
Break into the snowboarding event of the year in the hope of scoring a wildcard entry to an exclusive invitational. To prove you’re up to the challenge, master the art of park riding, buttering, rails and massive kickers and earn your place in the world of snowboarding.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.9Kreviews | 95% | — | $4.2M |
| $29.99 | 2.9Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
top
Ist einfach das beste!!!
AAA Game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 8.5K | 91% | $13.99 | |
| $4.2M | 6.6K | 80% | $29.99 | |
| $4.2M | 39.2K | 91% | $6.99 | |
| $4.2M | 4.4K | 96% | $24.99 | |
| $4.2M | 12.7K | 72% | $17.49 | |
| $4.2M | 10.7K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 14.4K | 79% | — | |
| $281.3K | 430 | 77% | $17.99 | |
| $0 | 2.5K | 81% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $34.4M | 41.6K | 88% | $29.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 949ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fire
[i]Shredders[/i] is a try at a more grounded snowboarding game. Edit: Please note this game is very execution heavy. Pulling off something as intended requires precise timing of multiple inputs and a good bit of finger movement. If you don't like the idea of having to do multiple retakes or trying to figure out why a trick didn't come out the way you expected, you will likely not find much value in this game. Rest of the review: Before picking it up, I did some reading and after some gameplay I have to agree with the critics that there's something weirdly slow and floaty about the snowboarder movement when comparing side-by-side to real life rider clips and X-Games footage. The physics are probably fine for the most part. For anyone dissatisfied, there are sliders in the options for changing gravity and jump height. I think the problem is entirely in the animations. Feels like the rider motions are lacking either snap or follow-through or both. Everything could use more nuance. Grinds are particularly unsatisfying to look at—there's never enough feedback when the board hits. There's board flex, which is pretty cool, but the energy stored in the flex doesn't get communicated to the rider in a way that feels natural (it's more like the boarder position is absolute and the snowboard bends like its caught between two immovable objects; noseslides and tailslides are the worst offenders). It looks stiff and uncanny. The story missions (which can be completed at one's own lesiure) serve as the tutorial, and are also how players unlock new slopes and cosmetics. The voice acting is fine given it's done by pro snowboarders, but the writing... don't worry about it. Just mash A. Hangups aside, I enjoy the gameplay. Controls make sense. Much like [i]Session: Skate Sim[/i], [i]Shredders[/i] gets its sauce by giving players unparalleled freedom of skill expression and doing so while trying to capture the real act's deeper romances. If you're a weirdo that likes hunting lines and hitting clips in video games, this is one of the video games for hunting lines and hitting clips. Is it good? I don't know. I've never played a title in the 'snowboarding sim' niche before and I don't snowboard in real life. If you fall into the above bins, you have to possess some certain concoction of neurodivergence to keep coming back to a game like this. Still, I think there's plenty to appreciate about [i]Shredders[/i].
w
mogs skate 4
игра по правде говоря ужасная там снег просто ужас когда катаешься у снега никакой физики
peak
Great game. There are so many things right with this game. It just needs a little polishing. The controls are great and makes it feel semi-realistic when carving. The tricks are great and other little features are great too. The biggest issue I'm having right now is with the performance. I can only play about an hour and a half before the game starts to lag uncontrollably. It plays perfectly fine at first, but progressively gets slow down. Maybe don't load in snow tracks from previous runs or give the option to turn them off or something. Also some of the missions where you have to follow the rider are getting very annoying, to the point of frustration quitting. I understand staying within the course but the rider getting away is getting really annoying. After getting a near perfect run and resetting the last jump only to have the rider get away forcing you to start over. Some of the missions have checkpoints, just use that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.