
Run! The walls are shrinking! This is about solving puzzles by pushing boxes from collapsing secret room. Accurately plan your steps, avoid deep pits and traps, use polymer and portal wall in the room, and escape from the secret room to avoid being crushed into a puddle of flesh by the walls.
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About

Observe the timing of the wall contractions each turn, precisely plan your steps, avoid falling into traps, make good use of the interactive mechanisms within the levels, push the boxes to open the gates, and escape from the secret chamber before being squeezed into a pulp by the walls!

There are all kinds of interesting traps in the chamber: Signal Pressure Plate, Polymers, Portal Walls, Anchor Crate and Clicker. A variety of challenging level puzzles with rich variations await you to solve!
Welcome to take on the challenge!

You can move freely in the level selection scene. Just collect computing power points through the main challenges to unlock subsequent chapters, but the difficult puzzles in the corners are the real challenges.
Meanwhile, besides solving puzzles, you can also explore virtual exhibits and search for hidden levels in the scene. A large number of Easter eggs are waiting for you to discover them.

300+ levels.
5 themed chapters.
X+ exhibits with black-humor memes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
🔹 EXPECTATIONS: a sokoban game with quirky mechanics. 🔹 REALITY: a lengthy sokoban/pathfinding game with repetitive levels. 🔶 In Shrink rooms (SR) you need to reach the exit before the walls close in too much. It's sokoban because you need to push boxes out of the way, but it's also pathfinding, as you need to do it in a maximum number of moves, too. 🔸 It has a minimal plot, developed between the 5 chapters through comic-style vignettes. The level selection menu is traversable and acts as a level at times, too. It's a sort of museum, with elements you can inspect for (satirical) info and lore of the world. 🔸 The game is fun but it has a problem that I rarely find: it has too much content. At first you solve levels like each presents a new challenge, until you realise that it's just the same trick (solution) with different elements. It's as if devs made extra levels but they didn't pick the most interesting ones, they just chucked them all in. There are a bit over 300 levels in total, grouped by their underlying solutions. What is presented as a group of 3-5 levels, could have been more interesting with 1-3. SR seems to also be self-aware of this. It doesn't have a hint system, but it doesn't ask you to solve all levels to keep going, so I ended up solving 1-3 levels per group. 🔸 The game also suffers from visual glitches when using 'undo', specially when it involves the glue/green goo, that sometimes made solutions easier. Since levels don't usually require long sequences of moves, it's better to use 'reset' instead. 🔸 I find SR presents an interesting concept and the new mechanics presented in each chapter are fun to deal with. It just needs polishing: scrap repetitive levels and squash visual glitches. Knowing that, I recommend it, specially if you'd like a game that lasts a long time. POSITIVES: 🙂+ concept and mechanics 😄+ 😍+ NEGATIVES: 🙁- bugs 😠- reiterative levels 😡- [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
“如果可以选择一个死法,我选择被困死。”——《坍缩谜室》 《坍缩谜室》和常规的推箱子游戏不同,它不是在一个固定的地点内推箱子,而是处于一个会变化的环境内推箱子,因为该游戏的墙壁会在一定时间内以一定的规律向内坍缩。在第一章种,游戏一共就两种箱子,一种是铁箱(角色推不动),另一种是木箱(角色可以推动),游戏需要玩家在一定回合内进入逃生口就算通关。 游戏的难度是循序渐进的增加,每过几小关都会给个“笑脸标志”来提示玩家,比如角色可以当成箱子被墙壁推动,墙壁坍缩顺序是按照顺时针方向坍缩,只要木箱在一起,不管几个都能推动等等。不过有时候出现的不是提示,而是进阶关,有些进阶关难度很高,现阶段实在没有思路的可以跳过。因为第一章需要通关40个小关就可以去第二章(我打到53/40才发现可以去),所以有些普通关和进阶关想不出办法完全可以跳过。 角色被挤死的时候像极了榨西瓜汁一样,且音效带感,每通过一关都会给玩家很强的正反馈,非常适合喜欢推箱子和解谜的玩家游玩。 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
非常有巧思的推箱子游戏,偏线性策略。说是推箱子……其实是箱子推你。机制非常简单,没有繁复的玩法渐进,但是会不断引导玩家更迭策略。玩起来真的非常上头,体验流畅。应该还会继续玩下去。 优点:百看不腻的CRT滤镜,视效质量说不上高但非常统一,观感舒服;少机制多策略的佳作。 缺点:想不出缺点算缺点嘛? [h1] [quote] [table] [tr] [th] 🐱😸[url=https://store.steampowered.com/curator/45217105][b] 不羁猫探索队 [/b][/url] | [url=https://store.steampowered.com/curator/44339075][b] 不羁猫外文站 [/b][/url]😸🐱 [/th] [/tr] [tr] [th] 🧶🧶致力小型独游双语推广,主评叙事/策略类游戏🧶🧶 [/th] [/tr] [tr] [tr] [th] 欢迎开发者和小伙伴们一起交流 无限进步ฅ●ω●ฅ [/th] [/tr] [tr] [th] [url=https://steamcommunity.com/groups/untamecat][b] 联系我们[/b][/url] |[url=https://www.xiaoheihe.cn/app/user/profile/80834327][b] 小黑盒主页[/b][/url] [/th] [/tr]
[quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/35307916/]品游拾光鉴赏组」 [/url] [u][b] 品味欢乐游戏,拾取快乐时光。[/b][/u][/quote] [h1]《坍缩谜室》:多一步都得被挤死的超绝推箱子[/h1] 实话说,我第一次接触《坍缩谜室》,就是在一条游戏玩法演示视频里,不得不说,就像市面上许多独立解谜游戏一样,本作十分天才地利用“推箱子”的模板创作了一套创意性十足的独创玩法。 游戏中设置了若干个场景独特的迷你关卡,关卡中的墙壁会在玩家进行特定的移动次数后收缩,你需要做的就是找到能够在墙壁收缩到挤死玩家或是堵住出口前尽快破解机关打开出口并及时进入。 游戏谜题设计虽然略显困难,但是恰到好处,通过内置的无限制“返回上一步”以及重新开始关卡功能,玩家可以不断试错找到正确答案。因此《坍缩谜室》的确可以称得上是一部绝佳的原创解谜独游。
在推箱子基础上加入了回合制的场景压缩变化 小变化大玩法 真没想到竟能如此巧妙 有趣 变得更加紧张刺激 很有冒险味道 甚至让我不住的联想电影中出现过的压缩密室 很多时候需要利用场景压缩完成解密 极大的利用了其游戏特性 美术风格也很赞 这款游戏真的可以打破传统推箱子的固有印象 好玩 强推 有中文 有成就
[h1][b]给推箱子加点压迫感[/b][/h1] [h1]前言[/h1] 在影视作品和文学作品中,经常会出现墙壁挤压的紧张桥段,那种狭小空间的压迫感和窒息感彷佛能够穿透屏幕和文字,给人留下了很深的印象。 这款《坍缩谜室》便创意的在传统的推箱子基础上,加入了墙壁收缩这一关键要素,使得整体游玩节奏和谜题设计有了全新的表现。 [h1]步步紧逼的墙壁[/h1] 本作采用了经典的关卡制,每一关都是一个全新的谜题,玩家的目标是操作小人利用房间内各个内容,打开大门逃出生天。 和传统推箱子能够轻松尝试的区别在于,本作中角色每行动一定的步数墙壁便会向内挤压,这意味着走位空间不断缩小,玩家必须精确规划每一步路线。 游戏的UI界面很简洁,左下角为行动点,其耗尽后墙壁便会开始移动,玩家也可以直接观察场景中的墙壁,其上的文字和行动点同步,右下角为墙壁指示器,显示着接下来会动的墙壁方位。 需要注意的是,即使同一回合有多个墙壁移动,其依然有顺序区分,具体为上-右-下-左,这个信息很关键,意味着角色可以在即将被夹死前逃生。 [h1]推点不一样的箱子[/h1] 本作的巧妙之处在于墙壁也可以为我所用,有时候就差那么一步,借助其推力便能省下关键的步数。 游戏中有两种箱子:木箱和铁箱,其可以用来触发压力板和填充深坑,木箱可以推动且可以多个一起推,铁箱无法被角色推动,但是可以被墙壁推动。 此外角色也被视作一个可互动的块,利用这个特性,玩家可以操控角色填补缺口,从而间接移动铁箱。 [h1]新机制的加入和对推箱的深挖[/h1] 随着不断推进,游戏会逐渐引入信号反转、聚合物、传送门等机制。 其中信号反转会使原本需要按压的压力板保持闲置状态才能触发,这使得玩家在解谜过程中需要更加仔细的规划箱子。 而聚合物则会将箱子、墙壁、角色等物连接在一起,一个动其他的也会跟着联动,如果施加不同方向的力,还会使聚合的一部分脱落。 [h1]结语[/h1] 整体来说《坍缩谜室》的体验既新奇又烧脑,除了常规关卡还有不少特殊关卡等待玩家挑战,此外本作还对画面进行了细致的打磨,加上齿轮与墙壁特效,玩起来更有感觉,表现非常不错。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
很骚脑,很烧脑 上头很
实在是太烧脑了 脑袋瓜要转不过来了 还会继续深度体验的 全新的推箱子玩法 仿佛回到了小时候刚拿到按键机里打开的一款推箱子游戏 很多场景彩蛋很不错 耳目一新
I'm really enjoying this game... super clever and unique spin on a classic puzzle genre. It's definitely worth picking up. My two main nitpicks would be that it's tough to hold some of these puzzles in your head, so I end up reverse-engineering a lot of them just by fiddling around, which sometimes feels like a non-solve when I solve it. It could also use a Steam Deck update, although I did make and share a controller profile that works nicely.
我长脑子了!
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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