
Reawaken your inner demon in a modernized version of the acclaimed ATLUS classic, Shin Megami Tensei III Nocturne HD Remaster.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.3Kreviews | 87% | — | $5M |
| $49.99 | 2.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kind of ironic to be playing it after SMT5, but it proves that this concept was unbelievably ahead of it's time. If you ignore a few boring areas (e.g. Ikebukuro tunnel), then you'll have a great time. Great music, rewarding gameplay - that is when you follow the rules of buffing and debuffing. 😛 9/10
Went to visit my teacher at the hospital. World ♥♥♥♥♥♥♥ ends and humanity is extinguished. 10/10 result, now I'll never have to get a job, would end the world again This version needs fan fixes https://steamcommunity.com/sharedfiles/filedetails/?id=3622285991
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone who has never played this game before but has dabbled in Persona titles I was looking forward to playing through this game with all the positive reviews, even installed the HD audio mod to make the game as good as it can be. The first half of the game was pretty enjoyable, story seemed interesting and the combat has some depth to it so I was having a good time. But around that halfway point I noticed that almost every single dungeon is a maze, and a really boring one at that. Literal just grid based maps with dead ends and stuff. And then the later you get into the game it becomes not only mazes, but mazes with invisible teleport traps and randomly chosen 'correct' paths next to multiple incorrect ways to go. This coupled with the insane encounter rate makes the game an absolute endless slogfest. Towards the end of the game I just started retreating from every battle just to save myself some time, and the last few floors of the final dungeon are absolutely egregious made in a way to make you hate yourself. Also finding out the best way to grind levels for some of the achievements is restricted to an $11 DLC that adds a few boring maps that are just for exp and money is an absolute kick in the teeth. Anyway now to venture onto the 100% grind :) TL;DR: If you aren't a hardcore persona/smt fan or a hardcore jrpg fan that is willing to ignore the flaws, don't torture yourself with this game.
falle el turno, perdi la batalla
Old PS2 game that is a cult classic, verified for the Deck. Awesome right? Nope, can't play on the go thanks to Sega. Even contacted them and was told they don't support Linux even through they submitted the game for approval right? Awful company.
i got 3 random encounters while writing this
Дождался русификатор и прошёл, желая этого ещё давно, но со скудными знаниями английского... да, оставалось лишь следить за прогрессом перевода. Кто не знает и не слыхал ни разу, переводом игры занимается команда: Shin Russian Tensei. Найдёте в вк и руководствах по игре, чтобы скачать русификатор. Уже есть, скажем так, альфа версия для самых нетерпеливых, но даже с такой версией перевода вполне можно пройти, ибо никаких вылетов и багов не было, а достижения работают. Что теперь думаю после прохождения на одну из концовок? Постараюсь без спойлеров, мне понравилось, но несомненно подтверждаю, что эта часть смт явно будет не для новичков, даже будет душной, ибо вы тут зае... устанете от оооооочень частых боёв и тут нет никаких указателей, куда вам дальше идти по сюжету, при этом понимание всего происходящего не сразу будет явным. Бои будут настоооолько частыми, что сделаете шаг, а вас атакуют, вы победите, не успеете даже пару шагов сделать, как тут же моментально снова атакуют и после очередной победы будет ждать очередной бой, опять не успев сделать даже пару шагов. Вот настолько будут доставать бои всю игру, но в них можно юзать побег, чтобы дать немного покоя себе от этих битв с бесконечными бомжами) Хоть и нет никаких указателей, так или иначе дают подсказки, куда идти дальше, но без гайдов не обошлось. Вот пример. После нападения кое-какой цыпочки на бедных мирных жителей (за такое осуждаем, ибо как таких добряков можно было почти истребить, ну помянем их)... я блуждал пол часа, не зная куда идти, а надо было через станцию к зданию парламента 🗿 Вот говорилось, казалось бы, что кто-то некто сильный рядом с Гинзой появился, почувствовав его присутствие рядом, ну и блуждал я там, поговорив со всеми последователями первопричины, но нифига так и не понял куда идти, пока гайд не глянул. Просто оказалось, что нужно через станцию к зданию парламента и это совсем в другом месте, но может я слепой, однако подсказок не увидел, что надо было туда. Что позабавило, что башня Кагуцути - это будет душнее тартара и мементоса. Кто-то говорил, что тартар душный или мемнтос душноват? Нет, башня Кагуцути лидирует. В этой башне приходится долго блуждать и блуждать методом тыка, ища правильный путь. Где-нибудь провалишься не туда, где-то телепортирует не там, где-то надо только по определённому конкретному маршруту пройти и найти путь, и т.д., но при этом тебя всё время атакуют и это под конец напрягало) В итоге стал со всех боёв сбегать и наконец добравшись до финального босса, да, я понял и ощутил, что есть недокач и он со своей одной универсальной атакой почти гасил весь отряд. Ладно один раз использовал бы за несколько ходов, но нет, совсем наоборот, может использовать несколько раз подряд эту атаку. Хорошо, что предупреждает через фразу, что еб...нёт и мало не покажется. Пришлось идти гриндить уровень, ведь со своим 74 уровнем и 60-70 уровнем у отряда, пожалуй, не было шансов пережить эту атаку, но благодаря платному длс "Shin Megami Tensei III Nocturne HD Remaster - Mercy and Expectation Map Pack" быстро поднял уровень. В общем, это длс очень выручило и скажу так, что Фрайкюгель + фокус = лютая имба. С этим всё живое можно перебить и не почувствовать, а если ещё взять иммунитет к разной магии или поглощение, то можно быть машиной для истребления всего и вся. Разные билды есть, просто надо пробовать экспериментировать. Теперь вкратце... Боссы - моё почтение, они крутые и музыка зачётная с ними. Сам сюжет тоже хорош, пусть мрачноват и запутанный, но чем дальше, тем интереснее становится и уже не кажется таким запутанным, ведь не всё сразу. Геймплей великолепен, мне такой по душе и больше нравится в играх, а когда обзаведёшься крутыми демонами в отряде, вообще будет кайф👍 Все тут индивидуальны, т.е. со своими причинами и взглядами, мотивацией, каждый рассуждает по-своему и желает свой мир, и тебе остаётся выбрать кого-то, последовав либо пойти на одну секретную концовку. Но я выбрал причину превосходства, хотя после геноцида мирных... мне не хотелось дальше придерживаться этой первопричины, однако всё, надо было до конца, поэтому чаще стоит делать по 2-3 сохранения) Рекомендую! Даже не смотря на душность в виде слишком частых боёв и блужданий в башне либо в храме и других коридорных местах, но в целом понравилось и не был разочарован игрой, я был рад игре. Вполне отлично и интересно 👍
Играла в версию пс2 ранее и могу сказать что игра стоит своих денег... по скидке -70% Ремастер местами хорош, но в основном технически ленивый, лок 30фпс, пережатый звук прямиком с пс2, эль донте за отдельную цену, ну это грабеж Перед покупкой лучше ознакомиться с игрой через кхм... сами знаете откуда... а потом уже присмотреться, стоит ли брать ее или нет. Мне же игра понравилась, а то, зачем тогда брала копию игры, которую уже прошла) Но, увы, игра специфическая и возможно рандом энкаунтеры вас задушнят+непонятный перекрученный сюжет. Для меня жирнейшим плюсом стало билдостроение, не знаю, почему то конкретно этот момент меня зацепил На свой страх и риск, но все же рекомендую. По крайней мере тем, кто хочет чего то нового среди игр. Ну и дождитесь русификатора, благо сейчас над ним активно работают
featuring dante, from the devil may cry series
I’ve seen hell and it’s featuring Dante from the Devil May Cry™ series. I’ve been playing Persona games since like 15 years ago, and was always acutely aware of the Shin Megami Tensei series, but I was never actually tempted to pick up any of ’em. But I recently got Shin Megami Tensei III Nocturne HD Remaster (presumably named that because visually it’d look right at home on a 720p TV) as a Christmas present, so I figured I’d finally tackle that challenge. And now that I’ve beaten it, I don’t think I would recommend it to others. I didn’t exactly hate the story, but it was kind of hard to care about the story or the characters. The plot feels like you’re just getting trashed around the place at random, like you were being carried away by waves. Your friends don’t really even feel like actual characters but rather walking plot devices, and their characters are so weak that the game even leaves naming them up to you. I guess you can more accurately rename Isamu to Buttface McDouche thanks to this weird feature, but I have no idea why it exists. Really the only characters I liked were the Manikins and the demons. To be fair, most of the characters are either Manikins or demons. They’re just not as important as the somewhat-named humans are. The dungeons are mostly an exercise in frustration. It’s not really enough that there’s a demon trying to kill you every five-to-ten steps, but they need to have annoying puzzle mechanics too. And every time that I thought that “That dungeon sure sucked, glad to be moving on”, there was a worse one yet to come, with the final dungeon obviously being the worst one of all. ATLUS must’ve been taking kickbacks from walkthrough book publishers back in 2003 as many of the dungeons require you to navigate a specific path in a maze using a skill called “guessing”. The dungeons are not really that interesting visually either, so they don’t really have even that going for them. Demon mechanics are awful too. Talking a demon into joining your party is just RNG with the added benefit of having to give them money and items before the coin toss. Demon fusing half-forcing you to wait for the right phase of the moon is such an annoying mechanic, since it only forces you to run around in a circle for a minute until you get the right phase. And then you get a fusion accident, forcing you to reload your save and run around again. Speaking from experience. Also, I don’t remember ever having anything good come out of a demon wanting to change its skill. At the end of the game, I instantly rejected any skill change attempts, since it was always trading a good skill for something utterly pointless. Every single one of my demons was very disappointed by this. The difficulty curve is a massive rollercoaster. Matador wiped the floor with my face, and then the next half a dozen bosses are much easier. The antepenultimate boss was a 40-minute desperate struggle, but the final boss just laid there and allowed me to twist its glowing nipples. And if the computer has had enough of you, any random demon you encounter can just cast Dragon Eye and focus + critical hit you until the light in your demon eyes goes dark. I definitely had several moments where I almost entirely dropped the game (hello, Trumpeter, you miserable git), but was somehow able to complete the game through sheer stubbornness (and strategies posted online). I don’t think even ATLUS thinks you should play Nocturne in this day and age, because they sure as hell didn’t put much effort into it. The game is hard-locked to 30 frames per second (unless you fix it via mods) and has audio recorded straight from someone’s old MP3 player (unless you fix that via mods too). Persona 4 Golden was released with 120 FPS support and working audio a year prior, so screwing things up this bad must surely be on purpose. The abysmal audio quality in particular is such a shame since the music is one of the singular highlights of the game. On Steam Deck the game also weirdly lacks camera control via the right analogue stick until you go back into the operating system menu and back. Not exactly a big deal, but still some jank on top of the other jank. It’s not a completely appalling experience, and I don’t exactly regret having played through Nocturne, but I’d struggle to recommend it to anyone else. The gameplay is just so very dated at this point and what’s on offer just isn’t that good from a gameplay or technical perspective. Maybe if you really enjoy early 2000s game design and are masochistic, with very little care for audiovisual quality. If that’s not you, it’s mostly a badly remastered slog. Also, I lied — the game only features Dante from the Devil May Cry™ series if you buy the DLC. That’ll be 10 euro please. Capcom needs the cash.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 12.9K | 92% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $75.2M | 63.7K | 94% | $59.99 | |
| $826 | 2 | 100% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 8.5K | 72% | $19.99 | |
| $5M | 14.4K | 97% | $12.99 | |
| $5M | 9.4K | 97% | $14.99 | |
| $5M | 24.6K | 98% | $14.99 | |
| $5M | 4K | 78% | $39.99 | |
| $5M | 9.4K | 91% | $24.99 |