
Design and manage your own Pet Shop: Order cute animals and accessories, place them in the store, serve customers at the cash register, expand your shop floor, hire staff, and automate processes – also in multiplayer with up to three friends.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to Shop Simulator: Pet Shop – Design the pet store of your dreams!
Immerse yourself in the fascinating world of retail with adorable animals and make your customers happy.

Order new pets and accessories on the PC and place the animals on cozy sofas or in enclosures so they can be discovered by customers. Make sure you have enough stock so every customer can find their desired pet.

Customers bring their purchases to the cash register, you ring them up, and make sure everything runs smoothly.

The further you progress in the game, the more cute animal friends you'll get to know to offer your customers for sale.

You start with an empty store: Place shelves, decorations, and new animal friends exactly how you want. Choose from various furniture and set up the shop however you like.

Expand your business, hire new employees, and automate restocking your animal inventory.

Serve customers: Scan, ring up, and open more registers if necessary to keep your customers satisfied.
Core Gameplay: Order animals and accessories on the PC, set up your shop, and earn money.
Automation: Use automatic restocking systems and employees for more efficiency.
Design: Decorate your dream shop with furniture and nice accessories.
Expansions: Enlarge the shop and expand your range of animals and accessories.
Multiplayer: Play with up to 3 friends, coordinate via voice chat.

Let's go: Open your own pet store and make every customer happy!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +2 more
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Shop Simulator Pet Shop is a game built around a universally appealing fantasy—the idea of running a cozy, bustling animal store filled with playful puppies, curious kittens, exotic birds, tanks of fish, and rows of brightly colored supplies. Developed and published by Three River Games (3RG), it presents itself as a lighthearted business simulator where creativity matters just as much as efficiency. From the first moments, the tone is warm and approachable, inviting players not into a cutthroat corporate empire but into a cheerful neighborhood shop where customer satisfaction and personal expression feel like equal priorities. It immediately establishes itself as a stress-free experience, one designed for players who enjoy decorating, organizing, and nurturing rather than racing against timers or chasing complex spreadsheets. The core gameplay loop revolves around building, stocking, and managing your store. You begin with a modest amount of space and a limited selection of pets and products, gradually expanding your offerings as revenue increases. Shelving, enclosures, grooming areas, checkouts, signage, and decorations can be placed anywhere you choose, allowing layouts that are practical, whimsical, or purely aesthetic. Each new item purchased feels like progress—an added capability, visual upgrade, or opportunity to attract new customers. Watching the store transform from an empty room to a lively hub full of browsing patrons and playful animals gives the early hours a satisfying sense of momentum. The systems are intuitive, accessible, and clearly designed to support creativity rather than overwhelm newcomers. Customers wander in and out of the shop with varying needs, and responding to them becomes part of the rhythm of play. Some want specific animals, some seek accessories, others may simply browse and leave. Managing this flow—accepting payments, restocking shelves, cleaning up messes, tending to animals, and keeping displays organized—forms the operational side of the game. Eventually, players can hire employees to take over repetitive tasks, automate supply chains, and expand into additional storefront space. These features help maintain engagement once the novelty of manual labor wears off, and they reinforce the fantasy of running a fully functioning business rather than a one-person stall. In multiplayer, this system becomes even more dynamic, with friends naturally dividing responsibilities and designing the store collaboratively. A large part of the game’s appeal comes from presentation. The visual style is bright, clean, and cartoon-like, with rounded models, soft colors, and expressive animals that help cultivate a friendly atmosphere. Pets wag, hop, perch, or stretch in believable ways that make them feel like characters rather than stock items, and the shop becomes more lively as more creatures are added. Menus are simple and readable, the interface is easy to learn, and nothing feels cluttered or visually overwhelming. Combined with upbeat ambient sounds and relaxed pacing, the game successfully creates a cozy environment where spending time feels pleasant even when nothing dramatic is happening. However, once the initial excitement of establishing the store fades, some structural limitations become noticeable. The economic and managerial systems are intentionally shallow, meaning that once you’ve automated most tasks and unlocked a wide selection of animals and items, there’s little strategic variation left. Customer behavior remains predictable, the daily routine stabilizes, and progression can feel linear rather than evolving. Without escalating challenges, competition, random events, or deeper simulation mechanics, long-term play may feel repetitive, especially for players who expect continuous expansion or problem-solving. The game works best when approached as a creative sandbox rather than a rigorous tycoon simulator. Performance and polish vary depending on store size and player expectations. Smaller shops run smoothly and feel responsive, but once the store grows into a sprawling multi-room complex filled with animals, interactive items, decorations, and customers, occasional slowdown, pathfinding oddities, or minor bugs can appear. These issues are not game-breaking, but they signal that optimization still has room to improve. Some actions—like stocking inventory or reorganizing furniture—can require more clicks than expected, and the user interface does not always scale elegantly to larger operations. Yet because the game’s atmosphere encourages a relaxed pace, most inconveniences feel like mild friction rather than frustration. Ultimately, Shop Simulator Pet Shop is most enjoyable when treated as a cozy, creative management toy rather than a deep business simulation. It provides enough structure to give purpose, enough customization to feel personal, and enough charm to remain engaging across multiple sessions. It is particularly well suited for players who enjoy decorating spaces, caring for virtual animals, or unwinding with a gentle gameplay loop that doesn’t demand efficiency or mastery. Those seeking complex economic systems, competitive mechanics, or high-intensity progression may find it lacking, but players who simply want to build a cute shop where digital pets and cheerful customers coexist will likely be delighted. It’s a warm, pleasant experience—a game that succeeds not through ambition, but through sincerity and accessible enjoyment. Rating: 8/10
super spannend und sehr unterhaltsam. Sollte jeder mal spielen :-)
[h2]悪くはないんだけど……[/h2] まあ見た目で分かるように、かなりカジュアルかつ簡略化されたスーパーマーケットシミュレーター。 ペットはソファに入れて売るし、客は謎の小さい段ボールに大量の動物を収納して帰るというもので、ペットショップの経営をしてる感じはあんまりないです。 良い点としては、アンロック要素が段階的であり細かい達成感が得やすい点かなとは思います。 新しい商材を入手するのも、商材ごとの自動仕入れ要素をアンロックするのも、商材の販売数を達成してないと解放できません。つまり単純に金を稼いでライセンス解除するような流れではないっていうコト。 それと、金銭授受がクレジットカードのみなので細かいおつりのやり取りをしなくてもいい所も、人によっては利点なのかも? 気になる点としては、なんかアバターのサイズに対して視点が高すぎる所ですかねぇ……。 あと前述の利点は人によってはマイナスになりえるので、まあ一度やってみて合わなかったら返品とかしたらいいんじゃないかな。 セールの900円くらいの時に購入しましたが、今の所価格帯として見合うのは600円前後かなという印象。 ただ簡略化したスーパーマーケットシミュレーターがやりたい!マルチもできる!という点を鑑みて親指は上げておきます。
Lustig gemacht, kurzweilig und es ist aus Deutschland WTF, ja konnte es auch nicht glauben, das dieses Spiel eine Deutsche Spieleschmiede produziert hat. Die Demo war eigentlich ein Zufallsfund und konnte, warum auch immer dem Charme nicht widerstehen, somit wurde es für mich definitv zum Pflichtkauf. In meinen Augen definitiv unterhaltsamer als der Supermarkt von denen, davon gibt es mittlerweile zu viele, die sich zu arg ähneln.. Da fällt mir nur ein Zitat aus Disneys "Ratatouille" ein : "Fragens den Scheff mol, was es denn so Neues gibt" Bittschäää hier ist unser Pet Shop :D Dir gefällt es ? Schön für Dich Dir gefällt es nicht ? Mir sowas von Egal LOL Andere Entwickler haben auch schöne Spiele ;)
有中文 有成就 有免费DLC
i think its funny, adorable and crazy. its really fun and much easier with friends, so recommended co-op. achievements are pretty simple too, but they seem to be little bugged so its not a good choice for achi-hunter. controls are good (little slow mouse for me) and camera is doing its best, im sure of it.
Wie der Shopsimulator, nur besser. Weil.. es sind Tiere. Sehr sehr niedliche Tiere! Schande an jeden, der seine Katze unter 5 € / Stück abgibt. Hunde für 1.50 € sind ok ;)
It barely feels like a pet shop. Identical animals arrive in crates—they don’t eat, sleep, or even poop. They don’t do anything.
——记录:26/03/26入。 ——很普通的模拟经营游戏,和玩过的其他游戏除了画面更卡通以及商品是小动物外基本没啥区别。 12级可以雇佣第一个收银员。 提货订单在营业时间结束后送也没关系。 家具和货架的摆放并不需要预留空隙,没有物理碰撞,自己和顾客都会穿墙。 扩建会增加租金。 自动补货是绿色开启,红色关闭。可可和猫粮就自动补货,奥利奥、吉吉还有狗粮开启总动补货也不自动补,怀疑可能和余额有关...(不确定) 能放三组的沙发好用!可以放不同的三组! 但是真的不像宠物店,谁家宠物店几只几只的买,还有买了猫和狗粮的/买狗和猫粮的... 稍微有点容易无聊,下次再玩...26/04/12
j'adore ce petit jeux tous mimi avec les animaux sa change je regrette pas mon achats je recommande+++++
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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