrogów jest tak wielki, że nie ma za bardzo czasu przymierzenia i strzelenia z właściwej wieży (różne odporności wrogów), ponadto o ile przy budowaniu mapka jest przybliżona centralnie i wszystko widać, o tyle w czasie bitwy całość jest oddalona x2 czy nawet x4 krotnie, że przeciwnicy nie dość że pikselowi, to wielkości łebka od szpilki :/ Co do budowania, to QoL zostało zmięte, podeptane i wyrzucone za okno. By mieć miejsce na budowanie, czy przejmowanie specjalnych miejsc, które dadzą nam runy wzmacniające wieżyczki, musimy okalać teren murem i tu uwaga! Murem który nie ciągniemy linią, ale co kliknięcie dostajemy losowy klocek z tetrisa, który musimy sobie przymierzyć by zrobić mur. Każdy klocek muru kosztuje, a na początku kasa jest bardzo cenna, wiec nie możemy spamować jak leci tylko kliknąć, przestawić te mikrostkopijne pixele, może nawet obrócić klocek, tak jak w tetrisie i postawić. Dodam jeszcze do tego, że w trakcie budowania, gra nie stoi w miejscu. Jest niby "aktywna pauza", ale nie pauzuje ona gry, tylko ją zwalnia. Przeciwnicy nadal na nas idą, czy atakują zasięgowo, niszcząc nasze mury. Nie wiem, na prawdę nie wiem, po co dodawać tak durnie działający pomysł w szybkiej grze typu tower defence. Bo szybka ona jest na pewno. Nie ma tu wyboru stopnia trudności, fale dzieją się jedna po drugiej, aktywowane samoistnie, na dodatek jest ich aż 40 co daje naprawdę sporo męczenia się z walką. Na dodatek każde podejście, nie licząc różnego rozstawienia mapki czy koloru terenu, w gameplayu jest TAKIE SAME. Niby jest to Rogue-like, bo zdobyte runy, ulepszają nam wieżyczki, ale nie jest to jakiś wielki game changer, który by ułatwiał czy uprzyjemniał rozrywkę. W dodatku można je tylko raz ulepszyć, bo do wyższej rangi, dopiero po 6tym poziomie... nie dotrwałem tak daleko, pomimo 4 godzin gry. WERDYKT: Założenie jest ciekawe, ale bez poprawek o których wspomniałem, gra jest nie warta uwagi, ani pieniędzy.
I am not a big gamer and haven't played many since the arcade era. Siegecaster came across my newsfeed, and I decided to try it because it reminded me of something back then. Plus, truth be told .... an $8.99 price seemed really reasonable. So, I tried my hand. There is decidingly a learning curve, especially for a newbie such as myself, but I got so caught up in making it through the first tutorial level. I was determined! I loved I could set up for easy level to start; that was helpful. I was so mesmerized with building my turrets, acquiring runes,slaying a variety of creatures from Orcs to Dragons while toggling back and forth between battle mode and build mode when I had to fix destroyed walls. Man, I hated that encroaching red line but each time I played I lasted longer before "dying." And, as my husband will attest, I SCREAMED when I finally made it through the tutorial level. I have arrived! Watch out for those pesky bat-like creatures, however, they are fast and annoying. I have two young nephews always asking if I have games. I know they'll have fun because I am having a blast. P.S. The orchestration is beautiful, just so sweeping.
There's a lot of potential for this game. In the beginning of a match it's quite enjoyable, but monster health and damage quickly outpaces your own meaning you're going to be spending half of your remaining time fixing the paper thin walls. Walls that get more expensive every time you build one for some reason, and that you are unable to control the shape of. The tutorial is done over several text boxes rather than in-game so I had to read it a couple times to retain everything. Runes don't feel like they do anything. As far as I can tell citadels are unexplained as to what their purpose is. Enemy numbers feel good at first, but spike very rapidly. I'm returning the game for now, but will be keeping an eye on its progress.
Siegecaster ist ein aktives, skill-basiertes Sieg-Bau-Verteidigungsspiel: Du schützt deinen Turm gegen Horden von Orks, Drachen und dunkler Magie, errichtest Waffen und Mauern wie bei Tetris, sammelst Runen und setzt magische Fähigkeiten ein. Die Mischung aus Tower-Defense, Basenbau und direkter Aktion verlangt schnelle Entscheidungen und präzises Zielen – kein passives Zuschauen, sondern Mitten im Geschehen. Stärken Einzigartige Mauermodi: Mauerteile erscheinen in zufälliger Form (Tetris-artig), was Strategie und Adaption erfordert. Manuelles Angreifen: Keine automatischen Türme – du zielst und schießt selbst, was taktische Tiefe und Geschick fordert. Runen-System: Umschlossene Runenstatuen (Runespires) buffen deine Waffen – riskant, aber lohnend. Aktives, intensives Gameplay: Tempo und Druck bleiben hoch, aber cleveres Design ermöglicht auch taktische Luftpausen in der Bauphase. Atmosphäre & Gestaltungsliebe: Chaotisch-farbige Fantasy-Welt, handgemacht und mit Herz entworfen. Schwächen Hohe Lernkurve: Einstieg kann schnell überwältigen; Tutorial bleibt knapp und erfordert Trial & Error. Technische Macken: Vereinzelt Abstürze oder kleine Bugs - kein kritisches Hindernis, aber störend. Siegecaster ist ein kreativer Mix aus Action-Strategie und Tower-Defense, der aktive Teilnahme, präzises Timing und Improvisation belohnt. Ideal für Spieler, die Herausforderungen mit direkter Kontrolle und visuellem Stil suchen. Nicht perfekt, aber definitiv eigenständig – ein Titel „worth trying“ für alle, die etwas anderes wollen. Video: https://youtu.be/evr9V2gDQXs
On the surface it looked fun but unfortunately its broken and devs have given up...
Игра необычная для Tower defense и не всё понятно сразу, но видно, что сделана старательно и в общем получилось интересно.
Someone finally made a new rampart-style game!!!
It's a very fun game. I thought the last level was impossible, but then read a guide on here to figure it out One bug that I noticed is that some enemies would be invisible, which is fairly minor.
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