
An Item-Shop Game meets the concept of roguelikes! Endless Replayability and countless options to victory are awaiting you in Shop-Like! Shop-Like is all about running a business in order to pay your debts, so you will not land in the brutal hands of debt slavery.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
"Hi I want to make a fantasy shop game and in it I am going to include tax fraud and the stock market I'm going to spend some time talking to Genghis to figure out what sort of items I can overcharge him for, then I'm going to hire 15 accountants to defraud the government. Finally I am going to assasinate my buddy genghis because I realised he was one of the poors and then start a psy-ops campaign to make the populace believe that potions are ineffective in order to buy the dip." There are a lot of interesting mechanics fitted comfortably alongside the main game-play loop of "buy the thing, sell the thing, make profit". Even before you get into the usual rouge-like additions, there is a significant amount of replay ability in the mere act of learning the game. Its not a difficulty wall, its a difficulty ikea store. Its not hard to navigate and play with whatever looks fun, but there's no way you're gonna fit a desk, shelves, set of blinds and a table in your car after just one visit.
I WILL sell you a slightly sharpened stick for 300% of the current market value. You WILL tell me to my face you're too poor to pay that. I WILL take your entire life's savings as a "discount". You WILL thank me for giving you such a good deal. I WILL use you as leverage to manipulate your guild and increase my profit margin even further. You have to love a game that will let you do things like sabotages hero's adventures to make them lose confidence and be more easily manipulated, or failing that, outright 'disappearing' them via the local syndicate. If you want to be a member of the Merchant Guild and see people as numbers, tragedies as opportunities, and laugh at the idea of filing your taxes properly, this is your game.
Extremely fun game, perfect scratch for Recettear fans itch. Very boardgame-esque, quite a bit of content, with different level difficulties, and plenty of ways to play a run. Have won a run, haven't even touched things like the stock market. Meta-progression just adds cards to the level up perk deck, so no overpowered starts, just more build options. 10/10
[h1]Alles für die Wirtschaft [/h1] “Shop-Like - The Rogue-Like Item Shop Experience” hat schonmal ein Merkmal: Einen echt langen Titel und viele Bindestriche… Die andere Sache ist, dass ich es vom Entwickler kostenlos über [url=http://steamcommunity.com/groups/Drakeschool] meine Steamgruppe[/url] bekommen habe. Mein Review wird aber trotzdem so geschrieben wie ich will. [b]Gameplay[/b] In diesem ungewöhnlichen Roguelike verfolgen wir in verschiedenen Szenarien das Ziel, unser Darlehen von der Bank fristgerecht zurück zu zahlen. Dazu kaufen und verkaufen wir typische Fantasyausrüstung an auserwählte Kunden, auf deren Vorlieben wir Rücksicht nehmen sollten. Denn diese finden uns nicht nur sympathischer, sondern suchen auch bestimmte Ausrüstungesgegenstände in z.B. bestimmten Farben. Zusätzlich können wir mit Rufpunkten besondere Dienste in Anspruch nehmen wie Werbung, die Manipulation von Preisen oder einen Kunden „verschwinden“ lassen, der mit uns nicht so zufrieden ist. Hinzu kommen noch praktische Fähigkeiten durch Levelaufstiege und ein paar Events. Man sogar auf auf dem Stock Market Anteile der Gilden kaufen oder seinen eigenen Shop zu einer Aktiengesellschaft machen. Die Runde ist geschafft, wenn man nach ein paar Tagen das Darlehen zurückzahlen kann oder eben auch nicht. Das macht eben auch den Rogue-Like Charakter des Spiels aus und die Chancen sind manchmal schon recht zufällig, da wir Glück mit den Ereignissen und den Kunden brauchen. https://steamcommunity.com/sharedfiles/filedetails/?id=3011156338 Insgesamt hat man aber doch viel Einfluss und muss die Chancen nur zu Nutzen wissen. Mit abgeschlossenen Runden verdienen wir dann noch Erfahrungspunkte und können neue Skills freischalten, die wir in unseren Runs dann zufällig bekommen können. Manche davon sind zwar auch sehr kontraproduktiv, aber mit manchen Fähigkeiten wird das Spiel doch deutlich einfacher. Gerade die ersten Runden empfand ich am schwersten. Ich würde mal behaupten, dass das Spiel sehr textlastig ist und die Gabe des Kopfrechnens vorraussetzt. Davor sollte man gewarnt sein, aber ich finde diese Idee erstaunlich gut umgesetzt. Normale Shopkeepertitel gibt es mittlerweile ja auch ein paar, da ist dass hier mal eine neue Mischung. Bugs gab es bis auf kleinere Anzeigefehler kaum, nur bei den Schleimrennen (Pferderennen) sollte man aufpassen, wenn man auf seinen eigenen Slime wetten möchte. [b]Story[/b] Einer Handlung folgen wir nicht. Wir stehen am Anfang halt immer in frischen Schulden und müssen uns da innerhalb weniger Spieltage herausarbeiten. In den verschiedenen Leveln stoßen wir dabei noch auf spezfische Vorraussetzungen. Der Start ist leider immer sehr ähnlich. Langfristig dürfen wir einen Shop erst verwalten, wenn wir das Spiel mit allen Leveln geschafft haben. Aber man muss sagen, dass der Titel darauf nicht wirklich ausgelegt ist, da das Spiel immer leichter wird, umso mehr Tage man zur Verfügung hat. https://steamcommunity.com/sharedfiles/filedetails/?id=3012517439 [b]Grafik/Sound[/b] Grafisch ist da Spiel sehr einfach gehalten. Es hat eben viel Text, Tabellen und Übersichtskarten. Ansonsten ist die Grafik sehr pixlig und hat wohl einen typischen Indielook. Die Musik wurde einfach von den [url= https://www.youtube.com/@HeatleyBros/videos]Heatley Bros [/url] übernommen, was aber echt gut passt und auch dazu geführt hat, dass ich auf die Künstler aufmerksam geworden bin. Die 16 Bit Musik klingt echt gut! [b]Fazit[/b] Eine Wirtschaftssimulation im mittlerweile eigenen „Shop-Keeper“ Genre…Da muss man auch erstmal drauf kommen. „Shop-Like“ (wir kürzen den Titel mal ab) setzt die Idee ganz gut um und sorgt so immer für kurze Runden. Am Anfang muss man sich mit den Mechaniken vertraut machen, aber dann explodiert der Kapitalismus und man kann sich durch die verschiedenen Szenarien spielen. Die Zielgruppe ist vielleicht sehr riesig, aber es kann durchaus den gemütlichen Indiespieler ansprechen und kommt soweit ja auch nicht schlecht an. Am Anfang wusste ich wirklich nicht, was ich davon halten soll, aber dann hat es nach 2-3 missglückten Versuchen Klick gemacht und ich habe das Spiel in fast 20 Stunden sehr schnell durchgesuchtet. Bei Interesse kann ich also echt eine Empfehlung aussprechen. Manchmal wünschte ich mir, gute geschriebene Reviews wären eine gültige Währung. Dann wären ich und die Leute von der [url=https://steamcommunity.com/groups/ger_steam] German Steam Community[/url] nämlich reich. Aber so sind wir Reich im Geiste. Ganz besonders, wenn du der Gruppe folgst und uns einen Daumen nach oben gibst!
I don't know. It's a cheap game but I don't think it's worth it. The core gameplay really isn't much and gets repetitive... you're making nearly zero money at the beginning of a scenario and have pretty much zero in-game options because your shop stinks. Which OK, that's fine. I'm just starting out. The problem is that there isn't an overall big quest. There's this series of scenarios that you unlock, and scenarios are so short that once you've improved your store to where it looks like you might be able to start doing something interesting, the game is over. This is a "roguelike" so I was like, OK, I'll put some time into it and get an overall shop upgrade that I can carry into future playthroughs. Maybe there will be more to it. So I do so, and it gives me a choice of three upgrades that have names, but you're not told what these upgrades do until you buy them, which is kinda pointless. It turns out my upgrade sucked and doesn't help me at all, but based on the names of the other upgrades it seems like the other upgrades sucked even worse. I suppose I could have save scummed, but honestly I'm not invested in the game nearly enough to bother doing that. There's some minigames which go outside of selling things and manipulating prices. Slime races and a stock market. I didn't feel they added anything to the game. I guess my point is with a roguelike you have to have a sense of progression but the very short scenario time and worthless store upgrades don't provide that in this title. I wouldn't buy it again even on sale.
Rogue like sure i guess, but outside of the random chance inside the game i wouldn't consider it anything close. You think you would play through each run learning the mechanics in and out while passively making your shop better for the next run. This game doesn't have that. In fact buying the "upgrades" in-between runs may actually hurt you early game because all it does is add more options for your skills when you level up your shop mid run. My recommendations for this is to skip this "upgrade" mechanic for one that works more like a skill tree that passively makes you a better salesmen. An example would be allowing your to % increase on sell price outside of the quality system, so after every run you can put point into that skill and increase you % of sale by 1% per tier. Idk other people seem to find the games lack of mechanics fun but i just found it lacking ive played free rouge likes with more potential...
Something I really enjoyed doing in this game was selling stocks for the shop, taking a loan, and then buying all the stocks back, essentially giving yourself free money. The Shadow's Fabricate News option stacks and applies immediately, so it is possible to buy things, fabricate news, and then immediately sell the item for over double what you just bought it for. Despite playing the game very little so far, there's a lot in this game that I've enjoyed, especially with how many ways there are to earn money.
It's an amazing game except for the fact that it's already over once you finally get your shop up and running. It uses 'Scenarios' like 'make 10,000 Bux in 15 days' and time flies when you're setting up in the early stages. At the halfway point, when you've set everything up for success, you've either practically already won or dug yourself a grave and might as well just start over completely. There is a sandbox mode (no goals/time limit) that only unlocks after you beat dozens of scenarios, I wish that option was just available from the start... It's very cheap but I'd rather pay double or triple to get more fleshed out mechanics and scenarios that I can really invest an hour or so into
first game i played, i won. im confused where the longevity will come from, cause as soon as you pay the debt off, the game force ends... bit of an oversight, no? what makes the player want to continue? beats me...
Won the first town by immediately selling 50% of my shares and paid my debts. Easiest flip I ever pulled.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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