
Enemies are weapons. Style is power. Your only goal, total violence. SICKO SANCTUM 2 is an all new synergistic score-attack FPS made for veterans of the movement-shooter subgenre.
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About

is an innovative score-attack movement-shooter crafted from the design lessons of modern classics such as ULTRAKILL and HYPER DEMON. Featuring a simple player move-set in combination with synergistic enemy design, SICKO SANCTUM 2 represents the cutting-edge of digitized violence.
Powerful special moves can be done through interacting with enemies in specific ways. Sometimes the strongest attacks are not your own.
Stylish play is rewarded with level ups that improve speed and damage. Creative moment to moment strategy is essential to survival.
Get to the core of a mysterious and surreal post-apocalyptic world. What's at the bottom and beyond? Only through violence may answers be found.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Almost mesmerizing how the mechanics come together. The HUD is kinda placeholder-y but I wouldn't say that for the gameplay. Well worth your time.
Jake Stevenson has done it again! For those who aren't familiar,, this is a sequel to his first game SIcko Sanctum on his itch.io page, which was already an addicting wave based shooter. This entry not only builds upon the original's mechanics and visuals, but it blends them together beautifully in a more fast-paced type of gameplay. His growth as a game developer is very evident in this release, and heres to hoping the games that follow get better and better!
This is good, I like this, It's fun learning the controls and how the enemies work. Definitely a game to come back to! If I had to give feedback for improvements if the game were to get an update, it would be: 1. "Projectile Parry" I find really hard to do, felt like I couldn't parry most of if not any of the projectiles. 2. I find the "Slam" to have more risk than reward, not sure what the fix could be for that?. And yeah that's it, overall fun game! Hope this helps <3 Edit: breakcore music would fit this game so well!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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