
Sid Meier's Railroads! marks the return of the watershed title in simulation/strategy gaming that launched the popular "tycoon" genre, and inspired a new generation of games. Sid Meier's Railroads!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doesn't work. Doesn't even start.
This is #20/272 on my steam games backlog. This game has so much charm, honestly I think any railroad obsessive would love it. It's extremely cool how it lets you lay track and it'll automatically generate the terrain and construction around it, that is seriously a marvel for it's time and even now. I don't think I'll play it soon, but maybe one day I'll remember I could try getting really into this one and see how fun it is to try and build a railroad empire.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| $224.5K | 1K | 97% | $5.99 | |
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| $224.6K | 562 | 84% | $19.99 | |
| $224.6K | 266 | 72% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 3.5K | 64% | $19.99 | |
| $1.6M | 1.5K | 73% | $35.99 | |
| $87.4K | 1.3K | 77% | $2.49 | |
| — | 5.2K | 92% | — | |
| $7.3M | 9.9K | 82% | $19.99 | |
| $2M | 5.9K | 90% | $9.99 |