
Manage your own shop in this VR tycoon game! Buy delicious items and sell them at a profit. Unlock helpful equipment to reach the end of the day!
Modeled estimate, not a reported figure. How we estimate →
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About
Shopkeeper Simulator VR is the only trading game for VR in which you have to run a grocery store for the long term. Earn money with food, reorder it, and unlock helpful equipment!
Many different, delicious foods: From broccoli to meat to cheese!
Unlock gear for better efficiency: Store products in your fridge to keep them fresh; get notified of new customers by a doorbell and store your bundles of money in the money safe!
3 difficulty levels
Dollhouse mode for smaller players
Wicked sound effects!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
Fun game but unplayable and exttremely frustrating when the hands stop working out of nowhere. Sometimes it's just one hand and somethimes both. I have no idea what could trigger it. Seems to just happen out of nowhere. I play on a HTC Vive and I would not recommend this game until the bug is fixed.
Das Spiel ist definitiv besser, als es hier bewertet wird. Nach so einem Simulator habe ich lange gesucht, denn die ganzen Koch-Simulationen sind mir viel zu hektisch und action-lastig. Hier kann man in Ruhe seine Waren durch die Gegend schmeißen :) Gespielt mit der Oculus Rift.
This game is a really cool concept -- unfortunately that is where the 'cool' ends. The controls are very glitchy and it won't even let me click to 'buy' the items even with the trigger pointed directly at it. I quit after 5 minutes in total frustration trying to even fully serve just one customer.
Графика простая, идея простая. Есть глюки в управлении, сюжет монотонный. Можно играть пока не надоест.
Now this is kind of a hard decision whether to recommend this game or not. Some game mechanics are questionable to say the least but overall I still would recommend it for new VR players to test their grabbing and time management skills.
Hello, Let me start off by saying that is is a neat concept for a VR game. In game you manage a store by setting prices on your goods and then selling those items to customers who come in with a preset list. As the game progresses you can buy additional equipment to help you out. The game is simple to learn and easy to play. The only issue I have come across is after day 1 the "hands" that you control seem to shutter and you lose a bit of functionality when operating the buttons in game. for example if I were to buy a tomato I would click the buy button once and yet the game registers that I bought 4 or 5 of them. But I can't be to harsh the game was less than $10. Hopefully they fix these issues soon rather than later. Edit: So the developer reached out and said that the issues that I ran into have be resolved. I will change my recommendation to YES.
Its not a bad game, but for me its to repetitive. played for around a half hour, and progressed no where
Ich würde es ja spielen, aber im Hauptmenü funktioniert der "SPIEL STARTEN" - Button nicht ! Alpha-Spiel dass seit 3 Jahren keine Updates mehr bekommt. Und nach 3 Jahren ist es auch keine Alphaversion mehr, sondern das Spiel ist fertig so unfertig und Schrott wie es jetzt ist.
Voller Bugs ! An sich ein tolles Konzept und wenn man erst einmal im Laden steht, macht es auch eine menge Spaß. Leider fängt nach wenigen Minuten eine Hand an nicht mehr zu funktionieren. Ich kann bis zu einem Neustart nichts mehr greifen, die Hand ist damit nutzlos. Weiter geht es dann mit dem "Intuitiven" Menü am Laptop. Dieses geht automatisch wieder zu, wenn ich es auch nur wage hoch und runter zu scrollen. Das Spiel ist sicherlich nicht schlecht, allerdings durch die ganzen Bugs für mich gänzlich unbrauchbar. 4 Chancen hat es bekommen, nicht eine genutzt. Gespielt mit der Medion Mixed Reality.
If your hand ain't workin, it will never create fun
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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