
Left to fend for himself after mankind abandoned the doomed planet Aurora, robot Kramer 227 must find a way through 20 action-packed levels and rescue his robotic friends before Aurora crashes into its sun.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Robots can have a heart!
Left to fend for himself after mankind abandoned the doomed planet Aurora, robot Kramer 227 must find a way to harvest energy and rescue his robotic friends before Aurora crashes into its sun. In his journey, Kramer will probe the planet itself and overcome challenging obstacles, all while trying to conserve his limited life energy to power himself and his friends on their way to safety.
Kramer will gather and share energy with his fellow robots, helping them escape dire situations and predicaments. He will have to jump and explore every platform in every corner of the 20 extensive levels to find all of his friends. Energy is running low on Aurora, so Kramer will have to collect batteries or use generators to recharge, as every action drains his power. Various power-ups collected along the way, such as jetpacks, energy spheres and temperature regulators, can help him on this crucial journey.
Shiny is about saving lives, so it contains no blood or violence.
Enjoy non-violent, platforming action
Explore 20 extensive levels.
Manage your energy levels – the robots’ source of life!
Make use of cool power-ups found along the way.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Conheci o projeto na BGS de 2016, finalmente depois de quase 5 anos terminei esse jogo. Por que a demora? Meu notebook antigo não aguentava rodar de forma decente (não que o jogo seja super pesado ou que meu notebook fosse fraco para jogos, acho que faltou um pouco de otimização). No geral estou satisfeito com o resultado, é um jogo de plataforma honesto, os controles respondem bem, o level design das fases é ok, um pouco repetitivas no meio do jogo, mas as fases finais compensam isso.
First of all, every time I try to change the resolution, the game crashes. Ok… I accepted that and played in 1280x720. But the gameplay was even worse than this initial bug. The movement and jumping feel sloppy. How? How can you publish a PLATFORMER with such essential flaws? I immediately uninstalled it. Don’t buy this trash. Also, the checkpoints aren’t well set. What a waste of time. Don’t wonder about my playing time going up after publishing this review. I am definitely not going to keep playing. I will just let the game run to get all 3 trading cards. That’s the best this game has to give.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shiny is an indie platformer developed by Garage 227 and published by Fulqrum Publishing that blends traditional side-scrolling platform mechanics with a reflective, almost melancholic science-fiction premise. Set on the doomed planet Aurora, the game casts players as Kramer 227, a small service robot left behind when humanity evacuates the planet to escape its imminent destruction. Rather than centering on combat or heroics, Shiny focuses on survival, responsibility, and perseverance, using movement and energy management as the core expressions of its themes. The game’s defining mechanic revolves around energy. Every action Kramer performs—walking, jumping, activating devices—draws power from a finite battery supply. This transforms even basic traversal into a strategic exercise, as players must constantly weigh exploration against conservation. Checkpoints and collectible batteries provide moments of relief, but the persistent pressure of depletion creates a cautious rhythm that sets Shiny apart from more aggressive or speed-focused platformers. Progress is not about rushing forward, but about learning when to pause, retreat, or commit to a risky jump in pursuit of safety or advancement. Level design reflects this philosophy through a series of carefully structured stages that emphasize environmental hazards over enemies. Across roughly twenty levels, players navigate collapsing platforms, timed machinery, moving hazards, and precarious vertical spaces that demand precision and patience. Many stages encourage observation before action, asking players to study patterns and layouts before committing energy to movement. When everything aligns, progression feels deliberate and satisfying, reinforcing the sense that survival on Aurora is earned through careful thought rather than reflex alone. Visually, Shiny adopts a stark industrial aesthetic mixed with alien landscapes, presenting Aurora as a world that is both harsh and strangely beautiful. Metallic structures, glowing machinery, and distant cosmic backdrops create a lonely atmosphere that complements the game’s narrative tone. While the visuals are not cutting-edge, the art direction succeeds in conveying isolation and scale, making Kramer’s journey feel small against the enormity of a dying planet. Subtle lighting and environmental effects enhance this mood, especially in quieter moments where movement slows and the soundtrack takes center stage. Sound design plays a significant role in shaping the emotional experience. The ambient score leans toward subdued, atmospheric compositions that reinforce the feeling of solitude and determination. Rather than driving tension through loud or dramatic cues, the music supports introspection, allowing players to absorb the weight of the setting. Environmental sounds—mechanical hums, distant echoes, and subtle effects—further ground the experience, making Aurora feel like a functional yet abandoned world. Narratively, Shiny is understated but purposeful. The story is conveyed primarily through context and implication rather than dialogue or exposition. Kramer’s mission to rescue fellow robots before the planet’s destruction adds emotional weight to what might otherwise be a purely mechanical challenge. These robots are not just collectibles but symbols of community and shared fate, reinforcing the idea that survival is about responsibility as much as endurance. While the narrative remains in the background, it provides motivation that aligns naturally with gameplay. However, Shiny’s execution is not without flaws. Controls and jumping physics can feel imprecise at times, especially in sections that demand exact timing or blind leaps. These moments can introduce frustration, particularly when energy loss compounds mistakes and forces repetition. Camera behavior and occasional technical issues, such as visual glitches or inconsistent level behavior, can also disrupt immersion. These rough edges stand in contrast to the game’s thoughtful design, occasionally undermining its otherwise careful pacing. Difficulty progression is another area where reactions may vary. Some players will appreciate the challenge and the emphasis on learning through failure, while others may find certain sections punishing or uneven. The reliance on trial and error, combined with energy constraints, can test patience, especially in later levels. Yet for players who enjoy methodical platforming and gradual mastery, these challenges contribute to a strong sense of accomplishment. Overall, Shiny is a sincere and distinctive platforming experience that prioritizes atmosphere, restraint, and thematic cohesion over mechanical spectacle. Its energy-based traversal system and subdued narrative create a reflective journey that feels different from many modern platformers. While technical imperfections and control issues prevent it from reaching its full potential, the game’s heart and ideas remain compelling. For players drawn to thoughtful indie platformers with a strong sense of mood and purpose, Shiny offers a memorable journey through a dying world where survival is defined not by violence, but by care, patience, and persistence. Rating: 6/10
yas
Я за поддержку отечественного геймдева. Игра показалась интересной. думал спокойно скоротать вечер когда дойдут руки. Руки дошли. что я получил. Полчаса попыток совладать с вылетами на ровном месте. Когда сходу при запуске. когда в середине начальной катсцены. Пропуск катстены не помог. Перазапуск ноута и прочие советы тоже не помогли. Игра довольно короткая. На ютубе есть прохождение полное за полтора часа. а я уже 30 минут убил на запуск. Ребята! Это не дело. Стим мне деньги за эту недоделку не вернет. Благо брал по скидке, а не за полную. Но пердак у меня подгорает такого.
I feel like it took part of my soul and now I'm empty inside
💋
Resumen: Lamentablemente tiene errores muy graves con la resolución y la pantalla completa, en mi caso particular trate de hallar una solución por otros medios pero ninguno me funciono, ni si quiera pude pasar de la introducción, por lo tanto me fue posible ni siquiera probarlo.
clunky asf
I can't recommend the game purely because the gameplay and visuals are quite bad, and there was very little variety in the 20 levels that you play. BUT THE MUSIC IS INSANE. I kid you not when I say the music alone had me finishing the game instead of uninstalling after the first level. THAT WAS HOW GOOD THE MUSIC WAS. Find the music on youtube or play the game solely for the music, that's how abnormally epic and chill inducing the music was for this game.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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