
Experience the supermarket version of Grand Theft "Shopping Cart"! This is no easy job. You'll need plenty of patience, a sharp mind, and nimble hands to become a qualified shopping cart pusher, otherwise, I guarantee you'll never find all the carts!
Modeled estimate, not a reported figure. How we estimate →
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About
Your mission is to retrieve 50 missing shopping carts and push them all back to their designated parking spots.
This is no easy job. You'll need plenty of patience, a sharp mind, and nimble hands to become a qualified shopping cart pusher, otherwise, I guarantee you'll never find all the carts!
Based on a physics-based simulation, your shopping carts will become uncontrollable due to impacts and inertia.
Explore the entire shopping mall, finding the missing carts in the parking lot, shops, supermarket, and even on the rooftop.
Use surrounding objects to discover hidden information in the environment to solve puzzles.
Find the shopping carts to earn money to unlock items and power-ups.
Prank your customers by knocking them down, stuffing them into your cart, and launching them away.
Defend the shopping mall by grabbing nearby items and knocking down any mischievous customers.
Collect various secrets hidden throughout the mall to uncover different hidden endings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
默认鼠标速度飞快,我设置到0了还是有点快。 开局没有提到要用车顶车归位,我以为手上的车也能归位。 收集海报缺少数量明示。 建议所有操作键位和收集数量在ESC界面里加一份。 建议至少用素材或者AI加一些背景音乐。 增加更多音效,提升撞人音效反馈为立刻生效。 ESC中增加脱离卡死功能。 建议增加已经组合的推车不脱落功能,磁吸效果那样的开关。 建议增加更多视角机位选项,现在可视范围有点奇怪,还容易晕。 建议整活主播来玩。
[h1] 「♥购物车管理员♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] 购物车管理员是一款小体量的推拉购物车的管理员的模拟游戏,相信大家在超市购物的时候都看到员工推着一排购物车放到入口的情景,这款游戏就需要玩家在商场中找到被素质低下的顾客乱丢乱放的购物车,将他们放到购物车的入口那里排好,一共有50辆购物车和一些隐藏任务可以让玩家解锁,游戏整体难度还是比较高的,需要玩家非常有耐心才能成功的将购物车放回原位。 [h2] 「♥游戏内容♥」 [/h2] 游戏基本上没有剧情,玩家一出生就在超市楼上的购物车放置处旁边,左边还有一个老师傅来细心地告诉你购物车可以插入到购物车里,虽然实际上的操作手感有点奇怪,应该也是为了增加难度和锻炼玩家耐心而故意设计的,购物车插入之后并不能很轻松的带动,直线往前走还是比较容易的,但是转向的时候需要玩家非常有耐心的缓慢移动购物车,如果动太快有可能会导致购物车脱轨,还会因为惯性慢慢的滑走,所以一定要有耐心,慢慢的动。 [h2] 「♥涩涩内容♥」 [/h2] 游戏中有购物车和购物车插入的环节,更有连成一排的购物车互相插入的环节。 [h2] 「♥总结♥」 [/h2] 购物车管理员是一款比较锻炼玩家耐心和细致操作的游戏,超市的细节还原的也很不错,素质吊差的顾客到处都是,用购物车狠狠地从他们身上碾过去来发泄一下吧。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Shopping Cart Pusher takes one of the most ordinary and forgettable retail tasks imaginable and somehow transforms it into a chaotic physics-driven experience that is equal parts frustrating, hilarious, and surprisingly engaging. Developed and published by Jack Li, the game revolves around collecting and returning scattered shopping carts throughout a mall environment, but the simplicity of the premise quickly gives way to unpredictable mechanics and comedic disaster. What initially appears to be a low-budget joke game gradually reveals itself as a strangely addictive sandbox built around unstable cart physics, awkward movement, and environmental exploration. It feels intentionally ridiculous from the start, yet there is a genuine level of care behind the design that keeps the experience entertaining far longer than expected. The gameplay is centered around gathering long chains of shopping carts and carefully maneuvering them through crowded spaces without losing control. The carts themselves behave like stubborn physical objects with exaggerated momentum, meaning that even small turns or sudden stops can send the entire chain spiraling into chaos. This creates a constant balancing act where players must think carefully about movement and positioning while adapting to unpredictable physics reactions. A simple task like turning around a corner can suddenly become a disaster if the carts clip into obstacles or swing too sharply. Instead of polished realism, the game embraces clumsy instability as its core mechanic, and much of the entertainment comes from watching carefully planned attempts collapse into absurd accidents. What makes Shopping Cart Pusher stand out is how committed it is to building an entire experience around this absurd concept. The shopping mall environment is filled with hidden carts, strange interactions, and small environmental puzzles that encourage exploration beyond simply pushing carts from one location to another. Players are rewarded for checking rooftops, corners, storage areas, and unexpected locations where missing carts have somehow ended up. This sense of discovery gives the game more variety than its premise initially suggests. There is an almost treasure-hunting quality to the gameplay as players search for all fifty carts while learning how to navigate increasingly awkward situations. The world itself feels playful and interactive, constantly encouraging experimentation rather than strict efficiency. The physics-based humor is easily one of the game’s strongest qualities. Nearly every system is designed to create moments of accidental comedy. Shopping carts bounce unpredictably, NPCs react awkwardly to collisions, and environmental interactions often escalate into complete chaos within seconds. The game allows players to push the mechanics to ridiculous extremes, creating situations where carts scatter across parking lots or entire chains collapse dramatically after one small mistake. Even failure becomes entertaining because the resulting chaos feels genuinely dynamic rather than scripted. This gives Shopping Cart Pusher a sandbox quality where players often continue experimenting simply to see what kinds of disasters the physics engine can produce. Visually, the game remains fairly simple, but the minimalist approach works well for the type of experience it wants to deliver. The environments are colorful and readable without becoming cluttered, which is important considering how much attention players must devote to controlling unstable carts. Character animations and object interactions intentionally lean into awkwardness, reinforcing the comedic tone of the game. While the graphics are far from technically impressive, the visual design succeeds because it complements the gameplay rather than distracting from it. The sound design also contributes heavily to the atmosphere, using exaggerated collision noises, cart rattling, and chaotic environmental sounds to emphasize every crash and mistake. Together, the presentation creates a lighthearted mood that keeps frustration from becoming overwhelming. Despite its creativity, the game is not without flaws. The intentionally awkward controls and unpredictable physics can occasionally become more irritating than amusing, especially during longer sessions. There are moments where failure feels less like the result of player error and more like the consequence of the physics engine behaving unpredictably. Certain environmental obstacles can cause carts to snag or scatter in ways that feel unfair, leading to repeated attempts that may test some players’ patience. The gameplay loop is also relatively narrow, meaning that enjoyment depends heavily on whether players find the core mechanic entertaining enough to sustain interest. Those expecting a polished simulator or a structured progression system may quickly become frustrated by the game’s intentionally chaotic nature. However, the game’s greatest strength is its personality. Shopping Cart Pusher never feels generic or designed purely to follow trends. It embraces absurdity with complete confidence and builds an entire experience around a premise most developers would never attempt. That uniqueness gives the game charm even during its roughest moments. It understands exactly what kind of experience it wants to deliver and fully commits to it without compromise. In many ways, the game feels like a tribute to older physics-based indie experiments where unpredictability and emergent comedy mattered more than refinement or realism. There is also something strangely relatable about the concept itself. Almost everyone has seen abandoned shopping carts scattered around parking lots or struggled to control a long line of carts while shopping. The game takes those familiar frustrations and exaggerates them into an over-the-top challenge that somehow becomes compelling. By turning mundane retail labor into a chaotic obstacle course, Shopping Cart Pusher creates a bizarre sense of tension and satisfaction that feels surprisingly rewarding once players begin mastering its mechanics. Shopping Cart Pusher is ultimately a strange but memorable indie experience that thrives on physics chaos, awkward movement, and emergent comedy. It may not appeal to players looking for smooth controls or traditional progression, but those willing to embrace its intentionally clumsy design will discover a creative sandbox filled with unpredictable moments and genuine humor. Beneath the absurd premise is a game with a surprising amount of personality, and that originality helps it stand out in a crowded indie market. Rating: 7/10
视角转速过快,操作意义不明,就介绍了个WASD移动键位住,主线是收集50个推推车,问题是找到了没有其他说明怎么带走。
什么奇奇怪怪的游戏,各种搞笑的人物和奇怪的玩法,要找到所有购物车真的需要打开一点脑洞
[h1]购物车一败涂地[/h1] 一款搞怪风格的购物车管理员模拟器。玩家的任务看似很简单,把超市中散落的50辆购物车“物归原主”即可。但是实际执行起来并不容易,游戏的运镜旋转极快,加上很多购物车的位置刁钻,与其说在依靠撞和推的技巧,实际上在考验你的耐心和运气。这里的顾客也是够倒霉的,玩家可以将其装载在购物车上并利用推力甩出去砸中其他顾客,非常的胡逼。各种人物动作的物理引擎也颇有“人类一败涂地”的风格。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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