Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +91 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple clicker game about collecting differently colored shrimps
clicking a shrimp for no reason is the best way to spend your sunday night. one thing i wish there was is an online ranked shrimp clicks, because deep in my heart, I know i would dominate the lobby. I gave a 7/10.
Good game
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easy
免费 有中文 有成就 小虾 点击小虾,获得更多小虾。 挑选属于你的小虾。 每 2 小时可领取一次小虾掉落奖励(每天最多 4 次)。 小虾掉落奖励包含:背景颜色、皮肤或粒子特效。 小虾 :)
Shrimp, developed and published by VuVuu, is about as minimalistic as a game can get while still managing to be oddly compelling. At first glance, it barely resembles a “traditional” game at all—there’s no complex story, no elaborate systems, and no layered mechanics to unpack. Instead, it presents a deliberately stripped-down premise: click shrimp, get more shrimp, and keep going . What sounds almost like a joke quickly reveals itself as a pure distillation of idle and clicker design philosophy, leaning entirely on repetition, small rewards, and a strange sense of satisfaction that builds over time. The core gameplay loop is as simple as it gets. You click to generate shrimp, and that’s essentially the foundation upon which everything else is built. There are no complicated tutorials or barriers to entry—players immediately understand what they’re doing and why. This accessibility is one of the game’s greatest strengths, making it easy to pick up for a few seconds or sink into for longer stretches depending on your mood. Over time, the act of clicking becomes less about the action itself and more about watching numbers grow, a hallmark of the clicker genre that Shrimp fully embraces without hesitation. Despite its simplicity, the game introduces a light layer of progression through cosmetic rewards and timed drops. Every couple of hours, players can receive “Shrimp Drops,” which may include skins, background colors, or particle effects . These additions don’t fundamentally change gameplay, but they provide just enough variation to keep players engaged and curious about what they might unlock next. It’s a subtle but effective system that taps into the same psychological loop seen in idle games and loot-based systems—small, unpredictable rewards that encourage players to return regularly. Visually, Shrimp commits fully to its minimalist identity. The interface is clean and uncluttered, with simple 2D elements that prioritize clarity over spectacle. There’s no attempt at realism or immersion in the traditional sense; instead, the presentation feels almost intentionally absurd, reinforcing the game’s playful and low-stakes nature. The charm comes not from visual complexity, but from how confidently it embraces its own simplicity. It knows exactly what it is and doesn’t try to be anything more. However, that same simplicity is also where the game begins to show its limitations. There is very little depth beneath the surface, and players looking for meaningful progression systems or evolving mechanics may find the experience lacking. The gameplay loop does not significantly change over time, and once the novelty wears off, it can start to feel repetitive in a way that even other clicker games attempt to mitigate with additional layers of strategy or automation. Here, the experience remains intentionally barebones, which will either be part of its appeal or its biggest drawback depending on the player. Another interesting aspect of Shrimp is how it leans into passive engagement. The timed drops encourage players to step away and return later, rather than demanding constant attention. This makes it well-suited as a background or secondary game—something you check in on periodically rather than actively play for hours on end. In that sense, it functions almost more like a digital toy or habit-forming loop than a traditional game with a defined progression arc. Ultimately, Shrimp succeeds not by offering depth or variety, but by fully committing to a singular idea and executing it cleanly. It is a game built on repetition, small rewards, and a touch of humor, and it delivers exactly that without unnecessary complication. For players who enjoy idle or clicker-style experiences, it can be surprisingly addictive in short bursts. For others, it may feel too shallow to leave a lasting impression. Rating: 6/10
Shrimp
Главный босс нубов
Классная игра!
Супер обычная тапалка кайф
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.