
Antwerp 1576, Spanish Fury is putting the city to the sword. You intend to stop the atrocities by eliminating the menace. Sicaria is a FREE game made by third year students from Breda University.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a good game! I expect that this is a student project and for that it seems really good! Gotta work more on the game's AI and the SFXs! But it is has a good direction. [6.5/10]
its a cool little student project!
This is a extremelly well done stealth game. Although short, it shows the commitment and the dedication that was put in this game. As a matter of fact, it put some recent studio games to shame. I really recommend it. Best of all, it is free.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the idea and concept and it is a good game. But I am literally stuck and have no way to do what it is asking me to do. There is literally no way to get there. I have spent ages looking for it to no avail. Great idea, but buggy. Sorry guys.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 25.4K | 81% | $19.99 | |
| $3M | 26.7K | 88% | $4.99 | |
| $2.8M | 19.2K | 84% | $5.99 | |
| $1.6M | 3.3K | 54% | $19.99 | |
| $27.9M | 61.5K | 89% | $19.99 | |
| $14.4M | 11.6K | 76% | $49.99 |