
Sidewalk Simulator combines fast-paced shootout combat with a deep tower defense upgrade economy. Build, dodge, unlock, and fight to survive endless waves of 100+ unique enemies. Find balance between movement, power, and defense in each strange world you encounter.
Modeled estimate, not a reported figure. How we estimate →
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About
Skill based combat + Base defense
Tons of upgrades: Weapons, Walls, Turrets, Coin farms, Builders, Turrets, etc.
CO-OP on a single keyboard or controllers
100+ unique enemies
Hours of original music
Build walls, shields, and turrets, or take the fight into your own hands.
The Greediness system allows minimalist builds to be viable, and rewarding.
Unlock advanced items to upgrade your movement, weapons, economy, and base.
Return to previous worlds with new items to destroy unbeaten hoards and bosses.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
this game is so so hard but boy do i love it. satisfying movement, tons of sick unlocks, and a BANGER soundtrack. [b] gd do i love killing nazis. [/b] 10/10 for the price
Twelve out of the thirteen positive reviews are from Sock Puppet accounts with no other Steam games on them, which is pretty lame. I don't know why Steam allows such easy manipulation of its review system. (Edit: They're leaving harassing comments on my profile now, identifying themselves as friends of the developer. This is the definition of sockpuppetting, lol.) Sidewalk Simulator is a lofi tower defense game with a zany meme coat of paint. It has a very minimal pixel/MSPaint vomit-type aesthetic. The UI is among the worst I've ever encountered in a video game. Inaccessible choices like bright pink text on light gray or cyan on dark blue. Icons look nearly identical. Systems aren't explained at all. What is the greediness system? What's a necromancy? Items and upgrades have vague/zany explanations. I think there's a fun experience here (especially for two people) I found myself having fun once I built some turrets and some walls, but it needs to find a balance between proper theming and being too obtuse and inaccessible. A UI refresh and a good intro/tutorial would go a long way. You can still keep the pixel trash aesthetic and have a usable UI, games like Hylics, Hypnospace Outlaw, Post Void do this well. Hopefully your friends don't harass any others leaving constructive criticism.
I owe Sidewalk Simulator my life, it is so addicting and so much fun. I haven't played a game like this in years. Makes me feel like like I am back when life was good. 10/10 game. Play it. Love it. Live it.
Really changed my perspective on sidewalks as a whole
This game hits all the right notes in all the right places. Perfectly balanced gameplay, nostalgic visuals, and a legendary soundtrack. One of the most addicting games I've played in a long time. 10/10.
well it's definitely much cheaper than actually doing shrooms
This game isn't something you merely play, it is something you feeeel. It's an audio/visual journey that pulls you out of this earth and into a new one, challenging your perceptions and forcing you to look at the simplest concepts in entirely new ways. The way the visuals and sound interact produce unmatched neural stimulation. It doesn’t overwhelm you with mechanics or unnecessary fluff. Instead, it strips reality down to its core, letting every detail serve a purpose. It’s a challenge, in a way that may test patience at times, but it makes you think, makes you adapt, and, in some moments, even makes you reflect. t’s rare to find a game that feels this intentional. Every piece fits into a larger puzzle, and by the end, you’re left with more than just the satisfaction of beating it -- you’re left with a sense of understanding, like you’ve experienced something bigger than yourself. If you’re looking for a game that pushes boundaries and speaks to you on a deeper level, this one’s it.
great game
Quick to pick up, fun to try different loadouts, tons of replay value. Looking forward to trying more modes and combinations. Soundtrack also slaps
At first I was just a wet boy that didn't know a sidewalk from the street. Papa taught me and I finally started to dry out and become the best boy papa knew I was meant to be. 11/10, great sound track, controls, and vibes.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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