
RPG group looking for hero to save Mirrormore realm. Benefits of the job include reasonable work hours, your own towel and a moderate chance of resurrection in the event of your untimely demise. Sign up in this totally awesome indie adventure made with retro-love & free-range pixels.
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Languages: English, German
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[h1]Fantasy tabletop roleplaying meets point-and-click adventure and mostly makes saving throws.[/h1] [i]Siebenstreich’s Nerdventure[/i] first piqued my interest as a point-and-click game framed around a fantasy tabletop roleplaying game. Did it succeed in bringing the magic of tabletop RPGs to the niche point-and-click genre? I, at least, was not disappointed. Although the game is not without flaws, it is a fun romp full of laughs, and in some ways, it even exceeded my expectations with some delightful surprises. [h1]Game Universe[/h1] The game begins with the player arriving late to a tabletop roleplaying session. The Game Master (GM) tells the player there is no time to make a character and gives the player the role of a tailor, Taylor Vaughan. Henry, the other tabletop RPG party member, will play the character of Trudie, a vegan carnivorous plant. From this fun tabletop framing, the player jumps into the world of Mirrormore and goes on an adventure with an unexpected environmental sustainability message. As a fan of fairytale retellings, I was pleased when I recognized “The Brave Little Tailor” as the backbone of the narrative arc. The world is built up with many humorous nods to various shows and games, such as [i]Monkey Island[/i], [i]Dungeons and Dragons[/i], and [i]Final Fantasy[/i], with Easter egg references to real-world figures like Bob Ross and Sylvester Stallone. It is obvious a lot of passion went into making this game and its world come alive with fun. I was laughing throughout, and I enjoyed my time in Mirrormore. https://steamcommunity.com/sharedfiles/filedetails/?id=2672603279 [h1]Gameplay and Mechanics[/h1] The tabletop adventure frames the point-and-click gameplay in a fun way. Trudie, as the second member of the player’s party, provides a naturally included hint system, and since Henry has made Trudie skilled in crafting, her character is usually (but not always) how the player will combine inventory items. Sadly, the tabletop changes made to the player’s attributes (e.g., +1 strength, -1 courage) throughout the game are cosmetic and do not meaningfully impact the story. The puzzles are fun and punny, but [i]Siebenstreich’s Nerdventure[/i] seems to be another recent point-and-click game that has unfortunately prioritized the controller experience over mouse-and-keyboard. The lack of hover or hotspot feature was challenging; most of the time where I got stuck was not finding the exact perfect place to click to activate an object, even when I suspected the object was there. In the mouse-and-keyboard PC version of the game, there wasn’t a way to close the inventory, which also made it tricky to pick up objects that were in that area of the screen. I did encounter bugs a few times while playing (e.g., inventory objects disappearing), but the bugs were usually resolved by reloading. https://steamcommunity.com/sharedfiles/filedetails/?id=2672603786 Despite a strong throughline for the majority of the game, it does lose steam at the end, with the final ‘puzzle’ being a trivia show. I ended up not being clear about the resolution of some earlier plot points. This doesn’t bother me too much though as it is very in keeping with the fact that tabletop RPGs can sometimes go in random directions as influenced by the players making unexpected choices that derail the Dungeon Master’s plan. [h1]Art Style and Graphics[/h1] There is nothing particularly novel about the hand-drawn art and animations other than not being the typical aesthetic found in tabletop fantasy artwork. In fact, there are some aspects that are a bit odd, such as the main character’s mustache. In other words, the art style and graphics are satisfactory, but I doubt the game will be praised for its visuals. [h1]Sound and Music[/h1] Within the game universe, the music for [i]Siebenstreich’s Nerdventure[/i] is chosen by the GM to fit the story, and in a funny oops moment, the GM even accidentally starts playing the wrong track at one point. There is technically voice acting, but in what I find a puzzling decision, the developers have opted for nonsensical speech (think a cross between [i]The Sims[/i] and the adults in [i]Peanuts[/i]). Similar to the art style and graphics, the sound and music are interesting but not particularly noteworthy. [h1]Extras[/h1] [i]Siebenstreich’s Nerdventure[/i] has 15 possible Steam achievements, with some that are missable. It appears as though some achievements may not be possible within the same playthrough, which will make 100% achievements a challenge since the game does not have multiple save slots. Also, as of the time of review some achievements may not be unlocking correctly. For example, I unlocked the achievement for successfully finishing the game in 42 minutes or less during my first playthrough of 3 hours, but I am unsure how that was calculated if it’s not using real time. [h1]Verdict[/h1] [i]Siebenstreich’s Nerdventure[/i] is $14.99 USD at the time of review and took me about 3 hours for an initial playthrough, so it is perhaps a little expensive to buy at full price considering its rough edges. However, for an effort from a team of two, it is full of laughs and overall very solid, even if not perfectly polished. I certainly hope to see future efforts from the developers and am excited to see where they go from here. [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
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[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Siebenstreich's Nerdventure ~~~~~~~~~~~~~~~~~~~~~~~ Siebenstreich’s Nerdventure is a brand new 2D, indie-adventure, point-and-clicker. Set in a cozy basement, a group of three decided to throw a tabletop RPG party and set up their own world around it until completion. Siebenstreich’s Nerdventure features a super simplistic gameplay system, around a complex story. Gameplay: The game starts off with you being late to the tabletop RPG party. Your friends, Henry and The Game Master, ask why you are late; you have to come up with a good excuse, so choose one wisely. The game starts with you choosing a weird Carnivorous plant character with weird abilities. When it comes to choosing between an Archer, Warrior, or Cleric as a character, you get shut down by The Game Master, who makes you a stupid Tailor as a character because you’re late. A freaking level 4 Tailor, with special skills yet to be discovered. Oh well, no point arguing; you accept this character with his ridiculous-looking thin orange mustache (that totally doesn’t go along with the Tailor's character and his age) ... Moving past that, the game starts off at a snail’s pace with slow short bursts of dialogue and trying to figure out the layout of the game. The game does a decent job of explaining what it is and what to do next but gets overcomplicated at places with hiding puzzle pieces. Siebenstreich’s Nerdventure looks, feels, and plays out like a kid’s game, but the level of difficulty and the tediousness of its overall dialogues and puzzle scheme with annoying repetitive sound effects missed that player base totally. For example, I introduced Siebenstreich’s Nerdventure to my 8-year-old cousin, who left his seat after repeated attempts to find a simple piece of gold. I, on the other hand, found the level of this one stupid, hard-to-locate item amusing, but the sound effects and the same tediousness caught up fast. Puzzles: As mentioned earlier, the gameplay is as simple as finding all the items and either placing them in appropriate places or combining them into something new to solve an issue. Items can be mixed and matched with each other by feeding them to Henry’s character, the carnivorous plant. It’s a good amount of trial and error if you know what to look for. And I must say Siebenstreich’s Nerdventure did a banger of a job mixing, matching, deceiving, and hiding items in plain sight. The items are nicely mixed into the world and with a ton of decoys that look like they can be used, which is fantastic. This whole process would’ve been so much better with a classic point and clicker style gameplay; I mean, without the ridiculous characters. It could have worked for a younger audience, but as mentioned earlier they missed that mark. But for an older audience, it’s totally fine if one’s into that sort of thing. Dialogue: Full of childish puns and jabs at each other. The game did a decent job at the dialogue scenes. But as much as I found them amusing, the poor animations and characters got in the way of my enjoyment, especially some NPCs. Music and sound effects: The background music is nothing to talk about, it’s neither good nor bad, it’s just mahh… So, I decided to turn it off. The sound effects were pretty pointless and annoying; they literally sounded like someone mixed up baby moans with someone making odd noises and a cat whimpering. Thankfully you don’t need sound effects to play this game, so just turn everything off and enjoy the item collection and puzzle-solving aspect of the game. World design: Colorful and bright world spread throughout unique areas in the game, full of all sorts of goodies. Positives: + Decent story + Great visuals, minus the characters + Fun dialogues + Did the point and click genre justice + Controller support + Fun puzzle/problem-solving, without hitting any target demography Negatives: - Poor sound effect choices - Not easy for kids, not hard enough for adults - Poor character design choices - Character gets in the way, should just remove him since it’s a point and click - Character got stuck often, which I didn’t know was even possible in a point and click Games - Character kept moving while I was clicking nearby items - The music kept cutting out A fun point and clicker with a lot of room for progress. The base game is rock-solid, it just needs some polishing. 6/10 Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url=https://www.zeepond.com/reviews][b]READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url][/quote]
Dieses Spiel ist eine tolle Mischung aus RPG und Adventure, zwar ist das Abenteuer nur kurz, ca. 4 Stunden und nicht synchronisiert, aber jede Spielminute wert. Man spielt quasi die Geschichte des Tapferen Schneiderleins nach allerdings sind die Figuren und Dialoge einmalig, ebenso wie deren Umweltbewusstsein und die Gegenstände aus anderen Adventures die immer wieder auftauchen. Wer die RPG Szene bei Harveys neue Augen mochte wird dieses Spiel lieben, absolut empfehlenswert und gerne weiter Spiele dieser Art.
Sehr netter erster Eindruck, Siebenstreich werde ich sicher mit meiner kleinen Verwandtschaft spielen. Spontaner Wunsch: ganz leichte Mouseover-Highlights für interaktive Objekte wären super, in der ersten Szene habe ich ewig gebraucht, um den Teppich zu entdecken.
Sehr schönes Hand gezeichnetes Spiel mit sehr ausgewogenen Rätseln. Es macht Spaß durch die Welt zu gehen und die vielen kleinen Anspielungen an andere Spiele zu finden. Die Rätsel sind sehr ausgewogen auch wenn man sich an die Steuerung via Maus etwas gewöhnen muss, da es anscheinend für den Controller optimiert ist. Via Controller werden die Gegenstände auch hervorgehoben. Würde ich mir für die Maus auch wünschen.
Totally great and cute adventure game. Very lovely draw, lots of wordplay and fair but crisp puzzles.
Cute point and click adventure with tricky and funny puzzles. You’ll take on the role of a tailor, who must solve various quests to save the lovly hand-drawn world of Mirrormore with the help of Trudie, the vegan-flesh-eating plant.
Lustiges Adventure mit Umweltschutzthemen. Rätsel sind durchgängig logisch und trotzdem nicht zu einfach. Top! Tipp: Redet mit der Pflanze und benutzt einen Controller.
This is a great game. One of those games that feel and play like good old "day of the tentacle" or "maniac manson"with a modern touch. I like the crazy story and wierd characters, how the world feels and tons of easter eggs. Its hand drawn and very funny. Not too easy, not too hard.
The RPG framing device was cool, the dialog was fun and overall the game was enjoyable enough but it was rough going, plenty of room for improvement as you can see below. I recommend it only for die hard point and click fans and even then I would suggest getting it on sale given it can be beat in around 3 hours. I left the game idle a fair bit. -Quite a lot of nonsense and trial and error puzzles. - Combining items is done by feeding them to a Venus fly trap (think little shop of horrors) which I'll admit is quite novel but its not very practical and tends to slow things down and just becomes annoying. -The controls are okay but they do things a bit different then other point and clicks; takes a bit of getting used to. - The art style is nice enough but early on the color is all washed out as part of the story so its arguably a bit drab looking. - There is no hot-spot indicator as far as I know. -When the character is walking/running the animation can stutter quite a bit. -If you try to move to fast in different directions the character can get stuck or even disappear. Luckily the game saves on exit so you can just restart your game. -No voice acting, just kind of gibberish sounds. -Very short.
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